<
             Napoleonic Wargame Club (NWC) Forums
*    NWC     NWC Staff     NWC Rules     NWC (DoR) Records    About Us     Send Email Inquiry to NWC
*   La Grande Armée Quartier Général        La Grande Armée Officer Records       Join La Grande Armée
*   Allied Coalition    Allied Officers     Join Coalition
*   Coalition Armies:   Austro-Prussian-Swedish Army    Anglo Allied Army (AAA)    Russian Corps
  
                 Military Books, Magazines, Games for sale (see other items)
Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Sat Nov 18, 2017 11:59 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Associate Members - Important club information
PostPosted: Sat Dec 20, 2014 7:54 am 
Offline
User avatar

Joined: Sun Nov 08, 2009 8:14 am
Posts: 168
Location: Australia
I guess I will start the content portion then, and will make an effort to put together an article for the SDC site that I will share here -in this first instance, I think it will be on managing the bridge crossings in the historical Wagram scenarios (mainly because that is what I am currently playing around with).

I doubt there will be much of a surprise in all of this, as it is mainly about effective management in game terms, as well as making an effort at command control maintenance and maybe traffic control as well.

I don't know that there is a lot that the Austrian player can do about this (although I guess as I am playing the AI in these tests that impacts the results a bit), or rather I will be sure to note that aspect of it... plus, there will be a lot of screenshots.

I don't have much of a time table on this but I don't think that it will take all that long (relatively speaking). Anyway ... it is about the topic. A major river crossing by a larger (by period standards) army. I guess in a sense it is also like managing the beach landings in Normandy.

_________________
[*]Hockey Coach
[*]RW/LW
[*]http://hist-sdc.com
[*]JTS Graphics Coordinator (one of them).


Top
 Profile E-mail  
 
 Post subject: Re: Associate Members - Important club information
PostPosted: Sat Dec 20, 2014 8:16 am 
Offline

Joined: Tue May 29, 2001 9:12 am
Posts: 1243
Location: United Kingdom
Yes please.Those rivers are a pain to try and cross.....


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sat Dec 20, 2014 2:04 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 808
Location: Bouches-de-l’Elbe
@S_Trauth
Would there be any housrules involved?

For sure an article about river crossing would make itself useful in the Library section and as teaching material for training games.

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Thu Aug 27, 2015 3:08 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 808
Location: Bouches-de-l’Elbe
Bill mentions the use of pioneers & skirmishers and I guess the player should indeed agree to his suggestion to, look here:
viewtopic.php?f=5&t=15280

So a house rules like this might cover it appropriately:
"Use Pioneer type units in their historical usage. Meaning that the breakdown of a pioneer unit into skirmishers won't use these skirmishers as light troops but to work on bridges."
Or other suggestions?

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Wed May 04, 2016 7:19 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 808
Location: Bouches-de-l’Elbe
Another one can be "No recon by leaders behind enemy lines." as this seems very gamey, especially with the usual replacement leaders that even if lost are replaced again.
But how far should the leaders be restricted?

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Thu May 05, 2016 3:29 am 
Offline

Joined: Tue May 29, 2001 9:12 am
Posts: 1243
Location: United Kingdom
I'd say Leader units should be within the command range of their units, rather than off sightseeing.


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sat May 07, 2016 11:59 am 
Offline

Joined: Sun Apr 22, 2012 5:34 pm
Posts: 243
Christian Hecht wrote:
Bill mentions the use of pioneers & skirmishers and I guess the player should indeed agree to his suggestion to, look here:
viewtopic.php?f=5&t=15280

So a house rules like this might cover it appropriately:
"Use Pioneer type units in their historical usage. Meaning that the breakdown of a pioneer unit into skirmishers won't use these skirmishers as light troops but to work on bridges."
Or other suggestions?


Divided companies of pioneers will guard for batteries of cannons on the hexes. Simulation of earth works around cannons.
The same for alone buildings, villages, trenches, bridges, fords, crossroads, gates and castles.
Simulation of crews for HQs, ammo dumps and sentries.

_________________
Col. Cezary Pluskwa,
3ème Compagnie du 2ème Régiment d'Artillerie à Cheval,
2éme Brigade,
4ème Division de Dragons,
3éme Corps d'Armée,
La Grande Armée.


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sat May 07, 2016 1:35 pm 
Offline

Joined: Sun Apr 22, 2012 5:34 pm
Posts: 243
To eliminate the tactic of war i.e "blitzkrieg" , "vermiform movements" , "side by side" , "one by one" of whole units, we need to have the spacing between the stacks, hexes, formations, i.e should be 100m or 1heks. Such intervals to simulate formations, battalions, dyons, squadrons, companies in motion, in ordering, in touch of commander, in lines, columns, squares, etc. There must be a break for maneuvers, bypasses, retreats or escapes.

_________________
Col. Cezary Pluskwa,
3ème Compagnie du 2ème Régiment d'Artillerie à Cheval,
2éme Brigade,
4ème Division de Dragons,
3éme Corps d'Armée,
La Grande Armée.


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sat May 07, 2016 7:30 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 808
Location: Bouches-de-l’Elbe
Cezary Pluskwa wrote:
Divided companies of pioneers will guard for batteries of cannons on the hexes. Simulation of earth works around cannons.
The same for alone buildings, villages, trenches, bridges, fords, crossroads, gates and castles.
Simulation of crews for HQs, ammo dumps and sentries.

Now those are really interesting points, while I'm aware of great deeds that pioneers did like the crossing of the Berezina, where they really used that widely for other duties?

