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Histwar Les Grognards Patch02a https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=11004 |
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Author: | Hakan Hen [ Wed Jul 14, 2010 8:48 am ] |
Post subject: | Histwar Les Grognards Patch02a |
Histwar Les Grognards Patch02a forum: http://www.histwar.org/forum/index.php/ ... 0.html#new file: http://www.histwar.com/screenshots/patc ... nstall.exe Lieutenant Hakan Han, 21ème Regiment de Chasseurs a Cheval, 2ème Brigade, Light Cavalry Division, V Corps, La Grande Armée |
Author: | Rustem Riza [ Wed Jul 14, 2010 5:37 pm ] |
Post subject: | |
patch02a - List of Changes: New Development Tool and Library Implementation of Visual Studio 2010 Replacing DirectPlay by Raknet Fixed Bad initialization of parameters (detection with the new version of Visual Studio) Table analysis -Figure of units being take prisoner -Error in calculating percentages CEH Management Fog of War (visibility of units) Fixed cursor placement of an unit issuing a dispatch (2D)) Order Management -Loss in case of temporary refusal -Issues in MP, PBEM -In some cases, orders were lost forever Fixed major bug (the two zones defined by the presence of river could be wrong) Option marker : units with marker in 3D View masked Delete bad sound on switching 2D <> 3D No Polish flag display on the panel "Entity" Fixed major bug: trajectories in construction Fixed major bug: Managing cannons in Artillery (possible CTD if the presence of Redoubt) Order of Battle Editor -accuracy CEH -Number of guns (to decrease, possible under certain conditions) New Reinforcement Management Geographical placement of reinforcements a) if you want to move reinforcements to a given position a1) during the creation of the unit, do not indicate the time of reinforcement a2) in the game, place the units at the good place on the map (position for coming in) a3) save these positions following the normal procedure a4) back in the OoB editor to indicate the arrival time of Units Notes: orders given during phase a2 are not saved b) if vou want HW places the units on the lines of operations b1) indicate the time of occurrence during the creation of the unit b2) reinforcements units are not displayed in the game Improvement Great Tactical AI Option for not changing the composition of the corps (player vs. AI) Display of dispatc (saddle-bag) in 2D New method for Calculation of Lines Operation owners Compass display (2D) Hidden by (CTRL (Tab)) Book of Operations (F7) : modification of Initiative, Aggressiveness levels -only unit - all units in a Corps Ability to continue a game after 50% of losses Names of screenshots formed from the name of the saved file (to avoid crushing the previous shots) New control of orientation of the camera for mode Subjective (F5) and Locked (F6) Display units Side Blue/Red in 2D View (press Shift) Network game New management Improvement of robustness in the game IP address saved during a session Displaying Statistics (cursor icon "connection") Cosmetic Increasing the density of trees (CTRL (T) changes the density Online) PBEM : Picture showing the 8 states of the game New unified presentation of the states for Corps-Units per colored "led" New graphical OTAN picture <center> Sekondlieutenant Rustem Riza The Prussian Army I. Armee-Korps 1. Infanterie-Brigade 1. Westfälisches Landwehr-Regiment ![]() ![]() ![]() </center> |
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