<
             Napoleonic Wargame Club (NWC) Forums
*    NWC     NWC Staff     NWC Rules     NWC (DoR) Records    About Us     Send Email Inquiry to NWC
*   La Grande Armée Quartier Général        La Grande Armée Officer Records     Join La Grande Armée
*   Allied Coalition    Allied Officers     Join Coalition
*   Coalition Armies:   Austro-Prussian-Swedish Army    Anglo Allied Army (AAA)    Russian Corps
  
                 Military Books, Magazines, Games for sale (see other items)
Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Sun Dec 16, 2018 5:28 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Updating HPS games to JTS patches
PostPosted: Mon Aug 27, 2018 12:34 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 986
Location: Bouches-de-l’Elbe
Gentlemen,
with the recent troubles 2 of our members had regarding a game I thought it be useful to point something out.
All HPS owners that want their games updated to the level of the latest JTS patch should do it in this order:
1. Install HPS game.
2. Install latest HPS patch.
3. Install latest JTS patch.
By this one should have the most recent files and should not run into the same troubles these members had.

_________________
Chef de Bataillon Christian Hecht, Corps Commander
La Grande Armée - 3éme Corps d'Armée
"Vive la révolution, vive la france and vive L’Empereur!"


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 12:55 am 
Offline

Joined: Wed May 23, 2001 10:18 am
Posts: 5535
Location:
Thanks for pointing this out! Glad its a Sticky too.

:thumbsup:

_________________
Image
General der Kavallerie Wilhelm Prinz Peters von Dennewitz
Husaren-Regiment Hessen-Kassel
Infanterie-Brigade Hessen-Kassel
Königlich-Preußisches Armee-Korps
Scenario Designer for Napoleonic Battles series - John Tiller Software
http://friendsofwargaming.com/support-bill-peters.html


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 7:04 am 
Offline

Joined: Sun Jan 08, 2012 1:16 pm
Posts: 308
Location: New England, USA
I updated Jena as mentioned and I still have that "orchard" hex showing as a "clear" hex.

I mentioned it to JTS support and sent a pdf describing where it was located.

If anyone would like to see the pdf or scn file.......email me at dukemat at yahoo dot com

_________________
General C.N.Matthews
Duc de Stockach-Engen
1er Régiment de Chevau-légers lanciers
Cavalerie de la Vieille Garde
La Garde Imperiale
La Grande Armee


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 7:42 am 
Offline

Joined: Mon Aug 27, 2018 8:22 pm
Posts: 179
Weird, but the map data is in the map file not the *.scn. The header to my jena_campaign_Large.map (open file with text editor) reads:
Quote:
2
898 684
140 30 0 4035566 1

I think the second to last number is a checksum but, all our values here should match. I imagine the first character in your header is 1 (map version) and you are just having difficulties uninstalling then re-installing and patching correctly. Like ensuring the installation directory is correct during install and patching. For instance it is possible that you have two copies of the game installed one updated and the other a release version being run through shortcut. I might also suggest not attempting to install the JTS.com patch over an updated HPS version since it should be redundant in this case.

_________________
Lieutenant Geoff McCarty
45ème Régiment d’Infanterie de Ligne,
2éme Brigade,
2ème Division,
1er Corps d'Armée,
La Grande Armée


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 9:05 am 
Offline

Joined: Sun Jan 08, 2012 1:16 pm
Posts: 308
Location: New England, USA
I took my problem to Rich at JTS support and he had the answer.

the problem was with my 2d features 100 and 50

I changed those and all is good.

_________________
General C.N.Matthews
Duc de Stockach-Engen
1er Régiment de Chevau-légers lanciers
Cavalerie de la Vieille Garde
La Garde Imperiale
La Grande Armee


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 12:04 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 986
Location: Bouches-de-l’Elbe
That this has impact in the game is strange for me, these are just graphic files and shouldn't matter for game mechanics like disorder, anyhow good to see it solved.

_________________
Chef de Bataillon Christian Hecht, Corps Commander
La Grande Armée - 3éme Corps d'Armée
"Vive la révolution, vive la france and vive L’Empereur!"


