Colonial Campaigns Club (CCC) https://www.wargame.ch/board/cc/ |
|
Ernie please delete thread https://www.wargame.ch/board/cc/viewtopic.php?f=6&t=2691 |
Page 1 of 2 |
Author: | Al Amos [ Sat Oct 19, 2002 8:45 am ] |
Post subject: | Ernie please delete thread |
Ernie please delete thread |
Author: | Mike Cox [ Sat Oct 19, 2002 1:43 pm ] |
Post subject: | |
Looking forward to these! I especially like the work with the pdt's! Thanks Al! |
Author: | ld5253 [ Sat Oct 19, 2002 2:05 pm ] |
Post subject: | |
Al, I like what you've done so far with many of the changes you have made, but why increase musket range in this new Campaign? |
Author: | Al Amos [ Sat Oct 19, 2002 2:15 pm ] |
Post subject: | |
Larry, Musket range is out to 6 hexes (250 yards), the hit factor for hexes 4-6 is one so basically, you're not going to hit much over 125 yards. Officers in this period tried to keep their troops from firing at long range in this period (over 100 yards) while panicky troops tended to fire at long range. With musket range out to 250 yards, troops may fire during ADF and run low on ammo, which will give the player fits. To counter this the player can Adjust ADF ranges through the pull down tab found under the 'AI' tab on the tool bar. I think it gives a better feel for the period. In the poorer weather variants the range and effectivenss drops. Rilfes keep the 9 hex (375 yards) range for clear. al |
Author: | Rich Hamilton [ Sun Oct 20, 2002 1:29 am ] |
Post subject: | |
Gents, I'll try to get these posted this afternoon... Rich |
Author: | Sam Moon [ Sun Oct 20, 2002 3:46 am ] |
Post subject: | |
Might this be a cause for an British/Colonial challenge? |
Author: | Al Amos [ Tue Oct 22, 2002 9:31 am ] |
Post subject: | |
club-ing report. The British under MajGen Coffey's personal command have been roughing up the Colonial army ineptly ... uh ... abley led by LtCol Amos [:p]. A troop of Colonial Cavalry was exterminated with one volley from Poli's Hessian at 40 yards! (432 men fired 32 horsemen died.)...and what was the daring Frenchman Schulte thinking when he ordered his legion's cavalry to charge those guns!?! hehehe... All in all a fun game with lots of surprises. Although I think Tishomingo with his 30 braves were the most surprised when that 300+ man red-coated battalion emerged from the woods so quickly [;)]. ---- Anyone else playing them yet? Any reports? thoughts? critisms? complaints? questions? critques? ---- Packet III may be done this weekend. One scenario that is finished for that one has a certain Army Commander running for his life with a handful of tomahawks in pursuit. [:D] |
Author: | Rich Hamilton [ Wed Oct 23, 2002 2:47 am ] |
Post subject: | |
Gents, I can take on one Brit in a game from Al's package. It will be a Leisurely game though. Might only see one turn from me in a week...sometimes quite a bit more...but I don't want to set unrealistic expectations. If interested, drop me a line. rahamy@hist-sdc.com Regards, |
Author: | Ernie Sands [ Wed Oct 23, 2002 6:27 am ] |
Post subject: | |
You are on! Any of the scenarios is fine with me. |
Author: | ld5253 [ Wed Oct 23, 2002 8:10 am ] |
Post subject: | |
"With musket range out to 250 yards, troops may fire during ADF and run low on ammo, which will give the player fits. To counter this the player can Adjust ADF ranges through the pull down tab found under the 'AI' tab on the tool bar. I think it gives a better feel for the period." I buy that. What I have done in some of my scns is make regular's musket range 3 hexes, and militia's 4 hexes. Militia muskets are the bayonetless muskets in the pdf. Truthfully, I never thought of the range limitation on adf. I forgot about it. (This guy's the head of <i>what</i> department?) That works well. Perhaps have a "voluntary" rule to say any unit with e and f rating must not use range limiting on adf. |
Author: | Rich Hamilton [ Wed Oct 23, 2002 3:49 pm ] |
Post subject: | |
I got a couple of games guys, thanks. [^] |
Author: | D.S. Walter [ Wed Oct 23, 2002 8:07 pm ] |
Post subject: | |
<blockquote id="quote"><font size="2" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by ld5253</i> Perhaps have a "voluntary" rule to say any unit with e and f rating must not use range limiting on adf. <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> You can set the limit for individual units? Well, that's something *I* didn't know. [:0] |
Author: | Rich Hamilton [ Thu Oct 24, 2002 12:42 am ] |
Post subject: | |
Nope, can't be done for individual units. It's all or nothing. |
Author: | Al Amos [ Thu Oct 24, 2002 4:23 pm ] |
Post subject: | |
Tactical tidbit ... The Colonials had a habit, especially after Stueben's training, of using a tactical unit called the Major's Command. This was a detachment of any number of companies to do whatever may have been needed to do, but didn't require a full regiment. With this oob, this can be replicated since each Colonial Regiment has two commanders, a CO and a 2nd. The Brits didn't get two leaders at that level, because information I found led me to understand that many of the Regiment's did not have a full compliment of field grade officers in the field with the units. Quite often they were on assignment elsewhere. Just thought you'd all like to know [;)] . |
Author: | ld5253 [ Fri Oct 25, 2002 9:01 am ] |
Post subject: | |
The British did have a "major's command", as it was known. Peeble's book mention's it several times. It was common for both armies to use their field grade officers for other things as you say, so it was not unusual for captains to take command three companies. Just about anything that can be said about one army's customs can be said of another. The Americans learned most of what they did from the British and French. The British took on many customs from the French, and they all looked to the Prussians as being the military elite. |
Page 1 of 2 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |