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A touch off the period but....... http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=8258 |
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Author: | old banshee [ Wed Aug 17, 2005 4:05 am ] |
Post subject: | A touch off the period but....... |
Any of you guys know of this game? HORSE & MUSKET - £34.99 Horse & Musket: Great Battles of the 18th Century is the much anticipated sequel to Dragoon (Battlefront.com). Calling Horse & Musket a sequel doesn't do it justice as it is much more than a sequel. Just look at some of the features in Horse & Musket: • Covers the entire 18th century. Nationalities include: Prussia, Russia, England, France, Sweden, Austria, Saxony, and colonial America. Includes scenarios for the century's most famous battles, from Marlborough to the American Revolution. 20+ scenarios in all. (Does not include any battles already covered in Dragoon.) • 150 yards per hex. 15 minute turns. Units are battalions of infantry, 2-3 squadrons per cavalry unit, batteries of 4+ cannon per artillery unit, and individual leaders. • Includes all major unit types: grenadiers, line and light infantry, cuirassiers, dragoons, hussars, cossacks and 3 types of artillery. • Historically accurate game system with rules for: Individual leader initiative and command activation; movement and combat disruption; formations; unit quality and morale; cavalry charges; infantry assault; rally; disengagement; plus much more. Exacting attention to detail! • Authentic battle maps and army compositions. Unparalleled realism! • Full scenario editor. Create your own maps, armies and battles. • Improved interface. • Improved artificial intelligence. • Vastly enhanced all new graphics using 24-bit 3-D rendered bitmaps! • Enhanced PBEM functionality and Internet play! General Frank (Old Banshee) Mullins, Connaught Brigade, XV Corps, Army of the Tennessee. |
Author: | Glyn Hargreaves [ Wed Aug 17, 2005 6:15 am ] |
Post subject: | |
Brought Horse & Musket but wasn't good to my mind, the only good thing was the command system which was very similar to the old I-Magic Great Battles series.. I much prefer the EAW engine to Shrapnel's series, though it's horse for courses..[:)] <i><b><font face="Georgia">Colonel 2nd Infantry Brigade </font id="Georgia"></b></i> <i><b><font face="Verdana">"English Guard"</font id="Verdana"></b></i> <font face="Georgia"><b>2nd Division, II Corps AoA</b></font id="Georgia"> |
Author: | Thomas Borling [ Wed Aug 17, 2005 7:46 am ] |
Post subject: | |
Frank, you will find a free download of Dragoon: The Complete Battles of Frederick the Great, which is very similar to H&M here: http://www.the-underdogs.org/game.php?gameid=4100 Good gaming. BG Thomas Borling 1/2/I/AotP Robinson's Young Guard ![]() |
Author: | Richard [ Thu Aug 18, 2005 8:00 am ] |
Post subject: | |
Not sure why, but I didn't really find <i>Dragoon</i> all that playable compared with the BG/HPS games. However, there are one or two good features in this game engine that could usefully be carried over into the HPS system. 1./ The command control system - the possibility of a leader (and the troops under him) failing to activate on a turn. The concept of temporary "freezing" brigades, divisions and even corps would surely benefit the HPS engine (perhaps only as an optional rule) and prevent players from <i>always</i> being able to coordinate their troops. This would be particularly useful for a battle like Antietam - in fact, if HPS are planning an Antietam title I'd strongly recommend incorporating this feature, because without it the battle would require other, less realistic, means of artificial balancing. 2./ Ten levels of disruption - and the ability to use up movement points to reduce disruption. (I can't actually think of anything else off-hand - it's been a long time since I looked at the game - but there may be something else) Col. Rich White 3 Brig. Phantom Cav Div III Corps ANV |
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