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Sieges in the Game Engine https://www.wargame.ch/board/cc/viewtopic.php?f=6&t=9197 |
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Author: | thechief1984 [ Mon Aug 29, 2011 3:24 pm ] |
Post subject: | Sieges in the Game Engine |
Does anybody else think Trenches should be added to all Eaw series games? With so many Sieges involved in these games but yet there really no way historically invest a fort. What does everybody think of giving the option to all engineer type units the ability to Build Trenches? |
Author: | Al Amos [ Mon Aug 29, 2011 4:35 pm ] |
Post subject: | Re: Sieges in the Game Engine |
5 minute turns and most digging was done at night. Not very exciting. |
Author: | Ralf Konnertz [ Tue Aug 30, 2011 6:44 am ] |
Post subject: | Re: Sieges in the Game Engine |
The entire engine is not really suitable to display sieges of the 18th Century. Usually sieges were conluded by starving out the garrison, a relief army being either successfull or defeated, or a breach into the defensive works was created, what (according to the rules of warfare in those days) required the defender to surrender otherwise he would have been masacred. Frontal assaults , like those in the scenarios, without any of the above having come true, were extremly rare - can have been more frequently when dealing with the rather primitive forts in the New World than with European fortresses of the same periode, I don't know. |
Author: | thechief1984 [ Tue Aug 30, 2011 12:51 pm ] |
Post subject: | Re: Sieges in the Game Engine |
Even if it was added in the editor we would still be able make scenarios in which in Army invests a fort and systematically advances there batteries closer and closer until either you destroy the cannons of the fort (as you cannot breach the walls) or you can attack in a coup de main |
Author: | Al Amos [ Tue Aug 30, 2011 6:56 pm ] |
Post subject: | Re: Sieges in the Game Engine |
There are ways to make maps to represent trenches now, and to advance siege lines etc. I would handle a siege in the campaign engine since they ran so predictably. You can make scenarios of trench raids, advancing the sap, assaulting a breached wall, etc. Many of these items would require several maps of the same area with minor adjustments. So a siege is doable, just a bit tedious to construct. Just like in real life, they where tedious to conduct. |
Author: | Stejones82 [ Wed Aug 31, 2011 6:07 pm ] |
Post subject: | Re: Sieges in the Game Engine |
akin to watching paint dry |
Author: | thechief1984 [ Thu Sep 08, 2011 12:26 am ] |
Post subject: | Re: Sieges in the Game Engine |
I dont think its boring tedious maybe but not boring!!!! sieges where a big part of 18th century warfare... Hey Al How would you make trenches on the maps? |
Author: | Al Amos [ Mon Sep 12, 2011 11:24 am ] |
Post subject: | Re: Sieges in the Game Engine |
Look at 054 On Line Series f , and my Ft Boujour scenarios. I used breastworks to represent the trenches and saps. |
Author: | thechief1984 [ Tue Sep 13, 2011 5:10 pm ] |
Post subject: | Re: Sieges in the Game Engine |
Hey Al have you ever thought of Lowering the ground on the maps to represent Trenches? |
Author: | Al Amos [ Tue Sep 13, 2011 7:26 pm ] |
Post subject: | Re: Sieges in the Game Engine |
Yes, I didn't suggest that since only those with map editors could do that. I have thought of making a campaign siege where the map changes for each branch showing new trench works, breaches, etc, etc. No additional work from a traditional campaign, just haven't gotten around to it. |
Author: | thechief1984 [ Mon Sep 26, 2011 12:44 am ] |
Post subject: | Re: Sieges in the Game Engine |
Well if you ever wanna make a campaign siege I could help out with oob's etc ... |
Author: | Stejones82 [ Thu Oct 20, 2011 1:00 pm ] |
Post subject: | Re: Sieges in the Game Engine |
So ..... just got done reading another Sharpe book. I suppose there would be no way to simulate ladders for an escalade in this engine; but the scale is tailor-made for it. |
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