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 1:06 pm 
Offline

Joined: Sun Jan 08, 2012 1:16 pm
Posts: 308
Location: New England, USA
Christian Hecht wrote:
That this has impact in the game is strange for me, these are just graphic files and shouldn't matter for game mechanics like disorder, anyhow good to see it solved.



I don't think you understood the problem.

1. the map showed a road hex and the road graphic was clear.............just an everyday road hex.
2. On closer examination the hex was in fact an "orchard" hex.........clicking on it showed the contents in the lower left corner.
3. when cavary moved to this road hex and stacked in it , the cavalry disrupted.

I have switched 2dfeatures from one game to others in the past, not realizing that sometimes it could be a problem.

JTS Support comes through again........all is good now.

_________________
General C.N.Matthews
Duc de Stockach-Engen
1er Régiment de Chevau-légers lanciers
Cavalerie de la Vieille Garde
La Garde Imperiale
La Grande Armee


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 1:47 pm 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 986
Location: Bouches-de-l’Elbe
Yea still does not make any sense, 2dfeatures is a graphic file but that the terrain should be in the map file and that is what matters.
I could change the graphic like ever I want and it wouldn't matter as the map data is what the game engine is working after. If the terrain was show as orchard in the info box it was orchard on the map file and that is why the unit disorder as the road graphic didn't matter.
AFAIk this comes down to the new 2D terrain slopes that were added with the latest patches, some graphic files from before just don't fit anymore. All the graphic mods won't work unless made for the post slopes version.

_________________
Chef de Bataillon Christian Hecht, Corps Commander
La Grande Armée - 3éme Corps d'Armée
"Vive la révolution, vive la france and vive L’Empereur!"


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 3:57 pm 
Offline

Joined: Sun Jan 08, 2012 1:16 pm
Posts: 308
Location: New England, USA
Christian Hecht wrote:
Yea still does not make any sense, 2dfeatures is a graphic file but that the terrain should be in the map file and that is what matters.
I could change the graphic like ever I want and it wouldn't matter as the map data is what the game engine is working after. If the terrain was show as orchard in the info box it was orchard on the map file and that is why the unit disorder as the road graphic didn't matter.
AFAIk this comes down to the new 2D terrain slopes that were added with the latest patches, some graphic files from before just don't fit anymore. All the graphic mods won't work unless made for the post slopes version.





the terrain in the map file does show "O" for orchard. I checked that.

there was something in the 2dfeature 100 that was preventing the hex from being painted with the orchard symbol.

Rich at JTS support pointed me to the 2dfeature as the potential problem.

Whether it makes sense to you or not, changing the 2dfeature100 solved the problem.

I changed nothing else.

_________________
General C.N.Matthews
Duc de Stockach-Engen
1er Régiment de Chevau-légers lanciers
Cavalerie de la Vieille Garde
La Garde Imperiale
La Grande Armee


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 5:11 pm 
Offline
User avatar

Joined: Sun Nov 08, 2009 8:14 am
Posts: 190
Location: Australia
Clint, were you originally using a mod by any chance? Just trying to work out if it was something I did. I got mods in place for all of the NB stuff -so, if it isn't I probably never saw it.

Chances are, though, based on what you were saying -that issue was going to be caused in all of your scenarios in that title.

Basically what happened is that there was the wrong design put in a place where the orchard was supposed to be, it doesn't really matter how the map is designed as the program will call a graphic from a set location on a bmp file. That is what sounds like Clint was having happen.

_________________
[*]Hockey Coach & RW/LW
[*]http://hist-sdc.com
[*]JTS Graphics Coordinator/Artist/Tester/?

Lieutenant des cuirassiers ~S Trauth
2ème Brigade
1ère Division de Grosse Cavalerie
La Réserve de Cavalerie de la Grande Armée


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Wed Aug 29, 2018 8:03 pm 
Offline

Joined: Sun Jan 08, 2012 1:16 pm
Posts: 308
Location: New England, USA
S_Trauth wrote:
Clint, were you originally using a mod by any chance? Just trying to work out if it was something I did. I got mods in place for all of the NB stuff -so, if it isn't I probably never saw it.

