| American Civil War Game Club (ACWGC) http://www.wargame.ch/board/acwgc/ |
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| Question on Gettysbug scenarios http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=24071 |
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| Author: | loudscott [ Mon Dec 22, 2025 6:46 pm ] | ||
| Post subject: | Question on Gettysbug scenarios | ||
Merry Christmas and Happy Holidays to my fellow club members. I'm hoping that one of you well informed long timers can tell the difference between the following scenarios: !HISTORICAL 1. The Battle of Gettysburg - July 1 - 3, 1863 (156 turns designed by Douglas Strickler) 7. The Battle of Gettysburg, July 1, 1863 (var. 1) (158 turns designed by Douglas Strickler) Both of these are listed twice, once for the weather and once without. This is not what I'm asking about. I can't tell what the difference is between the main scenarios, the descriptions are identical as far as I can tell. Also, I built a spreadsheet that has the entire Order of Battle for both USA and CSA organized corps, division, brigade and regiment. It includes the release or arrive date and time and strength of the units. I can't upload an .xls file here but if anyone is interested I'm happy to email it to you. My email address is loudscott at gmail dot com. Here is an example:
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| Author: | Quaama [ Mon Dec 22, 2025 8:04 pm ] |
| Post subject: | Re: Question on Gettysbug scenarios |
!HISTORICAL 1. The Battle of Gettysburg - July 1 - 3, 1863 (156 turns designed by Douglas Strickler) That is the standard three-day Gettysburg that most people play. 7. The Battle of Gettysburg, July 1, 1863 (var. 1) (158 turns designed by Douglas Strickler) This is the BIG map Gettysburg. When Doug Strickler mentions Gettysburg in the Campaign Notes, that is the Gettysburg he is referring to on page two. It is magnificent. Doug Strickler said in that manual and in an interview (https://www.brettschulte.net/ACWCGDC/dougstrickler.htm): 1. I have attempted to provide a vehicle that encourages the use of maneuver; and 2. Maneuver, in my experience, tends to lower the casualty rates; and 3. Artificial bounderies [smaller maps] channel action into set patterns ... [a big map] causes players to concern themselves with their flanks and rear. I am currently playing a slightly modified version of BIG map Gettysburg with another Member. I say: 1. There has certainly been a lot of manoeuvre; 2. Our Day 1 casualties barely exceeded 200 across both armies (I've never seen anything like it in the other Gettysburg) although Day 2 has been a bloodbath as the armies clashed in force; 3. I agree. As the Confederate player I couldn't simply smash into Buford's cavalry and storm towards Gettysburg. I moved in that general direction but at one point I was seriously concerned about the Union advancing on Cashtown. You must consider flanks and rear when playing on the big map. |
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| Author: | Chris Horn [ Mon Dec 22, 2025 8:05 pm ] |
| Post subject: | Re: Question on Gettysbug scenarios |
You can run a diff on the 2 scn files, something along the lines of what's described here, which I did for !historical 1. gettysburg - july 1 - 3, 1863.scn and 007. The Battle of Gettysburg, July 1, 1863 (var. 1).SCN. They use different map and oob files for a start (though the pdt file for parameters like movement, combat, weapons is in common): gettysburg2-sub.map vs gettysburg.map and Gettysburg1.oob vs June30h.oob. With the maps different this is perhaps going to make the x, y co-ords for on-map at start and reinforcement items in the scn files look different too maybe even if they refer to the same unit and same place. I don't know whether the author is still around, but a short cut might be to ask him? |
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| Author: | loudscott [ Mon Dec 22, 2025 10:52 pm ] |
| Post subject: | Re: Question on Gettysbug scenarios |
Thank you both! So I also am playing the big map (now that I know what that is) with another member. That is the scenario that I based the spreadsheet on. I loaded up the historical scenario and you couldn't be more correct, those are two very different animals. |
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