Colonial Campaigns Club (CCC) https://www.wargame.ch/board/cc/ |
|
Greenspring Farm - Warning https://www.wargame.ch/board/cc/viewtopic.php?f=6&t=2852 |
Page 1 of 1 |
Author: | 838 [ Thu Jan 02, 2003 7:10 am ] |
Post subject: | Greenspring Farm - Warning |
All of you American and French officers out there - watch out for that nasty 16 gun brig that is on the river at Greenspring Farm. He is one big mean dude who will chew up your units like grass. I suggest getting out of LOS of that bad boy as soon as you can. Reinforcements can still use the road most of the way to the main battle area. Just be careful after that! |
Author: | Ernie Sands [ Thu Jan 02, 2003 7:42 am ] |
Post subject: | |
And your point is...[?][:D] |
Author: | Stefan Reuter [ Thu Jan 02, 2003 9:55 am ] |
Post subject: | |
It's good to have a REAL Navy.[:D] |
Author: | 838 [ Thu Jan 02, 2003 1:16 pm ] |
Post subject: | |
Well Al, my plan is to have Sean come out of the woods and put himself between the ship and me. Failing that I plan on taking two Alka-Seltzer. Ernie - ... on your head! The point is on your head. |
Author: | Mike Cox [ Thu Jan 02, 2003 2:47 pm ] |
Post subject: | |
Lost this one to Sir Phil. Seems my militia were not amused struggling through the swamp, dodging cannon balls.... A damn fine scenario though! Hats off to David for designing this one! |
Author: | 367 [ Thu Jan 02, 2003 7:38 pm ] |
Post subject: | |
Yeah Mike, that was one titanic slugfest at the Farm...a great game! Sean, that brig's firepower is well worth keeping open firing lanes for. It can sweep the entire Yankee right flank at will, and does double duty by pelting incoming bluecoats marching toward you on the high road. And, there's a hull full of roundshot! It has what we gentlemen officers call, "a target rich environment". And there's bloody little the sloggers can do about avoiding it. [:D][:(][xx(][:(][:D] <center><font color="gold">Major General Sir Phil Natta, K.C.B.</font id="gold"></center>[url="http://www.geocities.com/manofwar_2/"]<center><font color="white">HM 1st Foot Guards</font id="white"></center>[/url]<center><font color="red">British Army</font id="red"></center><center> ![]() |
Author: | D.S. Walter [ Thu Jan 02, 2003 9:42 pm ] |
Post subject: | |
Well, it's not necessarely a well-balanced scenario, is it. [8)] |
Author: | 367 [ Thu Jan 02, 2003 10:57 pm ] |
Post subject: | |
Yes between fairly even opponents it sure is balanced, it is not a bed of English roses. Four Colonial wins to four British wins, does that indicate it might be balanced Dierk? Played it yet? <center><font color="gold">Major General Sir Phil Natta, K.C.B.</font id="gold"></center>[url="http://www.geocities.com/manofwar_2/"]<center><font color="white">HM 1st Foot Guards</font id="white"></center>[/url]<center><font color="red">British Army</font id="red"></center> |
Author: | D.S. Walter [ Fri Jan 03, 2003 12:54 am ] |
Post subject: | |
Hm, you don't think I would talk about it if I had not played it, do you? [}:)] I don't care a damn for win-loss statistics. Newbies have a tendency to pick the most lopsided fights, lose what should be a certain win, and mess up the statistics. In my first club game ever, I won Bladensburg triumphantly over another newbie - something I have never again been able to replicate. I don't know if you know the ACW games. There is an Antietam scenario called "Loose Cannons" where the entire Federal army is unfixed from the outset. 30,000 or so Rebs face over twice as many Federals, and if the Feds are even marginally competently led the Rebs won't last 20 turns. Yet according to the stats, this fight is balanced. I have never studied our stats here, but I think you may find similar examples of hopelessly lopsided fights that still the side that should never lose them has lost quite often. End of sermon. |
Author: | D.S. Walter [ Fri Jan 03, 2003 1:00 am ] |
Post subject: | |
And for Green Springs, you have numerical superiority (at least I think, in any case you have quite sufficient numbers), quality, the woods, and that beauty of a ship that kills entire companies of militia in x-line (!!) with one round if they venture too near, plus that channel on the right that enables her to sweep the left flank of the rebels too if they think they have better chances over there. Can you imagine any additional advantage we could positively have? I can not. Oh well ... maybe the high ground, three layers of fortifications and a bomb exploding in the rebel HQ killing all their leaders. [:D] |
Author: | Mike Cox [ Fri Jan 03, 2003 8:52 am ] |
Post subject: | |
Well my loss was a major against Bloody Phil, but I didn't feel I was out of it until the last 30 minutes. Glad to know I was doomed form the start. Maybe we should have aimed for the officers with the rifles to balance this one. (The rifles don't arrive until the last half.) And Al is doing good things with ships (not to mention his weather pdt's, oob's, maps, etc.) if you haven't played them... |
Author: | David O Connor [ Sun Jan 05, 2003 9:33 am ] |
Post subject: | |
Glad to see the Greensprings scn still gets a mention..!! I will be/have been updating it (mainly for 1 player AI and introducing the Queens Rangers as reinforcements for the British near the end and modifiying the release times for both sides). Historically the Americans didn't get anywhere near the ferry (where the British did have some naval support) - so if you are, well done for even being there in the first place, but bad luck as that ship kicks butt..[xx(] David |
Author: | 838 [ Sun Jan 05, 2003 10:58 am ] |
Post subject: | |
Can I make a suggestion on ships? In scenarios where the ship will be USUALLY firing on ONE side of its hull can you HALVE the value of the ship's firepower? For instance this is a 16 gun brig I believe. Really only 8 guns can fire at one time. How about halving the value. I think that this would help a little. I changed the scenario PDT file (my own version-file) to let the British move first. I still took the gun regardless but Sean's other units were able to get away. David - were you intending on having the Americans move first in this game? I think that allowing them to gobble up the units that Brits have makes it pretty easy for the Americans to win. |
Author: | 367 [ Sun Jan 05, 2003 12:34 pm ] |
Post subject: | |
Bill thinks it's easy for the Americans to win, Dierk thinks it's easy for the Brits to win. Two vets disagree, and that to my mind, along with the number of even victories for each side, indicates a balanced scenario....good job David. <b>I</b> know it was certainly not an easy British win as Mike Cox gave me fits the entire battle, till I unleashed lil starving Bartholemew in the waning moments. [:)] Phil |
Page 1 of 1 | All times are UTC - 5 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |