Napoleonic Wargame Club

How a correct graphic mod has to look like
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Author:  Christian Hecht [ Wed Sep 26, 2018 2:54 pm ]
Post subject:  How a correct graphic mod has to look like

Here an example of the Austerlitz OOB from Campaign Austerlitz:
Leader entry:
L 6 6 0 Napoleon

Infantry/Cavalry entries:
U 755 8 G M 0 0 1/Gren. à Pied
U 178 8 H S 13 1 1/Gren. à Chev.

Foot/Horse artillery entries:
U 6 5 B B 25 2 1/1 Regt Foot
U 2 5 C F 26 3 4/5 Regt Horse

Supply entry:
S 300 32 Supply Wagon

The yellow marked numbers are pointing to the unit box graphic and unit 3D icon. Changing these will only have local effect and can not be seen as cheating as even if just one sides uses them it will only change the graphics and not the results in game.
What also can be changed without trouble is the unit name.

Other modifications would change strength, quality, unit type, weapon and will by that effect the results in the game.
That means unless the graphic mod wanted to achieve more than just graphical changes and is clearly stating this, it is altering the results in the game. This is cheating if only one sides uses such a "graphic mod" as all the changes will only take effect in that players part of the turn and by that he likely secured himself and undeserved advantage.

Author:  Gary McClellan [ Wed Sep 26, 2018 3:10 pm ]
Post subject:  Re: How a correct graphic mod has to look like

For those interested, in the M&P (REN/SYW so far) engine, the .oob entries are rather more complex but the same thing applies

L 4 4 14 32 Graf Daun

U 140 4 H S 189 14 0 0 24 11 0 CR33 5/Ansbach

U 6 4 A A 177 18 0 0 15 20 0 12lbr

Austria S 300 397 12 2 Supply Wagon

Author:  Bill Peters [ Wed Sep 26, 2018 4:39 pm ]
Post subject:  Re: How a correct graphic mod has to look like

Mod'sters are always welcome to change the Prussian morale values to 9 anytime they like!

:frenchlol1: :frenchlol: :russianveryhappy:

Ok ... I didn't say that.. I did NOT say THAT! :frenchhappy: :french???:

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