Napoleonic Wargame Club (NWC)
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Jena 15 Minute Turn Scenario - No Prussians ?
https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=10297
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Author:  Tomate_Frit [ Sun Apr 05, 2009 3:06 am ]
Post subject:  Jena 15 Minute Turn Scenario - No Prussians ?

What ? No one to lead the Papist hordes against Napoleon !!??

Anyone up for one of the 15 minute 300+ Turn games ? Good file turn around; 3-4 per week.

Any of the variants with Weimar and/or additional Prussians is fine.

Prefer the Embedded MOE III rules without NME, am flexible of course.

Regards,


Maréchal John Mitchell
Grande Duc de Rivoli et Comte de Bordeaux
Commandant Division Infanterie; La Veille Garde
105e Regiment d' Infantrie Ligne,
2e Brigade, 1er Division Infanterie,
I Corp, AdN

Author:  clifton seeney [ Tue Apr 07, 2009 12:44 pm ]
Post subject: 

Mon General my request has been in the opp finder for a year bon chance to find any one to play that long draw out game! Glade to see it not just moi[:D]

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  Tomate_Frit [ Tue Apr 07, 2009 12:51 pm ]
Post subject: 

Perhaps a Maneuvre then Monsieur ?


Maréchal John Mitchell
Grande Duc de Rivoli et Comte de Bordeaux
Commandant Division Infanterie; La Veille Garde
105e Regiment d' Infantrie Ligne,
2e Brigade, 1er Division Infanterie,
I Corp, AdN

Author:  clifton seeney [ Tue Apr 07, 2009 1:06 pm ]
Post subject: 

Mon ami thats find with me i will tack ma mon ami place Monsieur Scott since there are no Prussie to play !

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  clifton seeney [ Tue Apr 07, 2009 1:17 pm ]
Post subject: 

Mon Marechal can ju play these rules I need to learn because the Russi play themplus can you send me the old Jena 15mi I have the ne wone 10min ? Compromise rules ; Monsieur I have compromised with the rules you sent an I feel that this would be a little to both of our understanding.

M – MELEE

M.1 If the “no melee elimination optional ruleâ€

Author:  Tomate_Frit [ Tue Apr 07, 2009 1:47 pm ]
Post subject: 

Too complicated for me my friend.

I don't do many of those things in games anyway, but to try and follow all that to the letter will make life difficult.

M1, M2, S1-S5, All the misc. no problems, but the rest is too many rules for me.




Maréchal John Mitchell
Grande Duc de Rivoli et Comte de Bordeaux
Commandant Division Infanterie; La Veille Garde
105e Regiment d' Infantrie Ligne,
2e Brigade, 1er Division Infanterie,
I Corp, AdN

Author:  clifton seeney [ Tue Apr 07, 2009 3:26 pm ]
Post subject: 

Mon ami this is simple compared to Empire rules in table top! I guess the Russi prince is right!I have a hard time following him also but if we error we play moves over!

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  clifton seeney [ Tue Apr 07, 2009 3:26 pm ]
Post subject: 

Mon ami this is simple compared to Empire rules in table top! I guess the Russi prince is right!I have a hard time following him also but if we error we play moves over!

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  clifton seeney [ Tue Apr 07, 2009 3:26 pm ]
Post subject: 

Mon ami this is simple compared to Empire rules in table top! I guess the Russi prince is right!I have a hard time following him also but if we error we play moves over!

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  Ed Blackburn [ Wed Apr 08, 2009 9:04 am ]
Post subject: 

I'll oblige you Marechal. I like to play MOE III with embedded melee and NME on. I see you like NME off so we can discuss. My HQ is at:

blackburned@bellsouth.net

Rgds,



Major General Ed Blackburn
Commanding Second Div, II Corps, AAA
3rd Bn / 1st Regiment of Foot Guards
Image

Author:  clifton seeney [ Wed Apr 08, 2009 11:50 am ]
Post subject: 

Mon General if you want the full 360 points tack on the Anglish! Mesi!

