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Campaign Waterloo - 10 Min. Moves https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=11511 |
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Author: | Bill Peters [ Sun Jul 31, 2011 12:11 am ] |
Post subject: | Campaign Waterloo - 10 Min. Moves |
This is a poll: should I spend some time converting some of the Waterloo scenarios over to 10 min. move format. Cavalry would be in squadrons or as regiments based on your vote. I will be doing the Historical battle scenario as a 10 min. turn format for sure. Just want to see if there is interest for more of them. |
Author: | Antony Barlow [ Sun Jul 31, 2011 11:39 am ] |
Post subject: | Re: Campaign Waterloo - 10 Min. Moves |
I'd be interested in it, but I'd also be interested in seeing the game patched so that units can recover from disorder in towns, woods, etc. |
Author: | Bill Peters [ Sat Aug 06, 2011 10:25 am ] |
Post subject: | Re: Campaign Waterloo - 10 Min. Moves |
Good news I hope on that front Antony. Waterloo game has not been updated in some time. Rich very busy. An engine update would be nice for it at least but I think that that would mean a few things would need to be changed in the PDT files. Not sure. I want to update all of my games in the series with the release of our next title ... Campaign Cornwall. It's about the battle of the British vs. coastal wreckers. We are using individual man units for the first time. ![]() You will be able to turn lights on and off to signal the boats to come in. Coaches will have lights on them as well. New sound effects for horses neighing and so on. |
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