American Civil War Game Club (ACWGC)
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MOST COMPETIVE RULE SET FOR THE MOST BATTLES
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=24068
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Author:  Richard Coyne [ Fri Dec 19, 2025 11:10 am ]
Post subject:  MOST COMPETIVE RULE SET FOR THE MOST BATTLES

FELLOW GAMERS

Let me start by saying i like playing these games a lot but it is Very hard sometimes to find battles where the CSA has a chance.
below is my idea of the best way to play and I will explain my position to questions about why

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Author:  nsimms [ Fri Dec 19, 2025 1:57 pm ]
Post subject:  Re: MOST COMPETIVE RULE SET FOR THE MOST BATTLES

You will find opponents who will play with those options, but I would not be one of them. The most particular choices that would chase me away are not having rout limiting and EFOW selected, and that would be regardless of whether I am playing as the Union or Confederate commander.

One thing that I would like to point out in your house rules is that you are actually choosing for melee in column not being allowed except for ******** (whatever your exceptions are). Your version is currently worded like melee in column is a standard club rule and it is not unless you and your opponent agree to it as a house rule.

Author:  Richard Coyne [ Fri Dec 19, 2025 6:09 pm ]
Post subject:  Re: MOST COMPETIVE RULE SET FOR THE MOST BATTLES

GEN Simms
Thank you for your input.

1. As to Melee in Column. I am not opposed to No restrictions on melee in Column however for those that are that is my thought on the restrictions, IF
my opponent wants them

2.EFOW vs FOW would a battery move to a position on the Battlefield without first sending a Captain to assess the fields of fire first?
or a column march along a road without trying to see if his movement would be observed? IN addition, how can I be sure my opponent is not opening a
"LOS" game in order to seek an advantage?

3. ROUT LIMIT ON VS OFF these are my thoughts
ON PROS: Less routs, troops can spread out in ling single file lines and with the +1-flank modifier's fight like Spartans, less thought in your plan because you have
a rule that allows you to not worry about routs as much.

CONS Leads to very high Fatigue levels, before a rout, takes longer to recover, leads to more static play, allows Brigades to deploy all regiments in line without
thought to a reserve. Players say it just a game and not a historical recreation . Then why is it even called a Civil War game if it is not trying to get the players to
fight Civil War style.

Just my thoughts thanks for the Post reply

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