Napoleonic Wargame Club (NWC) https://www.wargame.ch/board/nwc/ |
|
New Mod for Campaign Austerlitz https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=12620 |
Page 1 of 1 |
Author: | Philippe Divine [ Fri Oct 12, 2012 6:20 pm ] |
Post subject: | New Mod for Campaign Austerlitz |
After waiting in vain for Volcano Man to produce an image mod for Austerlitz, I finally decided to bite the bullet and produce my own (which I fully intend to revise if this spurs him on to pull out his magic scanner). So here is version 1.0 of my mod for Campaign Austerlitz. Like my other Napoleonic mods it includes retouched Ezjax 3D terrain and units, the Ezjax no blood option as alternate textures, and a different arrangement for representing altitude levels (he used alternating bands of light and dark terrain which makes it unnecessary to toggle on the brown contour lines, my version of Ezjax follows the original convention of making lower terrain darker). The 2D terrain is the same as in my other Napoleonic mods and is derived from my Panzer Campaign mods. This mod also includes the lighter colored paths that will show up in middle altitude terrain. As mentioned earlier, neither Volcano Man nor Ezjax ever produced unit images so I was forced to come up with my own. The Saxons, Italians, and some of the French were borrowed from earlier Volcano Man mods. The Russians, Prussians, the rest of the French, along with the Hesse Darmstadt, Waldeck, and Nassau French allies were produced by scouring the web and/or constructing images. Some of the images that I used were not as clear or as varied as I would have liked, and will eventually get touched up or replaced in later versions. One of the things that really drove me to finish this mod was the realization that, in the plain vanilla un-modded version, it's really hard to tell that the Austrian units at Austerlitz aren't in fact Russian. To figure that out you would have to know the Allied order of battle by heart, acquire major eyestrain (while ignoring the Russian flags plastered all over everything), or both. Because my mods use a large national or unit flag as part of the unit image, the nationalities of the different units are always readily apparent. This mod includes full graphics support for Napoleon's hypothetical invasion of the British Isles. Here are a few screenshots that show what the mod looks like: ![]() ![]() ![]() ![]() The mod can be downloaded by clicking on this link: https://www.box.com/s/lece00srft3e392k9ai2 This mod only changes the graphics files of Campaign Austerlitz. It does not change any of the scenario, game files, pdf's, or what have you. So you can install it in the middle of a game without disruption. You should apply the latest official game patch before adding the mod. You should also reinstall the mod every time you apply a new patch, because the patch and the mod will overwrite each others' graphics. You should also seriously consider backing up your game first before using the mod, because if there's anything in there that you like looking at, it's probably going to get overwritten. And be sure to read the README file included with the mod files. It not only tells you how to install the mod (intuitively obvious), but it also tells you how to install and use the desktop icon included with the mod (not so obvious). |
Author: | Gary Whalen [ Fri Oct 12, 2012 7:15 pm ] |
Post subject: | Re: New Mod for Campaign Austerlitz |
Phillipe, I Love all your mods!! Thanks for all the hard work and beauty you bring to this series!!! ![]() ![]() |
Author: | Philippe Divine [ Mon Jan 27, 2014 7:14 am ] |
Post subject: | Re: New Mod for Campaign Austerlitz |
The Campaign Austerlitz mod has been updated to version 2.0. It now includes the terrain features that have been used in my Waterloo, Leipzig, 1814, and Bautzen mods. The mod can be downloaded by following this link: viewtopic.php?f=5&t=13017 |
Page 1 of 1 | All times are UTC - 5 hours |
Powered by phpBB® Forum Software © phpBB Group https://www.phpbb.com/ |