American Civil War Game Club (ACWGC)
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Fatigue Recovery
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=24007
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Author:  Phil Fodera [ Tue Sep 30, 2025 7:00 pm ]
Post subject:  Fatigue Recovery

If you're unit is fatigued and you want it to recover what is the best way? I read not to move the unit nor do battle but the manual is vague about changing facing position. If you change facing position, is it considered a move? I'm assuming so. Is it do nothing, and just wait? Does a nearby leader help recovery? I would assume yes but saw nothing written,

Author:  Quaama [ Tue Sep 30, 2025 8:41 pm ]
Post subject:  Re: Fatigue Recovery

I don't know if it's written anywhere [I'm currently away from my computer] but if you change facing or change stance (e.g. line into column) it is considered as 'movement' as it uses up some of your movement points. I'm fairly sure that firing is also considered as movement but I don't think opportunity fire is considered the same.

Leaders will not help in fatigue recovery but they do help with morale so if one is available I will often stack him with fatigued units.

If a fatigued unit is in rout at night I wish you luck in having them get out of rout and then recovering fatigue. I've had units rout at nightfall and it generally means they will stay routed for the rest of the night and therefore not recover any fatigue. Even adding a high quality leader didn't help. At dawn they got out of rout and became disrupted. Such a unit is of no real value for Day 2.

So, the best way to recover fatigue - Get them away from the action and don't move them.

Author:  Phil Fodera [ Wed Oct 01, 2025 9:29 am ]
Post subject:  Re: Fatigue Recovery

Paul,

Thank you. Since I needed to confirm my understanding.

Author:  mihalik [ Sun Oct 12, 2025 3:55 pm ]
Post subject:  Re: Fatigue Recovery

Additionally, units building breastworks don't appear to either accrue or recover from fatigue. Units with skirmishers deployed do recover from fatigue however.

Author:  M. Johnson [ Mon Oct 27, 2025 8:54 pm ]
Post subject:  Re: Fatigue Recovery

If your stationary units get fired at but take no losses are they able to recover fatigue? I've always wondered that. I often have a lot of extra ammo to use and if I can keep the enemy from recovering fatigue in some way at a range of 20 then it might be worth it.

Author:  Quaama [ Tue Oct 28, 2025 12:36 am ]
Post subject:  Re: Fatigue Recovery

M. Johnson wrote:
If your stationary units get fired at but take no losses are they able to recover fatigue? I've always wondered that. I often have a lot of extra ammo to use and if I can keep the enemy from recovering fatigue in some way at a range of 20 then it might be worth it.


Ahhh, the luxury of playing as the Union. The Confederates player rarely has 'extra ammo', and certainly not a lot of it.

If you fire at something and the on-map result says 'No Effect' I think it is safe to say that your profligate use of artillery ammunition has, for the sake of my Confederate brothers, not affected their recovery.

Author:  Blake [ Tue Oct 28, 2025 8:34 am ]
Post subject:  Re: Fatigue Recovery

It is an interesting question though. It's not that important or game-changing but it is a head-scratcher. Troops fired upon do have to "roll the die" and that might be considered as movement in some way. If the loss was 1 it would be considered a "non-resting turn." But if the result is zero, the action was still present even if the losses were avoided. So should they, or do they, recover fatigue?

The Union navy bombarded the Confederates through the night at Shiloh without any effect but managed to deprive many men of needed rest and sleep. So the mere act of firing on a unit, with or without effect, one could argue, should prohibit them from recovering fatigue.

How often will this be an issue in a game? Almost never that I could fathom. But it is at least perplexing.

Author:  Quaama [ Tue Oct 28, 2025 12:15 pm ]
Post subject:  Re: Fatigue Recovery

Blake wrote:
It is an interesting question though. It's not that important or game-changing but it is a head-scratcher. Troops fired upon do have to "roll the die" and that might be considered as movement in some way. If the loss was 1 it would be considered a "non-resting turn." But if the result is zero, the action was still present even if the losses were avoided. So should they, or do they, recover fatigue?

The Union navy bombarded the Confederates through the night at Shiloh without any effect but managed to deprive many men of needed rest and sleep. So the mere act of firing on a unit, with or without effect, one could argue, should prohibit them from recovering fatigue.

How often will this be an issue in a game? Almost never that I could fathom. But it is at least perplexing.


Perhaps there should be a probability that even the 'noise-making' could prohibit men from recovering fatigue but I do not think that is the situation in the games. As the manual says [my emphasis in bold]:
A unit may be eligible to recover Fatigue at the beginning of a player’s Movement Phase provided it has not Moved, Fired, participated in Melee, or been Fired upon with any effect from the time of the player’s previous Movement Phase.
A result of 'No Effect' should mean just that, no effect.

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