Steel Panthers III version 1.01 update

The latest version of Steel Panthers III is v1.01

The version number is displayed when the cursor is moved over the Battle button.
 

To Install:

  • Download the file (SP3V1_01.EXE ) (239 KB) if you installed the game using the Windows 95 installer (Setup.exe or Autorun).
  • Download the file (SP3D1_01.EXE ) (249 KB) if you installed the game using the DOS installer (Install.exe).


DOS USERS

  • Go to the directory where the file was downloaded.
  • Type SP3D1_01.EXE.
  • Follow the on-screen prompts.


Windows 95

  • Double-click on SP3V1_01.EXE in Windows Explorer.
  • Follow the on-screen prompts.


Corrections for v1.01:
  • "Engineer units do not remove dragon's teeth". Engineers should now remove dragons teeth. Users are reminded that engineers must be in or facing a hex with dragons' teeth in it to remove them.
  • "Barges unloaded from barge carriers do not have radios, making them capable of only one-way trips [with command and control option on]". Rafts and barges now have the same radio status as the unit that created them, so that if the carrier had a radio, the barge or raft will.
  • Artillery problems :
    1. "When MLRS impacts vs. infantry, it suppresses units, but does not cause casualties."
    2. "When air-dropped cluster munitions impact vs. infantry, they suppress units, but cause no casualties."
    3. "When howitzer - delivered cluster munitions impact, they cause casualties, but inflict no suppression upon the target unit[s]".
    4. "Small mortars suppress but cause no casualties to infantry targets". The damage modifiers for all shells smaller than 88mm have been upgraded. Small shells, including cluster bomblets, now do damage to target. "Infantry is not going to like this change" [KB].
  • "Artillery hits cause too many losses to armored units". The to-hit chances for artillery against hard targets has been reduced 10%.
  • "Whenever a transport unit loses a strength point, its passengers unload and can't be reloaded due to the loss in carrying capacity." Now, when a transport unit is selected to load a unit beyond its carrying capacity, a popup window appears. In that window, the user is given the option of abandoning a number of men and weapons to bring the size of the unit down to the level the transport could carry. If "Y" [yes] is selected, the unit is trimmed down by that number, and the remainder loaded. Abandoned men and weapons are automatically removed from the game and will count as destroyed for victory conditions.
  • "In PBEM games, whenever player one's air strikes appear during player two's turn, all player one's ground units overflown by the strike appear, giving player two a free look at player one's dispositions". Air strike overflights now "illuminate" only enemy units, not friendlies.
  • "In low-visibility scenarios, no SAMs larger than shoulder-fired will opportunity fire at helicopters". SAM units can now detect helicopters at 20 hexes, 40 if the SAM battery is radar-equipped, and should opfire accordingly.

    Special thanks to Jim Bello and Brenda Micka for all of their hard work.