Napoleonic Wargame Club (NWC)
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Permission to form a Muli-Nation game
https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=10217
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Author:  clifton seeney [ Sat Feb 14, 2009 10:57 am ]
Post subject:  Permission to form a Muli-Nation game

Monsieur de Commandant I'm asking permission to form a Muli- National Battle and to award anyone who takes part in this battle the Legion of Honor medal Chevalier class and equal award to Allied officers.

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  John Corbin [ Sat Feb 14, 2009 3:09 pm ]
Post subject: 

More details please....

<center>Image
</center>
<center>Image
[img]</center>
<center>Monsieur le Marechal Baron John Corbin
Commanding L'Armee du Rhin
Grande Duc de Piave et Comte de Beauvais
Commanding the Division de Cavalerie de la Moyenne Garde
NWC President</center>

Author:  clifton seeney [ Sat Feb 14, 2009 5:09 pm ]
Post subject: 

L’e Battle Waterloo
1815
He has return join the colors needed wing commanders and ADC plus Corps commanders!

Here Historical rules
1. All Army commanders will police their own army all files go to him he will forward them on to the other commander who will return them back to him after review for infractions to the rules all problems of rules will be police by said Army commanders he will make the encode for his army as well .He will only move his Army commander to an ME to chance orders no other movement of ME’s or commanders (Div or Brig) will be allowed by Army commanders. Only when the Army commander gets within 20 hex can a ME active its orders. Once the orders are given to a Wing commander all Corps and Div on the same road are active no written order is needed. Once the ADC is within 10 hex of a corps or div ME the whole unit is active.
1) All NEW moves and maneuvers may be started only with presence of a Leader (Brigade Leader opens move of his Brigade, Division Leader - of his
Division etc. etc., the leader must be with a leading unit herewith);
2) March Order: No unit stacks on the road march, Cavalry Regiment may move along ways only by Squadrons, and by Sqns and Divisions (2Sqns) elsewhere;

In a Mul- national Army the command is split between the allied commanders who will be commanding their own Armies. Prussian Command will be a Field Maréchal plus one wing commander and one ADC British will have 2 wing commanders 1ADC plus a Cavalry commander. The French will have One Army Commander and two wing commanders plus two ADC. Note: only the ADC or a WC can active a Corps or Div or Brig or Regt that are not on a road. Orders from the Army Commander most be written and most have a location of defend or attack or a support intercept (note ADC can replace missing Wing commanders and so on) exmp: The Army Commander writes to the Wing Commander that I Corps commander (If there is a real person if not be moves that ME without written orders) that his Corps is to Attack the enemy to his front, all of I Corps will be attacking to their front. The Corps commander can without writing to his Div commanders that they are to Attack. Exam: Prussian Army Commander to III Corps Commander: you are to withdraw to Ligny. III Corps commander to Artillery unit blow all bridges south of your position before leaving (If there is a real person if not be moves that ME without written orders). Army commander can call for new officers to join the battle from the Club placing them under the Wing commanders if one of the wing commanders leave the game these new commanders will tack over as new wing commanders the officer who left will be considered wounded in action an will get the legion of honor medal Chevalier class (approved first by the Army commander). Wing commanders will know that they are active when they receive the file from their Army commander can not move till they get the file then they will move to their nearest Corps commander to move their ME.
1. Cavalry can not at no times charge into towns or cities or villages.
(a).cannot hold ground (blocking streets or Roads)
(b). Cavalry can move in Div or Brigade but can not attack in Div or Brig or regiment
. Cavalry can not fight in woods but can finish a charge in the woods and towns and cities.
©. Cavalry can stake up in Div or Brig or Reg in a hex to charge but all charges are done in Sq.
(d) March Order: No unit stacks on the road march, Cavalry Regiment may move along ways only by Squadrons, and by Sqns and Divisions (2Sqns) elsewhere;
3. Sk Skirmishers can not be no more then 3hexs from parent unit in battle can be in woods and villages plus
(a) Special rule Prussian and Austrian light’s who come on the map with out parents are considered ME same as a Batt may move as other ME.
(b) Sk can not attack Art but may fire on them
© Only SK can fight in woods no form Infantry can fight in woods
(d). 4) No more than 300m (3 hexes) between a Skirmish chain and the parent Brigade in the open fields;
4. Artillery cannot fire over friendly unites can not stack more then one unit per hex (only if the computer does in counter fire)
(a) No unit can set in the same hex as a Art unit
5. Infantry, most be in the same ME they cannot interpretative another ME most be from the same regiment you can not stack different Brigade together.
(a).Infantry attack with fire on ANY Cavalry only from the maximal range first, if the Cavalry persist and do not leave position then Infantry may attack from the minimal range;
(b) Disordered unit may attack/advance only with a leader;
© Conquered and occupied Objective Points in towns and villages must have some garrisons (a troop/company of infantry or troop/squadron of cavalry, or a wagon-train);. Infantry may not shot across their skirmishers who are in front of the infantry;
(d). If any disordered/routed/isolated troops without a leader find themselves AFTER A MELEE behind the enemy's front line, they must to capitulate and draw themselves into a location indicated by an opponent;
(e) Once a unit (except Guards) has lost 50% of their strength, it can no longer engage in offensive actions.
(f). A ME can move no faster then the slowest unit in that ME
(g) Infantry ME can move up an thou sk and Artillery unit to fire and charge if they are the parent unit
6, A ME is a moving element any unit in a Corps
If you can agree to these simple rules join now The French Armee; first come first serve as wing commanders no matter their club rank! The game will be HP Hypothetical battle #4 Note: subject to Allied command approval


