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New patches released... https://www.wargame.ch/board/cc/viewtopic.php?f=6&t=2041 |
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Author: | Rich Hamilton [ Fri Nov 09, 2001 6:25 pm ] |
Post subject: | New patches released... |
...the new versions for 1776 & 1812 are now availible on the HPS site. Both players must upgrade at the same time to prevent errors in PBEM games. These patches include a fix for the opportunity fire (defensive fire) of units, to where they will only fire once per action. For example: Your unit "A" is moving, and triggers a response from unit "B". Unit "B" will fire once, only. If unit "A" moves again this can trigger another response from "B", but no longer will unit "B" fire 2 or more times per action. Regards, Rich <HTML> Maj. Hamilton, New York Militia, Secretary of War - CCC </HTML> |
Author: | D.S. Walter [ Sat Nov 10, 2001 12:33 am ] |
Post subject: | |
That's just great. Won't save me at Bladensburg, though. <img src=icon_smile_sad.gif border=0 align=middle> What about fixing the fact that artillery can fire endlessly during defensive phase? Two guns terrorizing an entire army moving by, without depleting the own ammo supply of course? <font color=red>Capt. Walter 4th Regiment "King's Own" AdC, Royal North American Corps of 1812</font id=red> |
Author: | Ernie Sands [ Sat Nov 10, 2001 7:29 am ] |
Post subject: | |
<img src=icon_smile_approve.gif border=0 align=middle> <b><font color=red>Ernie Sands Col, 3rd East Kent,CCC LtCol,1 Konig,VIII,AdR BG,CO XXIII Corps AoO President, Colonial Camp Club Sch,183Inf,VIII,PzC Pvt B Co, 3/3-MBC </b></font id=red> |
Author: | Richard [ Sat Nov 10, 2001 8:26 am ] |
Post subject: | |
So, for each action a unit makes, an enemy unit can now only fire defensively once? Is it possible to alter the frequency of defensive fire, for instance when designing a new scenario? Can defensive fire frequency be set differently for rife- & musket-armed units? Cpl. Rich White 28th North Glos Rgt Right Wing, British Army 1776 |
Author: | Rich Hamilton [ Sat Nov 10, 2001 8:34 am ] |
Post subject: | |
"So, for each action a unit makes, an enemy unit can now only fire defensively once?" Correct, each enemy unit can fire only once. That's not to say more than one enemy unit may be triggered though. "Is it possible to alter the frequency of defensive fire, for instance when designing a new scenario? Can defensive fire frequency be set differently for rife- & musket-armed units?" No, it sure isn't. This stuff is hard coded into the engine. <HTML> Maj. Hamilton, New York Militia, Secretary of War - CCC </HTML> |
Author: | Al Amos [ Sat Nov 10, 2001 10:46 am ] |
Post subject: | |
I have two copies of each game set up. One with the patch, one without it. After my current on going games without the patch, I will delete that copy. Cpt. Al Amos 1st U.S. Dragoons 1812-R [url="http://www.angelfire.com/ok4/amos/CCC/1812regulars.htm"]<img src="http://www.angelfire.com/ok4/amos/CCC/chippewa_s.gif " border=0>[/url] |
Author: | Rich Hamilton [ Mon Nov 12, 2001 12:28 pm ] |
Post subject: | |
The links to the help and doc patches for 1812 are no fixed. Rich <HTML> Lt. Col. Hamilton, New York Militia</HTML> |
Author: | ld5253 [ Mon Nov 12, 2001 12:48 pm ] |
Post subject: | |
I loaded the new patch and tested the defensive fire out. One company was fired at three times by the same unit within one movement turn. Perhaps that feature is not working yet? I also see some reference to boats in the command menu, but nothing in the help file. I did not try out the 1812 patch. Larry Davis Captain of His Royal Majesty's 64th regiment of Foot on the CCC |
Author: | Rich Hamilton [ Mon Nov 12, 2001 1:02 pm ] |
Post subject: | |
Larry, Do you have a file you can send me with a reply of that instance? I have not been able to replicate that. Rich <HTML> Lt. Col. Hamilton, New York Militia</HTML> |
Author: | Mike Cox [ Mon Nov 12, 2001 5:06 pm ] |
Post subject: | |
Larry, Did you move one hex or multiple hexes? I understand that A unit can move triggering the fire of B. If A moves again, B can then fire on it in the same phase. Perhaps you shouldn't look at it as three separate events but as the sum total. If you lose 3 men while marching across the field of fire, you could think of the 3 man loss as the result of one well aimed/timed volley. BTW I agree that there really should be a way to slow rifle fire down. Lt. Mike Cox New Jersey Militia (1st Hunterdon Cty) AdC American Army Edited by - Mike Cox on 11/12/2001 22:07:51 |
Author: | ld5253 [ Tue Nov 13, 2001 1:50 am ] |
Post subject: | |
Mike descibed the situation I experienced. My unit was fired at multiple times by one company, but only when I moved it to another hex. Larry Davis Captain of His Royal Majesty's 64th regiment of Foot on the CCC |
Author: | Rich Hamilton [ Tue Nov 13, 2001 2:03 am ] |
Post subject: | |
Larry, Then that is as designed. The limitation comes in only for one particular instance. There were occurances of a action taking place by A, and then B firing multiple times for just that one action. This fix should make the single phase play more acceptible, I think. Rich <HTML> Lt. Col. Hamilton, New York Militia</HTML> |
Author: | Sean Coffey [ Tue Nov 13, 2001 2:10 am ] |
Post subject: | |
I went to test it for myself. I had the same problem as Larry. Just Curious, why can't the company that fires only fire twice in the turn. Regardless, moving in different hexes. |
Author: | Rich Hamilton [ Tue Nov 13, 2001 2:13 am ] |
Post subject: | |
Because that opens all sorts of doors for players to be able to "play the system". Using "junk" units to suck up the fire from the enemy units, then to move their "good" units where they want. <HTML> Lt. Col. Hamilton, New York Militia</HTML> |
Author: | Rich Hamilton [ Thu Nov 15, 2001 4:58 pm ] |
Post subject: | |
Guys, a revised version of the patches is now on the HPS site. There was a problem with the campaign part in the original "new" patches. Rich <HTML> Lt. Col. Hamilton, New York Militia</HTML> |
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