Chances are, though, based on what you were saying -that issue was going to be caused in all of your scenarios in that title.

Basically what happened is that there was the wrong design put in a place where the orchard was supposed to be, it doesn't really matter how the map is designed as the program will call a graphic from a set location on a bmp file. That is what sounds like Clint was having happen.



hi

yes I had various mods in place.

I did not check if it was happening in other scenarios.

it was not really a big deal......I just happened to stumble on the hex. I don't really play Jena all that much.

I think the big deal is, if anyone has a problem with a game mechanic, JTS Support is on it as soon as you ask for help.

I have asked Rich quite a few times for help and he is great about answering.

_________________
General C.N.Matthews
Duc de Stockach-Engen
1er Régiment de Chevau-légers lanciers
Cavalerie de la Vieille Garde
La Garde Imperiale
La Grande Armee


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Tue Oct 09, 2018 9:07 am 
Offline

Joined: Mon Aug 27, 2018 8:22 pm
Posts: 179
Touching back on this in a recent discussion about JTS updates being used solely to update an HPS CD image install version 1; don't do it. No, wrong. Stop.
Running a unix difference command on the two patch directories there are 151 differences. Which means about 140 missing files if you don't use the HPS update. The JTS update cannot be used to update your HPS game and there should be no reason to transition other than the top down zoom-in code update for Austerlitz at this time. Otherwise, the JTS patches just have image/sound changes. The only difference between version 1 jena_campaign_large.map and version 1.02 is the checksum (line 3, byte 24). Otherwise, the maps are totally similar and weren't at issue in Clint's earlier problem.


Last edited by Geoff McCarty on Tue Oct 09, 2018 9:14 am, edited 1 time in total.

Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Tue Oct 09, 2018 9:14 am 
Offline

Joined: Sat Jul 14, 2001 12:13 am
Posts: 584
Location: USA
That's going to depend on the patch and game. I may be wrong, but my understanding is that from here on out, patches will only be through JTS. So, say, when the post-Eylau patchswarm hits, the only updates will be posted at JTS, not at HPS. So, there may still be some cases where the patches are still essentially "aligned," but in time, the only way to be sure you are up to date is to go with the JTS patch.

_________________
Feldmarschall Freiherr Gary McClellan
IR44
Portner Grenadier Battalion
Austrian Army

Scenario Designer:
JTS Midway
JTS Seven Years War


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Tue Oct 09, 2018 10:50 am 
Offline
User avatar

Joined: Fri Dec 06, 2013 10:55 am
Posts: 986
Location: Bouches-de-l’Elbe
It may be true that the JTS patch has missing files but if that is an error or done on purpose isn't clear.
Anyhow if you want to advance to the patch level used by JTS you have to do it the way I posted it for "Austerlitz Campaign" & "Napoleon's Russian Campaign" as those have not received a HPS version of the latest JTS patch.
Only way to bring them safely up to date is:
1. Install HPS game.
2. Install latest HPS patch.
3. Install latest JTS patch.

Other HPS titles currently still have an HPS patch of the latest JTS patch, but I'm sure that will change in the future and so you will have to handle them the same way.

_________________
Chef de Bataillon Christian Hecht, Corps Commander
La Grande Armée - 3éme Corps d'Armée
"Vive la révolution, vive la france and vive L’Empereur!"


Top
 Profile E-mail  
 
 Post subject: Re: Updating HPS games to JTS patches
PostPosted: Tue Oct 09, 2018 5:31 pm 
Offline

Joined: Tue May 22, 2001 7:49 pm
Posts: 435
Location: USA
It looks like the most recent JTS update from some of the Nap games was not combined with the older files. That will be corrected the next time an update is worked on. In the mean time applying an HPS update followed by the JTS update should resolve any issues that exist.

_________________
Marechal Hamilton,
Duc de Barbancon

1er Regiment Garde Fusilier-Grenadiers
57eme Regiment de Infanterie de Ligne

2nd Brigade
2nd Division
IV Corps
La Grande Armee

Image


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 17 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Localized by Maël Soucaze © 2010 phpBB.fr