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Fatigue Loss https://wargame.ch/board/nwc/viewtopic.php?f=5&t=7069 |
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Author: | 1364 [ Sun Aug 21, 2005 2:06 pm ] |
Post subject: | Fatigue Loss |
IIRC, you can adjust the fatigue loss for both melee and fire in the scenario file. I wanted to increase fatigue loss for fire to match fatigue loss of melee. Can anyone point me in the right direction for making this change? I think it is the first two numbers listed after the PDT line in the scenario file. Is that correct? Thanks in advance. |
Author: | Bill Peters [ Sun Aug 21, 2005 4:12 pm ] |
Post subject: | |
6 H01. The Delay at Landshut 1809 4 16 14 0 1 0 1 28 2 8 15 2 8 12 200 400 600 800 Landshut.map Eckmuhl.oob Austrianfirst.pdt 2 2 6 0 0 0 400 90 0 0 0 0 0 0 1 1.6.4.3.3 8 8 129 0 0 8651264 2 146 Ok - here is some text of a typical scenario file. Line 9 lists the PDT file that will be used. Line 10 has to do with the A/I Orders. 2 for each side means agressive attack for each side and 6 is the A/I Flags value. As far as I know there is no value that defines the fatigue loss rate for fire OR melee in the PDT file. This is encoded in the engine and is "hard-wired." How many of you would find a page to be helpful that explains each line of the scenario file and PDT file? Oberst Wilhelm Peters 2nd Kuirassiers, Reserve Korps, Austrian Army [url="http://www.acwgc.org/acwgc_members/burr/Austrian%20Army/Bill_Peters.htm"]Officer Battle Dossier[/url] |
Author: | 1364 [ Sun Aug 21, 2005 4:50 pm ] |
Post subject: | |
I found out the hard way. I changed the one number and tested it and no difference in fatigue loss. Although I did discover the difference between offensive and defensive fire. So I gained something very valuable out of it. I think an explanation of the scenario headers would be useful Although you can kind of figure out most of it from the editor headings. I don't think anyone has anything posted on the web discussing the scenario file format. If so, I couldn't find it. |
Author: | Al Amos [ Sun Aug 21, 2005 5:18 pm ] |
Post subject: | |
"Line 10 has to do with the A/I Orders. 2 for each side means agressive attack for each side and 6 is the A/I Flags value." - Bill Bill, 2 doesn't mean agreesive attack. "An A/I value of 2 indicates that the nation should not initiate any A/I orders on its own. This value is best used when A/I Scripts are going to be defined for the scenario."[;)] Colonel Al Amos 1er Dragoons AdN |
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