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Morale Check Question http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=21811 |
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Author: | Blake [ Sat Aug 01, 2020 3:52 pm ] |
Post subject: | Morale Check Question |
I am all questions this weekend. The User's Guide says: When Morale Checks are applicable, they are determined based on a probability using the given loss as: loss / (loss + 25). Thus, a unit that takes a loss of 25 men has a 50% chance of requiring a morale check and a unit that takes a loss of 100 men has an 80% chance of requiring a morale check. In another post we talked about the reasons to fire a whole stack at once as opposed to separately (reduced automatically defensive fire and higher percentage for a morale check with more casualties inflicted). But let us say you have two stacks. One stack has 100 men and inflicts 5 losses on an enemy unit. Another stack has 500 men and inflicts 25 losses on the same exact unit. The total loss for the enemy unit is 30. So does the math only take the higher figure or does it combine the two? 1) 25 / (25 + 25) = 50% morale check probability or 2) 30 / (30 + 25) = 54.5% morale check probability |
Author: | mihalik [ Sat Aug 01, 2020 5:50 pm ] |
Post subject: | Re: Morale Check Question |
One of life's great mysteries. Better to ask does stack total apply or each individual unit in the stack apply separately? Does it work the same way for defensive fire (instant application) as for offensive fire (applied at the beginning of the next player turn)? I don't believe the answer to every question is available in the documentation. |
Author: | Christian Hecht [ Sat Aug 01, 2020 8:35 pm ] |
Post subject: | Re: Morale Check Question |
The real difference is phases vs turns. AFAIK in phases casualties are added up and based on the overall amount of casualties the check is made. so not matter how few or many units fire on an enemy unit, if they would amount to 25 kills you would have that 50:50 chance of triggering a moral check. But that obviously works differently in turns were you can get disorder right after firing on a unit. In turns these checks are based only on the result of the just occurred casualties and not on all casualties that the unit received in that turn. So firing on a unit gives instantly the result of disorder or not. This is afaik why there is a OR in the Panzer Campaigns series that delays the report of disorder, so you are not sure if a unit just got disorder by your fire or not. |
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