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Campaign Shiloh Patch 1.01 released http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=8356 |
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Author: | Rich Walker [ Sat Sep 03, 2005 12:53 pm ] |
Post subject: | Campaign Shiloh Patch 1.01 released |
Guys, Here is the first patch. I changed some of the pictures, so you can use the alternate Units.bmp file without confusion. This should not affect ongoing games as long as each player uses the same version. Let me know if you catch anything else that will need correcting. Rich <i>Changes for Campaign Shiloh 1.01 - Updated engine to reflect the melee rule change that prevents Leaders, supply wagons, and limbered arty from being used to block retreats. - Corrected all Shiloh maps with elevation height problem in the Tennessee River. - Added a trail to allow units to evacuate Fort Beauregard in Nashville Maps. - Corrected wrong supply wagon nationality in scn 130. - Adjusted Belmont scenarios so shore based arty can cover Belmont. - Adjusted Fort Donelson scenarios so lower water batteries can't be easily flanked. - Corrected OOB's: Some incorrect names, number aberrations, 3D Icons, pictures - Added new picture of a Confederate gunboat to the units picture file. - Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex.</i> |
Author: | D.H.Smith [ Sat Sep 03, 2005 1:12 pm ] |
Post subject: | |
Thanks Rich. Just in case there is any confusion/questions here is wher the patch is: http://www.hpssims.com/Pages/updates/up ... tml#shiloh Dan LTC D.H. Smith 2 BDE/3 Cavalry Divison/III Corps,AoA,CSA http://users.adelphia.net/~sapper99/index.htm |
Author: | Al Amos [ Sat Sep 03, 2005 1:12 pm ] |
Post subject: | |
" Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex. " Awesome! MajGen Al 'Ambushed' Amos 3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC The Union Forever! Huzzah! |
Author: | Rich Walker [ Sat Sep 03, 2005 1:14 pm ] |
Post subject: | |
[:)] Oops, I forgot to mention that!!! <blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i> <br />" Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex. " Awesome! MajGen Al 'Ambushed' Amos 3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC The Union Forever! Huzzah! <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> |
Author: | Robert [ Sun Sep 04, 2005 4:08 am ] |
Post subject: | |
"Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex" <b><font color="beige">Rich I can't wait to try it out, with Shiloh you have come a long way in improving the defense capabilties of this engine. Thanks </font id="beige"></b> <font color="blue"><b>Brig.Gen. R.A.Weir</b></font id="blue"> <font color="yellow">-- CALVERT LINE --</font id="yellow"> ![]() <b>First--III--AoA CSA</b> |
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