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Modelling effects of battlefield debris https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=11436 |
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Author: | John Corbin [ Sun Jun 12, 2011 5:49 am ] |
Post subject: | Modelling effects of battlefield debris |
So you are on some field of battle. loats of dead horse, men and abandoned wagosn etc. Should all this debris not affect movement somehow? possibly not the entire field would be affected but some portion would surley cause slower movements. Just thinking out loud |
Author: | MCJones1810 [ Sun Jun 12, 2011 9:00 am ] |
Post subject: | Re: Modelling effects of battlefield debris |
Dead horses! Dead horses!! Oh, that one really does hurt!!! ![]() ![]() ![]() I would propose that the carcasses of my slain steeds forms an inpenetrable line to your present line of advance and that you now must simply find another way round. ![]() Seriously though, it is a reasonable and practical question. Oh, my poor little dead horseys! |
Author: | nelmsm [ Sun Jun 12, 2011 11:11 am ] |
Post subject: | Re: Modelling effects of battlefield debris |
If they modeled dead horses the French forces would come to a halt and prepare some nasty dish from them with lots of garlic, truffles, and snails or something. Leave them out to give the French a fighting chance! |
Author: | Bill Peters [ Sun Jun 12, 2011 11:37 am ] |
Post subject: | Re: Modelling effects of battlefield debris |
Actually that is why you see Fixed Wagons in the Auerstadt scenarios. Portrays the logjam that occurred in the town that day. A better way to do is to increase the MP rate for moving through villages. Or across bridges. |
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