Napoleonic Wargame Tournament
(last updated
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Single-Elimination
Rounds |
DEADLINE FOR
COMPLETION OF ROUND 3 GAMES IS AUGUST 1st
Blue cells indicate the player commands the
French Armee
Updated:
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Round 2 |
Round 3 |
Round 4 |
Round 5 |
Finals |
Round 5 |
Round 4 |
Round 3 |
Round 2 |
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Jeff Bardon (f) |
Bardon |
Bardon |
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The Master of |
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Cavallin |
Cavallin |
Greg Morgan (f) |
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Glynn Hargreaves (f) |
Tim Cavallin (f) |
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Ian Thompson (p) |
Thompson |
Stafa |
Martin Johnson |
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Mike Davies (b) |
Pavel Stafa (r) |
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Paco Palomo (f) |
Palomo |
Nowacki |
Peterson |
Cox |
Mike Cox (f) |
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Paul Pratt (f) |
John Mitchell (f) |
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Bill Peters (a) |
Nowacki |
Peterson |
Ramiro Perez (f) |
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Tomosaz Nowacki (f) |
Bill Peterson (f) |
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Marcin Mystkowski (f) |
Krygier |
Krygier |
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da Cruz |
Bovo |
Tony Bovo (f) |
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Ghislain Krygier (f) |
Leigh Monk (f) |
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Tim Coakley (a) |
Coakley |
da Cruz |
Rick Nettleton (b) |
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Zybszek Pietras (f) |
Juan Pablo da Cruz (r) |
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Bob Breen (b) |
Breen |
Rodriguez |
Rodriguez |
Rodriguez |
Antonio Jesus Rodriguez (r) |
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T. Papatheodorou (f) |
Eric Voogd (b) |
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David Geugan (f) |
Rodriguez |
Lambert |
Andy Burke (b) |
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Gabriel Rodriguez (f) |
Theron Lambert (f) |
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Round 1 |
Round 2 |
Round 3 |
Round 4 |
Round 5 |
Round 4 |
Round 3 |
Round 2 |
Round 1 |
DEADLINE FOR
COMPLETION OF ROUND 3 GAMES IS MAY 15th
Rules for MOE 2
Trying to
keep house rules to a minimum, I would ask players to play historically and use
their common sense.
1. Skirmishers: Skirmishers are to
stay within three hexes of a formed unit from their brigade unless in covered
terrain. If cut-off from brigade, skirmisher units must seek cover and
remain there until contact is reestablished.
2. Cavalry: Cavalry are not
allowed to charge into covered terrain (villages, towns, woods, marshes,
chateaux, etc.). They may however continue a melee into covered terrain.
Cavalry may charge across hedges, embankments, and streams.
3. Artillery: No artillery
in chateaux please; it's just not done.
4. Squares: Squares are not
allowed to be formed in (or move into) covered terrain. If the cavalry can't
get to you why form square?
5. No squares to be
formed if there is NO cavalry within 6 hexes of the unit (8 hexes for
Campaign Eckmuhl).
6. ZOC's and Retreats:
Individual officers and wagons can never be used to prevent retreats. Skirmisher
units with a strength of 100 or more can block retreats of other skirmishers
and small formed units but cannot be used to prevent formed troops numbering
greater than 200 from retreating.
7. Units may be voluntarily
removed from the map board without penalty unless those units would be
isolated with zone of control (if zoc extended beyond the map edge).
TIEBREAKER
RULES:
I have designed the
scenarios to minimize the draw results. However, there remains a small
chance that some games will end in draws. If this occurs, draws will be
decided based on casualty differentials. The casualty point differential (cpd)
is simply the numerical difference in casualty points incurred by each army in
the game (includes infantry, cavalry, artillery, and officer casualty points).
To calculate the cpd subtract the Allied casualty points from the French
casualty points. Objective points are not counted in the Casualty
Differential. NOT REPORT THE FINAL SCORE GIVEN IN THE VICTORY LEVEL
DIALOGE; REPORT ONLY THE CASUALTY POINT DIFFERENTIAL.