General de Brig Kliff Marbot
II Corps Art Res Division .Commander
Marechal de Camp AN

Author:  Colin Knox [ Wed Apr 08, 2009 2:27 pm ]
Post subject: 

Sorry Cliff can't resist commenting [:D].
Playing under that many rules would be about as much fun as a litigation. [:)][:p][:0]

General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

Image

Author:  Michael Ellwood [ Wed Apr 08, 2009 4:16 pm ]
Post subject: 

Bonjour Clif,

You recieve a lot of comments for your views at times but I think there can be confusion often with the written word. Reading through your rules they have a similiar ring to them that myself and Anthony Barlow came up with for the old Talonsoft Waterloo game.

One question though what does the ME mean? E.g <font color="orange">"(a) Special rule Prussian and Austrian light’s and any French Leger (once broken down from parent units are considered ME same as a Batt may move as other ME."</font id="orange">

Our rules were an attempt to get units and formations moving and acting in a more historically acurate and realistic manner. I must say it did feel a lot better and worked well. Suddenly you had to form firing lines and hills and covered terrain took on a whole new aspect when restricting fire overhead and through friendly troops. Cavalry became more effective as they weren't "shot the **** out of" by skm coys. The overrun ability has removed a lot of that though [:)].

I like the idea of keeping formed troops out of woods. However I would let specific Light and Legere units in but not regular line units other wise I think it is too restrictive and that was a key task for those types of units.

I would infact stop all cavalry from blocking road/track hexes through restricted terrain as infantry would simply flow around them and "shoot them to ****!"

The idea of restricting hex stacking with artillery batteries I like as well but due to the game mechanics I think you have to allow some inf/cav to stack with them purely to stop them being overrun too easily.

A way around that is similiar to your leader/disorder rules. Ours was that if a unit was charging an enemy unit frontally and the charging unit became disordered it could not charge home! if it was charging flank or rear it had to have an officer in the hex or a good order unit in the same hex or adjacent and charging in with it.

Anyway just thought I'd let you know that others do enjoy more realistic and historical games and arn't always put off by complex rules. If you discuss and work through them prior to the game it is rewarding and a totally different game tactically and time wise if your into that sort of experience.

If anyone on the Allied side had the inclination/desire to play such a histoically and mechanically realistic game I would be more than willing to discuss similiar rules for such.

Regards


Col Mike Ellwood
Konig Regt
1 Bde, 22 Div
VII Saxon Corps, ADR

Author:  Colin Knox [ Wed Apr 08, 2009 4:25 pm ]
Post subject: 

Good on you Mike. I agree about the historical idea being better I just don't agree all the rules are historical [:D].

The are things we used to do on the tabletop that were very historical problem was it took 3 months to play a game.

One of the reasons I like HPS is I don't have to do all the calculations etc, I guess all these house rules remind of that, but as you say to each his own.

I trust all is well with you. Did you see my post in Pierres about email replays?

Regards
Colin







General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

Image

Author:  Tomate_Frit [ Wed Apr 08, 2009 4:35 pm ]
Post subject: 

That is funny Mike, that was my first question to Cliff as well, what the heck is ME. Apparently, it means Moving Element.

Anyway after much discussion and re-writing so that an ol' dumbass could understand we are underway and hopefuly do not end up in the courthouse.

I took the approach that learning a new way to play can add enjoyment of the game, although the first time I send a turn that took me a half an hour to plot and Cliff sends it back saying my SK's ME is not withstanding the circomstances are entirely surplufuous to the situation at hand... I may just throw in the towel !

Maréchal John Mitchell
Grande Duc de Rivoli et Comte de Bordeaux
Commandant Division Infanterie; La Veille Garde
105e Regiment d' Infantrie Ligne,
2e Brigade, 1er Division Infanterie,
I Corp, AdN

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