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 Forum: Mason Dixon Tavern   Topic: Kill vs. Wound and Friendly Fire

Posted: Sun Jun 07, 2026 6:19 pm 

Replies: 3
Views: 500


Fun Debate #1: When you kill a leader you gain more points than if you wound them. Does this make sense? Ignore all the realities of the Civil War and just look at it from a gaming standpoint. If you kill or wound a leader they are permanently removed from the game (standalone game). They do not ret...

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Fri May 15, 2026 4:29 pm 

Replies: 12
Views: 1252


Submit it to WDS and see what they say.

These games have hundreds of variables (thousands?) and people still find things from time to time for sure. I am more afraid that in order to fix a one in a million issue that they accidently tweak a much more important issue. But that's just me.

 Forum: Mason Dixon Tavern   Topic: A Crazy Situation

 Post subject: Re: A Crazy Situation
Posted: Fri May 15, 2026 1:38 pm 

Replies: 12
Views: 1252


Simple Answer: The old system of three in the rear and one in the front is no longer in place. That used to be a thing but WDS got rid of it. I assume to reduce the number of captures. And, yes, units can retreat forward into free hexes. Don't shoot the messenger I am just telling you what's what. ...

 Forum: Mason Dixon Tavern   Topic: New Cadet

 Post subject: Re: New Cadet
Posted: Thu May 14, 2026 3:42 pm 

Replies: 7
Views: 1012


The A/I is a great opponent to play to learn the basics of movement and combat. But A/I will not surprise you or think for itself which is what a human opponent will always be doing. The learning curve against humans is very high and you will lose more than you win against seasoned opponents. But ov...

 Forum: Mason Dixon Tavern   Topic: WDS Games - Best vs. Worst for PBEM

Posted: Sun May 10, 2026 11:24 pm 

Replies: 4
Views: 963


Excellent use of the DOR, sir! You are correct about those titles being less popular than others when it comes to playability in a man vs. man contest. Most people (but definitely not all) look for medium to large-scale battles to play against another human opponent. I would also argue that meeting...

 Forum: Mason Dixon Tavern   Topic: Weaponry in the War

 Post subject: Weaponry in the War
Posted: Fri May 08, 2026 5:54 pm 

Replies: 4
Views: 1029


Hell by the Acre: A Narrative History of the Stones River Campaign, November 1862-January 1863 Daniel A. Masters Few soldiers on either side, though, received specialized training in how to use the gun’s long-range capabilities [rifled musket]. A bullet fired from such a weapon did not fly in a lev...

 Forum: Mason Dixon Tavern   Topic: IN the Weeds Questions about game Mechanics

Posted: Thu May 07, 2026 11:13 pm 

Replies: 3
Views: 787


Skirmishers work at night.

 Forum: Mason Dixon Tavern   Topic: confused help please

 Post subject: Re: confused help please
Posted: Thu May 07, 2026 8:34 pm 

Replies: 7
Views: 1083


Since Mahone starts out with an F rating, when he fails a Command Test the game just makes him a "G" which is the lowest rating ("0").

It's like he's not even there :D

 Forum: Mason Dixon Tavern   Topic: Things I Didn't Notice Before

Posted: Fri May 01, 2026 11:51 pm 

Replies: 4
Views: 956


In WDS Chickamauga the town of Perryville is made up of roughly 42 Town Hexes. Perryville had a population of roughly 400 people in 1862. In WDS Gettysburg the town of Gettysburg is made up of under 30 Town Hexes. Gettysburg had a population of roughly 2,390 people in 1863. In WDS Chancellorsville ...

 Forum: Mason Dixon Tavern   Topic: Game Guide?

 Post subject: Re: Game Guide?
Posted: Fri May 01, 2026 11:37 am 

Replies: 4
Views: 1519


The guides are rated as neutrally as possible. Scenarios that are one-sided are not fun for anyone to play. The ratings are just my opinion and, as I write on the main page, no two people would arrive at the same conclusions I did. But I wanted to at least give everyone an opinion on scenarios to st...

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Thu Apr 16, 2026 4:28 pm 

Replies: 18
Views: 4995


I'm surprised so many eschew the enhanced realism of EFOW because of the nuisance of being unable to see from a hex where nobody is, but to each their own. What I usually do is look for a promising hex and send a mounted officer to investigate before moving a unit there. I don't see anything gamey ...

 Forum: Mason Dixon Tavern   Topic: April is Confederate History Month

Posted: Wed Apr 15, 2026 10:02 pm 

Replies: 8
Views: 6365


Truthfully, I can fly the First Confederate National Flag all day long at work or anywhere else and nobody has any clue what it is, lol.

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:57 pm 

Replies: 18
Views: 4995


They could make a House Rule. But as a wily gaming veteran such a rule would totally benefit me against any person less experienced. Any newbie should avoid such House Rules which limit their ability to scout the board as it puts them at a disadvantage.

 Forum: Mason Dixon Tavern   Topic: Extreme FOW: Yes or No?

 Post subject: Re: Extreme FOW: Yes or No?
Posted: Wed Apr 15, 2026 9:08 pm 

Replies: 18
Views: 4995


If we could have EFoW without LoS restrictions I would use it because I like the uncertainty that other things in EFoW provide. 100% agree. ExFoW isn't all bad but it's largest drawback is the LoS restrictions. These are unnecessary and useless as there is a simple workaround that everyone can/does...

 Forum: Mason Dixon Tavern   Topic: Union Medals 1Q 2026

 Post subject: Re: Union Medals 1Q 2026
Posted: Sun Apr 05, 2026 9:48 pm 

Replies: 4
Views: 5729


Congrats my Yankee friends :)
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