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 Forum: Mason Dixon Tavern   Topic: Grand Tactician: The Civil War

Posted: Thu Oct 10, 2024 4:14 pm 

Replies: 9
Views: 50057


Here are my suggestions for this game: The number of Policies they default to is too low. You will find playing beyond two years with their defaults almost impossible. But they let you change them but only by editing the "campaignprefs.txt" file. In it change the minimum number of polices ...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Looking for Opponent for Gettysburg SurpriseatDawn - Closed

Posted: Thu Oct 10, 2024 3:10 pm 

Replies: 0
Views: 815


I will play either side. Have no idea what the balance is on this scenario. I think it was originally developed for tournament play but that doesn't mean it is balanced. For those who don't have a copy the "Surprise at Dawn VarII" scenario: It starts on June 30th with Rebel IV Corps (D. H....

 Forum: Mason Dixon Tavern   Topic: DOR is Down

 Post subject: Re: DOR is Down
Posted: Thu Jul 11, 2024 8:40 am 

Replies: 22
Views: 5570


Paul, as the CSA GinC my "plan" is to wait. There is nothing that can be done until we firmly establish what the future of the DOR is. Once we know that... then you and everyone else will know. Karl and Steve are on board with this because there is literally no alternative. Mustering is s...

 Forum: Mason Dixon Tavern   Topic: Battle of Antietam

 Post subject: Re: Battle of Antietam
Posted: Sat Apr 27, 2024 3:29 pm 

Replies: 3
Views: 79615


As most scenarios are currently implemented it is a little hard to set reasonable VP hexes. Since they are all or nothing. If you have a VP hex on the ford worth thousand plus points the game get thrown out of skew as both sides center their battle around the VP hex rather than the terrain blocking ...

 Forum: Mason Dixon Tavern   Topic: MSFS Bush Trip for History Buffs

Posted: Sun Jan 28, 2024 3:28 pm 

Replies: 0
Views: 16729


For the few who fight Civil War battles and also fly virtual planes, I made a MSFS 2020 Bush Trip that follows the ANV march from Fredericksburg to Gettysburg. Includes commentary mostly on Ewell's part of the advance as he led the way. https://flightsim.to/file/68272/gettysburg-campaign-bush-trip

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Opponent to play CSA side in Chickamauga Historic

Posted: Tue Dec 12, 2023 4:23 pm 

Replies: 2
Views: 3986


Looking for an opponent to play CSA side against me as Union in scenario 039 Battle of Chickamauga(H) No one will play me as CSA, claiming the game favors the Union too much. Well, time to put up or shut up. DoR does show the Union winning about 2:1 to Rebel. But then they are commanded by Yankees. ...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Need Union players for Multiplayer Game of Surprise at Dawn

Posted: Wed Jun 07, 2023 1:56 pm 

Replies: 3
Views: 2777


Item closed. We got a group together for an MP. Different scenario.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Need Union players for Multiplayer Game of Surprise at Dawn

Posted: Thu Jun 01, 2023 1:47 pm 

Replies: 3
Views: 2777


Myself plus Gary K. and Gary H. are looking for some Union players for the Surprise at Dawn scenario of Gettysburg. Need opponents that can have good turnaround time for emails since this is a 256 turn scenario. Luckily it seldom goes that long before one side or the other throws in the towel. For t...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Need CSA side for Peninsula Game Scenario 05H

Posted: Sat Apr 01, 2023 2:04 pm 

Replies: 2
Views: 2183


Challenge closed, found an opponent.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Need CSA side for Peninsula Game Scenario 05H

Posted: Sat Apr 01, 2023 2:04 pm 

Replies: 2
Views: 2183


Challenge closed, found an opponent.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Civil War Battles - Optional Rules Guide 1.3(4.04.1)

Posted: Tue Mar 28, 2023 3:22 pm 

Replies: 15
Views: 25022


Automated Defensive Fire - OFF(For Phase gameplay, works only there) Been a while since I have been able to get anyone to play phased but if I remember correctly you do need this on if you want to PBEM and not require an extra set of emails per turn. The AI does a reasonable job of firing defensive...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Civil War Battles - Optional Rules Guide 1.3(4.04.1)

Posted: Tue Mar 28, 2023 3:16 pm 

Replies: 15
Views: 25022


Alternate Fixed Unit Release - OFF

Disagree with this. Should be ON.

Reason: Most players know or can look up the exact position of these units. Then plan attack paths that will allow them to surround the unit before closing with it. 5 hex trigger makes this tactic much more difficult.

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Need CSA side for Peninsula Game Scenario 05H

Posted: Tue Mar 28, 2023 10:53 am 

Replies: 2
Views: 2183


Need a CSA opponent for Scenario 05H Camp - Savage Station to Malveran Hill June 29 to July 1 This is a 174 turn scenario so need someone with relatively quick turnaround of moves. I can usually return a move the same day if I receive it early enough. All optional rules except Manual Defensive Fire ...

 Forum: Mason Dixon Tavern   Topic: Strategic Command: American Civil War

Posted: Sat Jul 30, 2022 3:09 pm 

Replies: 2
Views: 2729


For those who want to know more about this game without buying it I have two AAR's going on over on the Matrix forums. One with me as Confederate that is about ten turns into the game: https://www.matrixgames.com/forums/viewtopic.php?f=11922&t=386702 And one just starting with me as the Union: h...

 Forum: Mason Dixon Tavern   Topic: Strategic Command Civil War

Posted: Thu Jul 21, 2022 1:50 pm 

Replies: 8
Views: 5348


Strategic Command: American Civil War is a faster paced and more simplified rendering of playing the entire Civil War. It has a much simpler production system. Victory is based off of "Fighting Spirit" which is their name for National Morale. Likewise, its supply system is handled based on...
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