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Finally ... http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=7903 |
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Author: | D.S. Walter [ Sat Jun 18, 2005 3:43 am ] |
Post subject: | Finally ... |
Shiloh comes with a new optional rule: "Select <b>Full Melee Defensive Fire</b> to have defensive fire conducted by the program against attacking units in melee at full strength instead of half-strength." I must say this is some improvement. It won't address all issues with weak defensive fire in the one-phase format, but it's an important step in the right direction. Gen. Walter, USA AoS / War College |
Author: | D.S. Walter [ Sat Jun 18, 2005 3:57 am ] |
Post subject: | |
Now if they would also make automatic disruption by units routing through optional at least for artillery ... I know why I haven't played a historical Gettysburg on the HPS engine yet. One glance at this setup ![]() was enough to convince me that it just isn't feasible. All these great batteries are sure to disrupt by frontline units routing through by turn 2 at the latest and then they will not only be totally ineffective, they will also never make it out of this death trap what with the wall hexsides and all. I can see some justification for this rule, but it should never have applied to artillery, and it should at least be <u>optional</u>. Gen. Walter, USA AoS / War College |
Author: | Gary McClellan [ Sat Jun 18, 2005 3:57 am ] |
Post subject: | |
Anyone who plays against me (when I get Shiloh, or when it is patched into the new games) Consider that a Mandatory Option (oxymoron that may be). It doesn't sound like it, but I also hope that it means that all melees start a "final fire" Brig. General Gary McClellan 1st Division, XXIII Corps AoO,USA |
Author: | D.S. Walter [ Sat Jun 18, 2005 4:00 am ] |
Post subject: | |
It almost seems like they do. I ran a short try and all units about to meleed also fired defensively. But then I didn't try it more than 10-12 times (at Belmont). Gen. Walter, USA AoS / War College |
Author: | Richard [ Sat Jun 18, 2005 7:55 am ] |
Post subject: | |
Good to see this new feature - an important step on the (still perhaps rather long) way to making a defensive strategy remotely viable. Perhaps the next step might be a new defensive formation (like in Age of Rifles) that dug-in units can assume and which makes them very hard to crack. Col. Rich White 3 Brig. Phantom Cav Div III Corps ANV |
Author: | KWhitehead [ Sat Jun 18, 2005 11:31 am ] |
Post subject: | |
Ok, I'm confused. You are talking about Battleground Shiloh? The half strength defense fire was an HPS invention I didn't think it existed in any Battleground games. <font color="orange">Correction: I didn't scroll down far enough in the posts. It is an HPS game. This will help the Turn based but I am not sure it fixes it. Attacker will just be very reluctant to melee and will rely on fire to disrupt the unit first but it a step in the right direction.</font id="orange"> BG. Kennon Whitehead Chatham Grays III Corps, AoM (CSA) |
Author: | Thomas Callmeyer [ Mon Jun 20, 2005 10:50 am ] |
Post subject: | |
Now all we need is a patch for all the other titles... Gen. Thos. Callmeyer 4th Bgd. 1st Div. XV Corps AoT |
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