<
             Napoleonic Wargame Club (NWC) Forums
*    NWC     NWC Staff     NWC Rules     NWC (DoR) Records    About Us     Send Email Inquiry to NWC
*   La Grande Armée Quartier Général        La Grande Armée Officer Records       Join La Grande Armée
*   Allied Coalition    Allied Officers     Join Coalition
*   Coalition Armies:   Austro-Prussian-Swedish Army    Anglo Allied Army (AAA)    Russian Corps
  
                 Military Books, Magazines, Games for sale (see other items)
Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Fri Nov 24, 2017 7:50 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Help requested
PostPosted: Sat Sep 03, 2016 12:52 pm 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
Need help for what a think is a problem with a battle between me and Martin Huschka

The battle is Eckmuhl Campaign 16-23 april 1809, we are at turn 74;
after a battle where i meleed many units with skirm and btln in the same hex, i opened the prussian file to see that many units in adiacent hexes, where has been routed units, have not made the morale check.
From what a read on the manual, and from my experience of other battles made, any "units" ( not only btln, the only exception is an artillery unlimbered) adiacent to a routed one have to make a morale check; if the check pass the unit go disordered, if the check fails the unit rout, and soo on cause we have "no rout limiting" optional rule.
Now i routed 3 skirm in 3 different hexes and the other units adiacent to these ones have mode NO morale check cause at the start of prussian turn they are all K, not even disordered.
Could anyone pls help to resolve this problem?
I set a dropbox link to download a pdf file explaing with images what's happened.

https://www.dropbox.com/sh/vzhhrdo2u658 ... zGYqa?dl=0

thanks
Antonio

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
 Post subject: Re: Help requested
PostPosted: Sat Sep 03, 2016 1:00 pm 
Offline

Joined: Wed May 23, 2001 10:18 am
Posts: 5231
Location:
Pass this along to JTS/HPS tech support. More of a Rich Hamilton question than for the club.

_________________
Image
General der Kavallerie Wilhelm Prinz Peters von Dennewitz
Husaren-Regiment Hessen-Kassel
Infanterie-Brigade Hessen-Kassel
Königlich-Preußisches Armee-Korps
Scenario Designer for Napoleonic Battles series - John Tiller Software
http://friendsofwargaming.com/support-bill-peters.html


Top
 Profile E-mail  
 
 Post subject: Re: Help requested
PostPosted: Sat Sep 03, 2016 2:59 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 810
Location: Bouches-de-l’Elbe
Not in the manual but in the main program pdf there is something in the explanation for the Rout Limiting OR:

"The default routing rules require that units adjacent to a unit that has failed its
morale check must also take a morale check (there are restrictions such as
routing skirmishers cannot cause non-skirmishers to rout)
."

I think they way it works makes a lot sense, at some point it was perfectly normal that skirmishers ran back to their mother units so no need to let those make a moral check especially as skirmishers rout more easily.
No one would use them if 120 skirmishers can cause a 700 men battalion to disorder or rout.

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: Help requested
PostPosted: Sat Sep 03, 2016 11:50 pm 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
Thanks Christian

i played Talonsoft and JTS gams from almost 20 years and never read that file.....the npb.pdf file is an help file , this information Have to be in the Napoleonic Battles User Manual , cause is a vital info!
The User Manual should have a reference to this and be not so generic telling : " When a unit routs, all units in the same hex as the unit and all units in adjacent hexes to the unit must also take a Morale Check. If any units in adjacent hexes fail the Morale Check, then this process is carried over into hexes adjacent to those hexes."
Fo me a skirmish is an unit just like any other one.
BTW i learned another thing, this game system is full of surprise :french???:

thanks again
Antonio

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Localized by Maël Soucaze © 2010 phpBB.fr