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British opponent for privileging games fire over melee https://www.wargame.ch/board/nwc/viewtopic.php?f=24&t=15564 |
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Author: | Guillaume Bertrand [ Thu Jun 30, 2016 5:16 am ] |
Post subject: | British opponent for privileging games fire over melee |
looking for British opponent ready to test house rule privileging fire over melee proposed scenario: [157]Talavera - 27-28th July 1809 or [92]Bussaco - 27 September 1810 house rules disorganized unit could never engage melee organized unit must stop melee process if disorganized by defending fire. organized infantry/cavalry could always melee skirmisher/wagon/officer/artillery limitation: skirmisher could only be engage by one hex artillery could be engage by any hex but attacker must start in contiguous hex infantry in Line could never engage melee vs infantry exception Line could engage infantry by rear infantry in column could engage melee limitation : over open terrain, only one hexe could engage melee. more than one unit cold engage melee but they must start move in the same hex over other terrain, melee could be initiate from contiguous hexe if they sart movement from contiguous hex skirmisher could only engage melee vs artillery/skirmisher/wagon/officer/artillery skirmisher could only melee from different hex if they start movement in contiguous hex. skirmisher from different hex could not regroup in one hex for melee purpose. cavalry could charge from contiguous hexe if they start movement from contiguous hex or in the same hexe. cavalry are free to initiate any melee after the first one. an officer must always be in the starting hex of one of the attacker or in a contiguous hex and must end his move with one attacker or in a contiguous hex no routed unit must be in the same hex as the officer, otherwise officer could not be in charge of melee. no more than 3 Skirmishers by hex. disorganized Skirmishers not in cover and not with line/column must retreat if in contact with opposite unit disorganized unit could not be moved at top Disorganized unit could not move closser than 3 hexes of enemy, unless there is friendly unit in a front hex |
Author: | Christian Hecht [ Sat Jul 02, 2016 5:39 pm ] |
Post subject: | Re: British opponent for privileging games fire over melee |
Just let me throw in some points to consider: - disorganized unit are heavily penalized in melee(attacks 1/3 of normal Attacking Strength) - infantry in Line is also penalized in melee(doesn't get the +25% Attacking Strength if attacking in line instead of column) - that skirmisher regroup in one hex for melee purpose is not unhistorical I think there are some examples where that happened, just look here http://napoleonistyka.atspace.com/infan ... kirmishers under "Large skirmish formations" - regarding cavalry officers, one must consider what officers are depicted, if only brigade officers are depicted it's rather harsh to force them to always lead a charge |
Author: | Guillaume Bertrand [ Sun Jul 03, 2016 2:05 pm ] |
Post subject: | Re: British opponent for privileging games fire over melee |
Christian Hecht wrote: Just let me throw in some points to consider: - disorganized unit are heavily penalized in melee(attacks 1/3 of normal Attacking Strength) - infantry in Line is also penalized in melee(doesn't get the +25% Attacking Strength if attacking in line instead of column) you are right, but in some case they could have some opportunity, specially again ai ... Christian Hecht wrote: - that skirmisher regroup in one hex for melee purpose is not unhistorical I think there are some examples where that happened, just look here http://napoleonistyka.atspace.com/infan ... kirmishers under "Large skirmish formations" I don't think the example are again 3 skirmishers in a hex. most of the case are in wood, and the wood was not only one hex Christian Hecht wrote: - regarding cavalry officers, one must consider what officers are depicted, if only brigade officers are depicted it's rather harsh to force them to always lead a charge no could be any officer from the same organization |
Author: | Guillaume Bertrand [ Tue Jul 12, 2016 11:13 am ] |
Post subject: | Re: British opponent for privileging games fire over melee |
After some battles I have made some simplification. still looking for opponent any from Eckmuhl,Bautzen, leipzig or Waterloo. Disorganized unit could never engage melee Organized unit must stop melee process if disorganized by defending fire. Organized infantry/cavalry could melee skirmisher/wagon/officer/artillery Infantry in Line could only engage melee vs infantry by rear Infantry in column and Cavalry could engage melee Skirmisher could only engage melee vs artillery/skirmisher/wagon/officer/artillery Only unit of the same brigade could engage melee vs one hex. No regroupment could be done during movement. All unit must be with a leader of the same organisation or in a adjacent hex at the beginning ot the turn. Leader must follow at least one attacking unit or end in an adjacent hex Cavalry are free to initiate any melee after the first one. No routed unit must be in the same hex of the leader, otherwise the leader could not initiate melee |
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