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muddy waters http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=20007 |
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Author: | simovitch [ Fri Dec 19, 2014 8:43 am ] |
Post subject: | muddy waters |
Not the blues legend, but a new mod for water hexes I'm working on to accompany the soon to be released Old Banshee weather variants for Campaign Peninsula. The stark blue river graphic is replaced by a murkier one: Swollen by heavy spring rains, the otherwise lazy Chickahominy River became a significant barrier to movement during the Seven Pines-Seven Days campaign. Works good for the Mississippi and other major rivers too. ![]() and in 2D: ![]() |
Author: | warbison [ Fri Dec 19, 2014 10:59 pm ] |
Post subject: | Re: muddy waters |
Richard, we appreciate all of your hard work to making these games that much more enjoyable! ![]() Respectfully, |
Author: | Scott Ludwig [ Sat Dec 20, 2014 9:01 am ] |
Post subject: | Re: muddy waters |
Very cool Richard! ![]() |
Author: | Christian Hecht [ Sun Dec 21, 2014 12:25 am ] |
Post subject: | Re: muddy waters |
Thanks for the work, I just wonder why it is so brown in 2D what makes it look like a wadi, and so dark green in 3D like Popeye has thrown up his spinach. |
Author: | simovitch [ Sun Feb 01, 2015 2:49 am ] |
Post subject: | Re: muddy waters |
Cleaned up the spinach spew, and those messed-up stock ford graphics: ![]() |
Author: | Christian Hecht [ Mon Feb 02, 2015 2:21 am ] |
Post subject: | Re: muddy waters |
Much better, thank you. |
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