For me optimizing the phased game play has my priority and in here the defender should be able to set the range for his units at which they fire, we got a range setting but these are rather rough, I think simply setting a range by hexes would be better.
Personally I dream of a filter system like "Steel Panther" has it, with these filters that you can set for each unit you can define what do to in certain situations, for example AT-unit can hold there fire till a tank is very close and a hit almost guaranteed.
mihalik wrote:
Every time this topic comes up, as it has a number of times over the years, it brings to mind the old SSI games of thirty-odd years ago.
Some of the features included variable action points based on command, forced march at a cost in fatigue, and built-in smoke effects.
Action points were needed to move, fire and melee. Units could receive anywhere from 6 to 15 action points, depending on the distance and quality of their commanders.
Stop it I'm drooling already.
_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
"Where to stop? I don't know. At Hell, I expect."