Napoleonic Wargame Club (NWC) https://www.wargame.ch/board/nwc/ |
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Waterloo https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=10474 |
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Author: | MarcoRietveld [ Sun Sep 06, 2009 2:52 am ] |
Post subject: | Waterloo |
I can't quite understand why the objective is in the hex next to Chateau de Goumont instead of on the Chateau hex. Now the objective is much harder to defend for the allies as it is a clear hex(with high walls). Generaal-majoor Marco Rietveld 2e Divisie Commander I Corps Allied/Dutch Army ![]() |
Author: | D.S. Walter [ Sun Sep 06, 2009 3:57 am ] |
Post subject: | |
I don't have the game installed on my new computer yet ... but could it be the kitchen garden that was heavily fought over in the real battle? The chateau itself I believe was not actually fought for. <center> [url="http://home.arcor.de/dierk_walter/NWC/2nd_Dragoons.htm"] ![]() Maj. Gen. D.S. "Green Horse" Walter ~ 2nd Dragoons (Royal Scots Greys) ~ 2nd (Union) Brigade, Anglo-Allied Cavalry Corps ---------- ~ 3rd (Prince of Wales's) Dragoon Guards ~ [url="http://www.geocities.com/militaireacademie/"] ![]() </center> |
Author: | Bill Peters [ Sun Sep 06, 2009 8:43 am ] |
Post subject: | |
Open up the Scenario Editor, save the file as something different, and move it! That is what I would do. I agree with you that it should be in the hex that is hardest to take. Frankly Hougomont was a sideshow. The French never should have fought for it. In our miniature groups we often talked about how a village was a magnet, drawing troops to it and causing them to lose alot of men. Far more important actually was a position where artillery could control the field. The Granary at Essling, the Church at Aspern, these all became magnets for either side. And actually there were more important points on the battlefield. (meant to say ...) In our miniature games we would bypass villages as much as possible concentrating on defending the supporting troops. Then we might double back and take out the occupants. Colonel Bill Peters Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come) ![]() |
Author: | Colin Knox [ Sun Sep 06, 2009 6:31 pm ] |
Post subject: | |
Bill that's an interesting debate. Panzer tactics argue for the bypass yet sometimes I wonder in Napoeleonics if securing such positions allow you to bring your artillery forward into attacking positions. Such was the case with the La Haye Saint at Waterloo. Once it fell the French brought up a battery and started doing the damage on the British centre. I guess it's the more set piece nature of the period as artillery is not very mobile that encourages the battle for specific terrain features. Eg the Great Redoubt at Borodino or the ones you mentioned. An interesting debate could be has around this point. Salute! General de Brigade Knox Baron de l'Empire 2e Regiment Gardes d'Honneur (the regaled pheasants) La Jeune Garde ![]() CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord http://www.aspire.co.nz/colinknoxnwc.htm |
Author: | Michael Ellwood [ Mon Sep 07, 2009 8:33 am ] |
Post subject: | |
Actually this brings up an interesting topic on HPS choice of objective (VP) hexes. From a tactical point of view a lot are just a bit off. Whereas the actual piece of ground that was key is often adjacent or within a couple of hexes to the HPS VP. The strategic towns and bridges I have no issue with but often the tactical VP hex could do with some adjustment and yes Bill I think moving them in consultation with the opponant is the best way to deal with it as both know what is the hex they would defend for that position. The key to Toulon was not the English fleet or the port/town of Toulon! Unfortunately L'Emperor forgot that at Borodino [V] Col Mike Ellwood Konig Regt 1 Bde, 22 Div VII Saxon Corps, ADR |
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