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Gaming Mechanics Question http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=21002 |
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Author: | Blake [ Wed Jul 25, 2018 9:50 am ] |
Post subject: | Gaming Mechanics Question |
Correct me if I am wrong but this is my basic understanding. If a unit takes losses during its turn then the next movement phase it will take a morale check. If it fails the check it will rout. All determined by a roll of the mythical dice. 1) Does it matter at all if the unit takes just one casualty or one hundred? Is it still the same morale check? 2) Does a disrupted unit have an increased chance of a rout and failing a morale check? Thanks for any help you offer. |
Author: | mihalik [ Wed Jul 25, 2018 1:07 pm ] |
Post subject: | Re: Gaming Mechanics Question |
Hi, I'm out of town so don't have access to documentation which I think is in the Users Manual. Whether or not a unit takes a morale check due to fire depends on a formula based on the number of casualties. The more casualties, the higher percent chance of a morale check. I think the formula is #casualties/#casualties+25, so if a unit suffered 25 casualties it would have 50% chance of a morale check. I do believe a disrupted unit loses one level of morale for a morale check. Note that any unit losing a melee on defense has an automatic morale check. PS: I think all the morale checks actually precede the movement phase. |
Author: | Christian Hecht [ Thu Jul 26, 2018 3:32 pm ] |
Post subject: | Re: Gaming Mechanics Question |
Wyre wrote: 1) Does it matter at all if the unit takes just one casualty or one hundred? Is it still the same morale check? It does matter, there is a formula after which the game acts that results in this curve: ![]() The spot for a 50:50 chance to trigger a moral check is at 25 casualties. Just to clarify: - Fire casualties can result in a moral check if the test to trigger is failed. So higher fire casualties make a moral check to happen more likely but don't guarantee because the curve gets flatter and even with 500 casualties you only get a 95,24% chance to trigger a moral check. - A melee guarantees a moral check. These facts usually, at least in phased gameplay, result in the different way to play the two factions because usually: - Confederate units are smaller but with a higher quality value - Union units are larger but with a lower quality value Wyre wrote: 2) Does a disrupted unit have an increased chance of a rout and failing a morale check? Yes as a disrupted unit losses 1 level of moral. AFAIk all the usual modifiers apply: • If the unit is stacked with a Leader, then 1 is added to the Morale. • If the unit is Low On Ammo or Out Of Ammo, then 1 is subtracted from the Morale. • If it is a Night turn, then 2 is subtracted from the Morale. • If the unit has Medium Fatigue, then 1 is subtracted from the Morale. • If the unit has High Fatigue, then 2 is subtracted from the Morale. • If the unit has been fired upon Enfilade, then 2 is subtracted from the Morale. • If the unit is Disrupted, then 1 is subtracted from the Morale. • If the unit is in a hex with units from other brigades, then 1 is subtracted from the Morale. |
Author: | Blake [ Fri Jul 27, 2018 9:40 am ] |
Post subject: | Re: Gaming Mechanics Question |
Thanks for the information! I will have to do some more studying it appears. |
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