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sat May 07, 2016 7:39 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 808
Location: Bouches-de-l’Elbe
Cezary Pluskwa wrote:
To eliminate the tactic of war i.e "blitzkrieg" , "vermiform movements" , "side by side" , "one by one" of whole units, we need to have the spacing between the stacks, hexes, formations, i.e should be 100m or 1heks. Such intervals to simulate formations, battalions, dyons, squadrons, companies in motion, in ordering, in touch of commander, in lines, columns, squares, etc. There must be a break for maneuvers, bypasses, retreats or escapes.

Well I guess depending on the optional rules the players are using any tight and/or overstacked formation will pay a price for it.
Without spacing the player will face problems when maneuvering, trying to bypasses, retreat or escape. And with overstacking the casualties by artillery and musket fire are raised up to 50% I think.
So I'm not sure there needs to be a rule for spacing, also because it would have to take the units size into consideration.

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sun May 08, 2016 10:17 am 
Offline

Joined: Sun Apr 22, 2012 5:34 pm
Posts: 243
Primeval forests, woods, copses, thickets, shrubs, etc. were a big problem, even barrier for the movements troops during the Napoleonic wars. They used roads, paths, gaps and glades to the marches into the forest. Generally, they not fought in woods, certainly not in massive formations as it was on the fields, grasslands and opened areas with the commanders, regimental's banners and trumpeters. This applies to both infantry, cavalry and artillery. No matter whether, they were conscripts, linear, light or Guard. Naturally in skirmish mode, yes. Only. In the game we must to divide the whole battalions to the independent of companies. If they can. At the moment, these tactics, maneuvers are too much like as on the Crimean War, ACW and the IWW. It should be a ban on movement and the formation of line in the forest, a column should move 1 hex through the forest, while skirmishers 2 hexes as the old way.

_________________
Col. Cezary Pluskwa,
3ème Compagnie du 2ème Régiment d'Artillerie à Cheval,
2éme Brigade,
4ème Division de Dragons,
3éme Corps d'Armée,
La Grande Armée.


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sun May 08, 2016 10:36 pm 
Offline

Joined: Tue May 22, 2001 4:51 pm
Posts: 1047
Location: Massachusetts, USA
Please remember that "house rules" can be (AND should be) ALWAYS negotiated between players before they play the game, as with OPTIONAL rules.

So, any option or rule or idea MAY be played or, at least presented, in any particular game.

_________________
Image
President, Colonial Campaigns Club


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Wed Jun 29, 2016 2:55 pm 
Offline

Joined: Tue Jun 28, 2016 6:17 pm
Posts: 45
Hi gentlemen,

I'm back to Tiller game after many years.

High casualty level was always something that hurt my historical point of view of this period. So I would like to try privileging games fire over melee with a set of rule

disorganized unit could never engage melee
organized unit must stop melee process if disorganized by defending fire.

organized infantry/cavalry could always melee skirmisher/wagon/officer/artillery
limitation: skirmisher could only be engage by one hex
artillery could be engage by any hex but attacker must start in contiguous hex

infantry in Line could never engage melee vs infantry
exception Line could engage infantry by rear

infantry in column could engage melee
limitation :
over open terrain, only one hexe could engage melee.
more than one unit cold engage melee but they must start move in the same hex
over other terrain, melee could be initiate from contiguous hexe if they sart movement from contiguous hex

skirmisher could only engage melee vs artillery/skirmisher/wagon/officer/artillery
skirmisher could only melee from different hex if they start movement in contiguous hex.
skirmisher from different hex could not regroup in one hex for melee purpose.

cavalry could charge from contiguous hexe if they start movement from contiguous hex or in the same hexe.
cavalry are free to initiate any melee after the first one.

an officer must always be in the starting hex of one of the attacker or in a contiguous hex and must end his move with one attacker or in a contiguous hex
no routed unit must be in the same hex as the officer, otherwise officer could not be in charge of melee.

no more than 3 Skirmishers by hex.
disorganized Skirmishers not in cover and not with line/column must retreat if in contact with opposite unit

disorganized unit could not be moved at top
Disorganized unit could not move closser than 3 hexes of enemy, unless there is friendly unit in a front hex.

I will propos to test those rule with a Busaco or Talavera battle.

Let me know your sentiments

_________________
Guillaume Bertrand
43ème Régiment d'Infanterie de Ligne
3ème Brigade,
1ère Division,
4éme Corps d'Armée,
La Grande Armée


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Sat Jul 02, 2016 4:54 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 808
Location: Bouches-de-l’Elbe
This rule set goes beyond the aim of this thread as it seems to shift the gameplay considerably.

I see that you already did a separate thread for it and that is good as I can imaging there will come up discussions about the necessity of some points.

The intention of this thread is mainly to collect some small easy to use rules that can solve some basic problems or fill some gaps that are not really covered by any game mechanic or optional rule, so overall a much smaller endeavor that what you seem to aim for with your rule set.

_________________
Capitaine Christian Hecht
La Grande Armée - IIIe Corps d'Armée - 3ème Division d'Infanterie
"Vive Napoleon!"

ImageImageImage


Top
 Profile E-mail  
 
 Post subject: Re: House Rules
PostPosted: Mon Jul 04, 2016 10:48 am 
Offline

Joined: Tue Jun 28, 2016 6:17 pm
Posts: 45
That right, those set of rules change à lot the gameplay. Game again IA are mutch more pleasant also.

_________________
Guillaume Bertrand
43ème Régiment d'Infanterie de Ligne
3ème Brigade,
1ère Division,
4éme Corps d'Armée,
La Grande Armée


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 31 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Localized by Maël Soucaze © 2010 phpBB.fr