Napoleonic Wargame Club (NWC) https://www.wargame.ch/board/nwc/ |
|
Any Allied Officer care to do a Matrix battle? https://www.wargame.ch/board/nwc/viewtopic.php?f=24&t=10839 |
Page 1 of 1 |
Author: | J Titchen [ Wed Mar 17, 2010 6:14 pm ] |
Post subject: | Any Allied Officer care to do a Matrix battle? |
Greetings! Recently returned to NWC, waiting on my HPS Austerlitz in the mail; hoping for an Allied officer who'd face me in a Matrix game in the meantime. I am open to scenario, but my dream shot would be a full "Kutusov Turns to Fight" or a full "Battle of Waterloo" (historical). I can handle up to 2 big games at a time, and can do minimum one file per day, usually more. I'll fight to the end, glorious victory or bitter defeat! ![]() So, please send your Aides-de-Camp to my tent if interested. Thank you! <i>Colonel</i> Judson M. Titchen 9eme Regiment de Dragons 3eme Division de Dragons Ier Corps de Réserve de Cavalerie |
Author: | Pest [ Thu Mar 18, 2010 2:16 am ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">I am ready to battle. Kutuzov turn to fight. What optional rules you offer? <i>Polkovnik</i> Georgy Pronin 49th Jager Reg. 27th Infantry Division VIII Infantry Corps Russian Army<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> |
Author: | J Titchen [ Thu Mar 18, 2010 4:01 am ] |
Post subject: | |
Hello! Two fine Allied officers have thrown down the gauntlet and offered battle - this will fill up my waltz card for now. Thank you! <i>Colonel</i> Judson M. Titchen 9eme Regiment de Dragons 3eme Division de Dragons Ier Corps de Réserve de Cavalerie |
Author: | J Titchen [ Thu Mar 18, 2010 4:22 am ] |
Post subject: | |
<salute> Hello Georgy! Thank you for offering a game! Here are the optional rules I used to use: Enabled: - cavalry counter charge - victory points for leader casualties - isolation rules - extreme fog of war - partial retreats - flank rule modifier Disabled: - rout limiting - line movement restriction And, here are the "house rules" I suggest: - skirmishers remain within 3 hexes inclusive of parent unit - infantry cannot form square unless enemy cavalry is within 6 hexes - cavalry cannot melee vs units in town or woods hexes That's all I can think of at the moment. ![]() Judson <i>Colonel</i> Judson M. Titchen 9eme Regiment de Dragons 3eme Division de Dragons Ier Corps de Réserve de Cavalerie |
Author: | J Titchen [ Thu Mar 18, 2010 6:27 am ] |
Post subject: | |
**********UPDATE************** There are a couple things I had forgotten to mention or consider when I first replied; here is my updated list of parameters, changes underlined: Enabled: - cavalry counter charge - victory points for leader casualties - <u>rout limiting</u> - isolation rules - extreme fog of war - partial retreats - flank rule modifier Disabled: - line movement restriction And, here are the "house rules" I suggest: - skirmishers remain within 3 hexes inclusive of parent unit, <u>unless in covered terrain</u> - infantry cannot form square unless enemy cavalry is within 6 hexes - cavalry cannot melee vs units in town or woods hexes - <u>no use of skirmishers, officers and/or supply wagons to close ZOC gaps for ZOC melee kills</u> <u>Also, Andy Moss has been kind enough to remind me of the corrected OOB and let me know it works with Matrix, so I have incorporated it and would like to play with it installed. </u> If all this can work for you, I am happy to start a game. Thank you! <salute> <i>Colonel</i> Judson M. Titchen 9eme Regiment de Dragons 3eme Division de Dragons Ier Corps de Réserve de Cavalerie |
Page 1 of 1 | All times are UTC - 5 hours |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |