Napoleonic Wargame Club (NWC)
https://www.wargame.ch/board/nwc/

Les Grognards
https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=10760
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Author:  HarryInk [ Wed Feb 03, 2010 2:04 am ]
Post subject:  Les Grognards

I have only a few hours fiddling with the terrain editor for Les Grogs. I'm yet to play my first battle, even, but the features are brilliant. I think it will be a great asset for NWC. Our armies are about to swell, I should think, with enthusiastic players and the veterans here will be equally thrilled as they experience the game. Just wonderful.

Podporuchik HarryInkski,
Lithuanian Uhlans
14th Brigade, IV Cav Corps,
2nd Army of the West

Author:  EaglesFly [ Sat Feb 06, 2010 1:36 am ]
Post subject: 

Still lots of problems with this game I think - more sizzle than steak - I was frustrated trying to get the demo to work and just ended deleting the file
They will have to impove the demo before I would consider buying . HPS remains superior product

Lieutentant Purcell
Armee du Rhin
VI Corps
19 Bavarian Division
2eme Brigade
4th Line Infantry Regiment- Sachsen- Hildburghausen

Death is nothing, but to live defeated and inglorious is to die daily.- Napoleon

Author:  SLudwig [ Sat Feb 06, 2010 8:28 am ]
Post subject: 

The first Demo was a mistake...the game is vastly better than that...I am waiting to try Demo II...which I hope they give out...it was given to those who pre-ordered and they said it was certainly much better....

<center>--------------------------------------------------------
Image
General der Infanterie Scott Kronprinz "Vorwärts" Ludwig von Preußen
(Old Windy) (Windbagfrankfurter) (The Mad Prussian) (Herr Windbagenführer)
Generalquartiermeister der Preußischen Armee
Kommandeur Garde-Grenadier-Korps
Königlich Preußische Armee am Niederrhein
Webmaster & Club Cabinet - Public Relations Officer
Vorwärts Meine Kinder, Vorwärts!!

[url="http://www.prussianarmy.com/"]Königliche Preußische Armee[/url]
[url="http://www.networkforgood.org"]Network for Good[/url]

[url="http://napoleonicwargaming.com"]Napoleonic Wargaming - INWC[/url]</center>

Author:  HarryInk [ Sun Feb 07, 2010 2:10 am ]
Post subject: 

By the time v.2 is out along with demo II, after all the 'grenadiers' input, I think you'll find a great game that you won't delete. Yes indeed, demo 1 was a taste but it was a dog and you were quite right to put it out of your/its misery.

Podporuchik HarryInkski,
Lithuanian Uhlans
14th Brigade, IV Cav Corps,
2nd Army of the West

Author:  Theron Lambert [ Mon Feb 08, 2010 11:45 am ]
Post subject: 

Harry,

Did they fix the tendency of cavalry to go on suicide missions as they did in Demo 1?

Regards,

Maréchal Theron Lambert
Grande Duc de Montereau et Duc d'Angers
Cavalerie du VI Corps
Armee du Rhin
Commandant Grenadiers a Pied "les Grognards"

Author:  HarryInk [ Mon Feb 08, 2010 10:09 pm ]
Post subject: 

Well, a little. ;) In the full game you can adjust the doctrine and try and rein in your cowboys. However, I remind you that cavalry were historically a little silly once they had their blood up. If they were English cavalry you wouldn't expect anything less!! Still, the demo v.1 I think had them on max aggro, eh!

To be honest, I haven't yet had enough experience to tell you. I've got PBEMs going of Friedland and Eylau at the moment. I'll let you know what I find out as they get fully going.

Podporuchik HarryInkski,
Lithuanian Uhlans
14th Brigade, IV Cav Corps,
2nd Army of the West

Author:  Hakan Hen [ Fri Feb 26, 2010 12:27 pm ]
Post subject: 

Patch01a ... delay. But when it is out tomorrow probably, <i>pbem</i> red screen error will be fixed. So pbem games may start after tomorrow i think.

Hakan Han

Author:  Hakan Hen [ Sat Feb 27, 2010 11:08 pm ]
Post subject: 

Histwar Les Grognards <i>Patch 01 A </i>

ftp://histwargames.com/HistWar-Patch01a_1-install.exe

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">Patch01a List of major chnages

Critical
-added testing to avoid freeze
-new control extremities of line defensive (possible freeze for end within building)
-new control "occupied areas" and sequence of games without leaving the game (possible crash)
-fix scale for maps 15 and 30 km (several issues fixed)
-new control PBEM mode with FoW activated
-new control visibility of ENY unit with FOW
-fix control arrival of reinforcements
-fix rout (bad trigger and misplaced rout)
-fix infantry fighting when rainy weather (bad operation, possible no loss)

Important
-new control for the game by Email
-new control for displaying real time strength, soldiers fall in the graphics engine
-fix greyed area deployment
-fix bad menu position
-new display for hidden units (FoW mode)
-adjusting support order to Unit (most active)
-adjusting control of CinC/Chief of Corps position
-time factor limited at 10/60 in MP mode
-adjusting speed camera : more flexibility with either the mouse or keyboard
-disable control of formation when regimental AI no active

Cosmetics
-size of the dead (map 15 and 30 km)
-fix control animation fire for infantrymen
-fix control animation infantrymen for standing-kneeling
-fix infantryman orientation during fighting
-fix glide of infantryman for low time scale (30/60,60/60)
-fix control enable/disable display of cannon
-fix snow-rain for map 15 and 30km
-fix animation for firing Square - Battalion in flankers
-fix position of cannons in 2D detail mode (F2²)

Known Issues
-Histwar : white screen on the first run
-attack against defensive line in open field
-order of corps and management of formation (sometimes, misintrepetation of parameters)
-animation charge of cavalry
-control of operation line (adjust the calculation for asymmetric OoB)
-adjusting control of sounds
-Must be checked: no reaction of both Corps or Units to orders

To complete
-information for scenarios
-control units after action (return to its corps)
-map editor and control map by Great Tactic AI
-feedback about the entities status

To improve
-GUI (graphic User Interface) (artworks, architecture)
-Physical engine for movement of 3D models
-Great Tactic AI
-Graphical render (ground, fog and smoke ...)<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">




















Hakan Han

Author:  Bill Peters [ Mon Mar 01, 2010 3:32 am ]
Post subject: 

Once a year has gone by on this game I will check back in. Looks to me like its still in the developmental stage and customers are going to be paying for more development time guys.

Frankly when you put out a game it needs to be further along than this.

Yup, John Tiller has to make minor tweaks to his games now and then but they work right out of the box. You don't get a crashing program for the most part.

I will just watch the club activity on the game (meaning completed games) and once I know that its become a mature product I will lay down my dollars on it.

If I miss out on alot of good gaming so be it. I have plenty to keep me busy at present anyway. And many games to still get used to that I bought last year.

I just dont think that a developer/programmer should put out a product that has this many corrections that needed to be done. Alot of hype went into this game, it didn't get released as advertised and is still very buggy.

Once I see that 30-50 games have been finished and by at least 20 different members I will become interested. 1-10 members (fanatics) wont capture my dollar at this point.

Colonel Bill Peters, 17th Dragoons, III Corps, French Army
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt, Austerlitz and ... more to come)
Swiss-Swedish Army CinC, Musket and Cannon Game Club - Come over and see what we are all about!
Image

Author:  HarryInk [ Mon Mar 01, 2010 11:28 pm ]
Post subject: 

Ah good on you, Bill. There was some discussion on the histwar forum about the timing of releases and patches and wotnot viz a viz Napoleon TW. It all had a sense of rush about it.

I suggested that those likely to play LG will come when they're ready (or, perhaps, when they think the game is ready) and won't feel the urgency others might. Like you say, a little water will have flowed under the bridge but what the hey! You'll enjoy it whenever you get there and not have to struggle with the rough edges that the vanguard stumbled over. Nice to have my guess supported. ;)

Very sensible from your part, too.

That said, enjoy the demo II when it comes out. Very pretty work.

Podporuchik HarryInkski,
Lithuanian Uhlans
14th Brigade, IV Cav Corps,
2nd Army of the West

Author:  HarryInk [ Tue Mar 02, 2010 10:50 pm ]
Post subject: 

By the way, here's a fabulous guide to using LG, showcasing its features:

http://www.youtube.com/watch?v=sc42e_WasIc

Podporuchik HarryInkski,
Lithuanian Uhlans
14th Brigade, IV Cav Corps,
2nd Army of the West

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