American Civil War Game Club (ACWGC)
http://www.wargame.ch/board/acwgc/

Disruption Recovery At Night
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=11942
Page 1 of 1

Author:  nsimms [ Sat Feb 16, 2008 7:24 am ]
Post subject:  Disruption Recovery At Night

Are the chances for disruption recovery less at night in both BG and HPS or does our impatience just make it appear that way?

Lt Gen Ned Simms
1/1/VIII/AoS/USA
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.

Author:  D.S. Walter [ Sat Feb 16, 2008 8:02 am ]
Post subject: 

Recovery From Disruption

After all Leaders have been through the Command Test, the Leaders are then used to determine if Disrupted units become un-Disrupted that turn. Each Disrupted unit is assigned a value to be used for the Test for Disruption Recovery as follows:

· An artillery unit is given a value equal to its current Morale rating.

· A Detached infantry or cavalry unit is given a value of 1.

· A non-Detached infantry or cavalry unit whose Leader has passed his Command Test is given a value of 1 plus the current numerical Command Rating of his commander. If the Leader failed to pass his Command Test, then the unit is given a value of 1.

· <b>At night, the value given a unit is one less than normal.</b>

For the disruption recovery test, if a random die roll is less than or equal to this assigned value, then the unit becomes un-Disrupted. <b>Note that a Detached infantry or cavalry unit cannot recover from Disruption at night.


Night Turns

During Night turns, all Leaders and units have a Command value one less than normal. Thus, a Leader with a Command Rating of A would have a numerical rating of 5 during Night turns and a Detached unit would have a value of 0 in the Test for Disruption Recovery (and thus be unable to become un-Disrupted).</b>

Gen. Walter, USA
<i>The Blue Blitz</i>
3/2/VIII AoS
Image

Author:  nsimms [ Sat Feb 16, 2008 2:40 pm ]
Post subject: 

Okay, so for clarity's sake, normal morale ratings are A=6, B=5, C=4, D=3, E=2, F=1. During night turns, all leaders and units have a command value one less than normal.

If I got it right, that would mean not only that infantry and cavalry units that are detached would automatically fail the disruption recovery test at night, but also two other categories. Those two would be units with leaders that fail their command test and artillery units with a morale of F.

Lt Gen Ned Simms
1/1/VIII/AoS/USA
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB® Forum Software © phpBB Group
https://www.phpbb.com/