Napoleonic Wargame Club

House Rules
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Author:  Christian Hecht [ Wed Oct 12, 2016 3:26 pm ]
Post subject:  Re: House Rules

I have updated the initial post and have added some suggestions for house rules that I think still need more feedback to assure that they are justified and work the way they should.

Author:  Jon Thayer [ Thu Aug 30, 2018 9:40 am ]
Post subject:  Re: House Rules

I would like to hear ideas that would lead to these battles being more "fire combat" oriented. I an in my fourth battle against an opponent who completely shuns fire combat except for artillery. He never goes in line formation and has basically just battered me with constant melee attacks. I have often deployed in line but my fire power just will not stop these attacks. I have always envisioned these games to have forces trading musket fire until one side is worn down enough to then initiate melees. I'm looking for thoughts on these comments.

Author:  Christian Hecht [ Thu Aug 30, 2018 12:07 pm ]
Post subject:  Re: House Rules

That's no job for a house rule.
The optional rule "Manual Defensive Fire" is the key, without it fire is random and only done at 50%.

Author:  Geoff McCarty [ Sat Sep 01, 2018 6:31 am ]
Post subject:  Re: House Rules

Jon; I'm new to NB multiplay but, constantly assaulting with columns should be more wasting to the attacker than the defender. I like a good orderly division sized musket battle line myself but, the game requires advancement of the attacker and so, many players will rush the guns. A competent defender (I assume) should be able to massacre them in the chaos though.

Author:  Geoff McCarty [ Sun Sep 16, 2018 10:00 am ]
Post subject:  Re: House Rules

How about instead of embedded melee at the end of a turn; a rule enforcing charges and melee only at the beginning of a turn. Therefore cavalry would have to prepare their charges. Infantry would need to start their turn adjacent to the enemy. Regular movement and firing orders could be processed afterwards. One 'problem' being the potential melee defender would have a turn to withdraw and could delay an advance much more effectively. Would definitely enforce linear combat to a greater extent than I've seen in any of my PBEMs. My games begin with the best of intentions towards historical conflict but, end with a bunch of scattered units zig zagging in columns.

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