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Automated defensive fire option https://www.wargame.ch/board/cc/viewtopic.php?f=6&t=1532 |
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Author: | S.Jencic [ Sat Jul 21, 2001 7:51 am ] |
Post subject: | Automated defensive fire option |
ust started my first game using this.. A little late, I know:) I fould 1776 option ADF a good idea and a refreshing thing instead of old BG ADF; get things more realistic, firing on enemy in phase of his closing and posibilities of regulate fire range.. However... - Don't find realisic and/or historical that defender units can shoot endless time during enemy players turn. A unit can fire (I proved myself this every time it is started to being meleed, although later "clear melee option is used) - Units are firing back twice on one fire attack??? - Unit attacked from back is firing back too??? - Unit in coloumn is firing back????? The painfull truth is, I fired 5 times and move some hexes forward and the enemy fired back 25 times. This isn't nor realisitc nor fair. (put beside unit can load their rifles in 1 minute) Other bugs (?) that are calling for an upgrade too: - you cannot melee lone leader (perhaps because he is on horseback and infantry on foot), but you can overrun him in movement phase? - idea for doing everything (move, fire and melee) in one phase is very good and makes game more exciting; however, I wish you can fire first and then move too(like a salvo and a retreat or advance into melee), not that movement ends with firing only. This possibilitiy is more realistic&historical, if you ask me.. That must be all, otherwise I just don't like too small map views, 3D maps are almost unusable. And please don't understand this as critic, just suggestions, I like these games very. Lt.Gen. Sasa Jencic, XX/AoC |
Author: | Al Amos [ Sat Jul 21, 2001 1:15 pm ] |
Post subject: | |
see my response in the general forum. |
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