General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  Richard [ Tue Feb 17, 2009 9:31 am ]
Post subject: 

I'd suggest an umpired game, with three umpires - French, Anglo-Allied and Prussian. The umpires would conduct all movement/firing/melees in accordance with player orders and would also convey messages between the various players on each side, with the necessary delays.

Rather than actually seeing the battlefield, the players would receive screenshots of the troops under their immediate control (and any other friendly or enemy forces in LOS).

The players would be represented by individual leader icons and, as far as possible, the umpires would attempt to restrict what the players see in the screenshots to what their leader icon would be able to see.

I'd recommend that additional leader icons be added to the end of the OOBs so that <i>couriers</i> can be created. The players will dispatch these couriers with messages and the umpire will then move them about the map, keeping a record of which message each courier is delivering and to whom. This will mean that if the courier is captured he won't be able to deliver his message and the enemy may discover useful information!

Ideally, for the multiplayer game there should be the following:

French umpire
Anglo-Allied umpire
Prussian umpire

French C-in-C plus 6+ French corps commanders
Anglo-Allied C-in-C plus 3 corps commanders
Prussian C-in-C plus 4 corps commanders

Thus a total of 16 or more participants. However, only the three umpires would actually need to "play" the game - moving troops, firing, etc, and sending screenshots and messages to the others.

All the corps commanders would need to do is send messages to each other (via their umpire) and give orders to the troops under their command.


Lt.Col. Rich White
4th Cavalry Brigade
Cavalry Corps
Anglo-Allied Army

Author:  Bill Peters [ Tue Feb 17, 2009 9:58 am ]
Post subject: 

[:D][:D][:p][8D]

Yes, and you guys really expect this game to actually FINISH?[;)][:D][:D]

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

Author:  clifton seeney [ Tue Feb 17, 2009 12:01 pm ]
Post subject: 

Monsieur Bill you should be helping us to finish how would you get this game to finish you sound like the GOP.

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  clifton seeney [ Tue Feb 17, 2009 12:27 pm ]
Post subject: 

What could be more sample then to write your Army commander in this game to move or attack my unit or corps from hex 292,65 to 284.62 how long would it tack someone to do that.Or defend hex # 292,65?

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  Jim Pfleck [ Tue Feb 17, 2009 3:24 pm ]
Post subject: 

Bill,
Cliff is retired! What else is he going to do! ;)

Feldmarschall Jim 'Prinz' Pfluecke
Commander, Austrian Cavalry Reserve
3 Graf O'Reilly Chevauxleger Rgt
Hahn Grenadier Bn

Author:  clifton seeney [ Tue Feb 17, 2009 4:47 pm ]
Post subject: 

Oui and living on the beach !perfect game for old folks like me wish I could get more oldfolks to play this its better then those other games they play ju know Dr's and ect!This time last year couldn't walk but hanging in there now the big C almost got me.

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

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