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Suggested Rifles Patch https://www.wargame.ch/board/cc/viewtopic.php?f=6&t=1958 |
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Author: | Richard [ Wed Sep 19, 2001 9:28 pm ] |
Post subject: | Suggested Rifles Patch |
Despite their superior range and accuracy, the rifles of this period had a much slower rate of fire than muskets - unfortunately, this is NOT currently reflected in the game. I'd recommend the following modifications to make the game more realistic: Riflemen should only be able to use up to 1/2 move if they wish to fire offensively to reflect their slow reload rate, whereas musketeers should be able to move full distance plus fire, OR up to 1/3 distance and fire TWICE. This would reflect the historically accurate tactic of slowly advancing whilst firing. (so Musketeers should be able to conduct the following manoeuvre:- move 1 hex forward, fire, move a second hex and fire again, then end turn -without melee option.) Defensive fire: Riflemen should only be capable of a SINGLE defensive fire, while musketeers should be able to fire defensively up to 3 times (or 4 times for A & B class regulars, but if these are firing at moving targets only up to 2 hexes, or when counter-firing perhaps up to 3 hexes) Rifles effect option: I suspect many players would agree that this is far too powerful as it currently stands. So how about the following modifications to make it a playable option? It should be only effective up to 4 (or perhaps 5 hexes) with % probability based on range. Also (since surely each unit has more than a single officer?) it should require 3 leader casualties - rather than just the current single casualty - to render a unit leaderless & thus permanently incapable of regaining good order. [Reg. White, 28th North Glos. Rgt.] Edited by - Richard on 09/21/2001 02:51:21 |
Author: | 367 [ Thu Sep 20, 2001 1:26 pm ] |
Post subject: | |
Good stuff Richard. As much as I dislike the rifle effects rule as is, I'd be glad to use it with your modifications. I never objected to it's use in theory, only to it's exaggerated effects in it's current state. Unfortunately <font color=red>Mr. Tiller</font id=red> has already stated that the rule won't be adjusted as quoted below: "Yes, the effect is hard-coded. I'm not sure there's any point to reducing the effect since you either use it or you don't. A lower effect is still an effect and people won't like it. The main reason for the option is to be able to reflect battles like Cowpens, but in competitive play, I don't recommend it." All proponents of the rifle effects rule, please note the last phrase,<font color=yellow><h3>"...in <u>competitive play,</u> I don't recommend it."</h3></font id=yellow> Nyaaaa <img src=icon_smile_tongue.gif border=0 align=middle> |
Author: | Al Amos [ Thu Sep 20, 2001 1:42 pm ] |
Post subject: | |
Phil, I have never been accused of playing a competative game. al |
Author: | Carl Cross [ Mon Sep 24, 2001 6:11 am ] |
Post subject: | |
<BLOCKQUOTE id=quote><font size=2 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote>"...in competitive play, I don't recommend it." <hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote> <img src=icon_smile_shock.gif border=0 align=middle>...and I <font color=red>Really</font id=red><font size=5></font id=size5>wish someone had warned me before I started Guildford Courthouse with rifles on <img src=icon_smile_blackeye.gif border=0 align=middle> Regular Carl Cross British Army Right Wing, 1st Division, 2nd Brigade, 13th-1st Somersetshire. |
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