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American Civil War Game Club (ACWGC) • View topic - Scenario fixes/tweaks

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PostPosted: Sun Mar 08, 2026 4:04 pm 
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PostPosted: Mon Mar 09, 2026 4:09 pm 
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Hi Rich,

Was always curious why a Siege of Vicksburg scenario was never created for the Vicksburg Campaign? I know it's a long battle but similar to Peterburg or Gettysburg, those have made for some interesting large multiplayer battles.

Regarding your point about the naval units, have always wished there was separate unit types for sea and river boats with deep and shallow water hexes. This makes me think of the battle at Fort Sumter, Mobil, N.O. vs the river fleets of the Mississippi and Ohio rivers and the transporting of the troops on transport ships at Belmont, Shiloh, Ft. Henry/Donelson, etc..

I know this is for scenario fixes/tweaks, so I'll keep my final CWB "wish list" to myself. ;)

I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series.

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PostPosted: Mon Mar 09, 2026 5:00 pm 
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PostPosted: Mon Mar 09, 2026 7:33 pm 
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D. Hampel wrote:

"I would have liked to of seen a master list of Leaders (names/images/campaign), a master weapons file (that could be used on all CWB series) and a master .pdt to use as a default for designing scenarios or tournament for any version of the series."


I'll second that request. The games are terrific and deserve a lot of applause, but ----. I get weary of having to check the PDT each game turn that I'm playing so as to remind myself of how many movement points are expended in this scenario for movement in woods, etc. A forest is a forest, I don't care where it was located. That analogy applies to several other game situations where the game designer was allowed to alter the PDT to suit their individual tastes. Some standardization needs to be applied and when something does not comply with the standard, it should be pointed out in the scenario description so that the game opponents will know that before they start play.

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PostPosted: Mon Mar 09, 2026 8:39 pm 
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PostPosted: Mon Mar 09, 2026 9:48 pm 
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Without checking every scenario (checked 2 or 3 scattered throughout the lists) for each game, here is what I found. The numbers indicate the movement costs for infantry (first number is cost in line, and the second number is cost in column) in forests.

Antietam 5/4
Atlanta 5/5
Chancellorsville 5/4
Chickamauga 5/4
Corinth 5/5
Forgotten 5/4
Franklin 4/4
Gettysburg 4/4
Overland primarily 5/4 but some extreme variations
Ozark 5/5
Peninsula 6/6 and 5/5
Petersburg 5/4
Shenandoah 5/4
Shiloh 4/4
Vicksburg 5/5

If I am playing a scenario each from Gettysburg, Peninsula, and Chickamauga; my brain is too feeble to remember the different movement costs when I open the game turn.

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PostPosted: Mon Mar 09, 2026 10:38 pm 
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PostPosted: Tue Mar 10, 2026 12:26 am 
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PostPosted: Wed Mar 11, 2026 1:55 pm 
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As a personal preference, I would rather see the movement factors contained in Chickamauga 039 in lieu of Antietam. The reason being that I'm used to cavalry being able to move 24 hexes instead of just 20, but if that was the standard then I could live with it.

You are correct that there are some scenarios in Overland that have very odd movement rates that would require changes in other areas of the PDT to make it viable, which means that they couldn't be done with an en masse change. I've previously custom altered the Overland Cross the James scenario PDT to fit Overland standard movement and to correct an error in it. Bringing them back to normal doesn't impact their road and clear hex movement but it does impact movement in other terrain.

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PostPosted: Thu Mar 12, 2026 7:15 am 
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PostPosted: Thu Mar 12, 2026 3:20 pm 
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Gentlemen, Sirs! <salute>

I just read through this post and found all of it very interesting but as a Beer and Pretzel type gamer I was lost in a lot of the details!

But towards the end of this thread Rich made a comment about John Tiller not being concerned about making changes or updates!

That is the point I wanted to make with the way WDS has been handling all of their gaming titles!

The transformation that these games have undergone for the last few years is incredible! The units and graphics are topnotch and I really have enjoyed all of the changes!

This takes me back to the old days of SPI/Strategy & Tactics! Those guys were gamers and they always were receptive to upgrades and changes to make the games better!

So here is to our very own Rich Walker & Richard Hamilton and all the others at WDS, "Thanks you for making our Hobby a most wonderful experience!"

Your Obedient Servant,


General Nick Kunz
Commanding,
Armstrong's Cavalry Brigade,
2nd Corps, AoT

Commandant, ATA




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PostPosted: Mon Mar 16, 2026 9:52 am 
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