American Civil War Game Club (ACWGC)
http://www.wargame.ch/board/acwgc/

engineers
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=7602
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Author:  Al Amos [ Sat Apr 16, 2005 7:09 am ]
Post subject:  engineers

Has John brought bridge building capabilities to the ACW engine?

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!

Author:  Sean Turner [ Sat Apr 16, 2005 9:18 am ]
Post subject: 

It's been mentioned on the board here, but no, it isn't in the ACW games yet.

Which leads to another (related) question- if I destroy a bridge early in a campaign (say, Corinth), is it destroyed if we fight on the same map later on?

Maj Gen Sean Turner
3rd Cavalry Division, "Yankee Thrasher"
I Corps
Army of Alabama

Author:  Scott Schlitte [ Sat Apr 16, 2005 9:52 am ]
Post subject: 

Peninsula has engineer units, but they are really just infantry as far as the game is concerned.
As for destroyed bridges, I haven't seen any campaigns where they stayed destroyed.

BGen, 2/XIX/AoS

Author:  Drew Wagenhoffer [ Sat Apr 16, 2005 10:47 am ]
Post subject: 

In Corinth, there is usually enough time between situations where you fight on the same map that the bridges are considered rebuilt (they are cheap wooden structures spanning narrow waterways so this isn't unreasonable). So I guess the short answer is no.

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sean Turner</i>


Which leads to another (related) question- if I destroy a bridge early in a campaign (say, Corinth), is it destroyed if we fight on the same map later on?

Maj Gen Sean Turner
3rd Cavalry Division, "Yankee Thrasher"
I Corps
Army of Alabama

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Colonel
3rd Bde/1st Div/17th Corp
Army of the Tennessee

Author:  Richard [ Tue Apr 19, 2005 5:52 am ]
Post subject: 

Engineers in the ACW engine would be most welcome!

It would also be worthwhile if there were a fix so that bridges aren't hard to destroy yet incredibly easy to repair. At the moment (in the Nappy engine of course), they only need to be repaired to 1 strength point to be useable without any risk of collapse - even for guns.


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV

Author:  ALynn [ Tue Apr 19, 2005 6:26 am ]
Post subject: 

On a related note, I assume that if in a given Campaign Peninsula scenario a bridge has a "0" (zero) rating, that it is unusable?

Regards,
Major Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><

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