Napoleonic Wargame Club (NWC) https://www.wargame.ch/board/nwc/ |
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New Mod for Campaign 1814 https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=12802 |
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Author: | Philippe Divine [ Thu Dec 06, 2012 3:15 pm ] |
Post subject: | New Mod for Campaign 1814 |
I've just given the 1814 mod a major overhaul and gathered it together all in one place. Besides getting all the different pieces of the mod under one roof, I've repainted the 3D trees to look like leafless trees in the French winter. I've also redrawn and repainted the 3D unit bases (they now have the same color as the background of the unitbox) and repaired and repositioned the units so that they usually look like they're centered on the bases. This includes some corrections to the 3D zoomed out bases that have been retro-fitted onto Campaign Leipzig. I've also done some work on the sound. I didn't like hearing someone yelling "God save the King" in the background of battles that were being fought between non-English speakers, so I edited out about four seconds of background sound. I've also never been a fan of the music selections, so I replaced the victory music with some period music selections. There's even an alternate for the draw music: if you don't like Beethoven there's an alternate clip of a French military bank giving the signal to pack it in for the night. Like my other Napoleonic mods, I've included horses, cannons, and wagons so you won't be able to mistake a couple of teamsters for a battalion of infantry. The cannon images have been painted with gun carriages and metal fittings in the appropriate national colors. Here are a few screenshots: ![]() ![]() ![]() ![]() ![]() The 1814 mod version 2.0 can be downloaded from here: https://www.box.com/s/fw7g6fs552u88jzbe2o8 And I'd like to extend a huge thank you to The Big Red One from Task Force Echo Four for providing a platform for my mods. |
Author: | Ernie Sands [ Thu Dec 06, 2012 5:12 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
Excellent! Very nice that the READ ME is included. |
Author: | Raymond Bursch [ Sat Dec 08, 2012 2:06 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
I have just installed the mod. It is very very good! thank you very much. Just one little thing where I could not follow was the music of Beethoven (sound). I only have background sound but no background music as in the former games. I would very much appreciate if you could show me the path to the music. thank you. You get all my credits and a whole of a whiskey bottle of my favourite brand Islay. Just a small tip. Need not necessarily drink the whiskey in one gulp ![]() |
Author: | Philippe Divine [ Sat Dec 08, 2012 4:02 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
Campaign Leipzig and Campaign 1814 use background sounds rather than background music. So yes, I did modify the background sounds in both these games, but only to the extent of editing out someone yelling "God save the King" in the midst of a battle between non-anglophones. That is why there is only one wav file in the mod's Background folder. Victory music doesn't show up in the Background folder in any of the games (not just these two). You'll find four wav files in the Media folder: French and Allied victory music, and two different pieces of music for draws (only one of which will play because the other one has an _alt exension in the title after the word draw. You'll only hear these pieces at the end of a game, and for PBEM matches that can sometimes take a while. I don't think I actually included instructions on how to switch back and forth between the two pieces of draw music in the README file, so if of you are wondering, here goes: Locate the Media folder inside the Campaign 1814 folder. Inside the Media folder there are two files named 'draw' and 'draw_alt'. Only the file named 'draw' will play in game. To get the 'draw-alt' file to play in game you have to rename the file named 'draw' to something easy to change (e.g. 'draw='), and then rename the file named 'draw_alt' to 'draw'. If you don't do it in that order, by the way, your computer will start scolding you with pop-up messages for attempting to perform a confusing action (giving two different files in one folder the same name). I do not currently have plans for making an extensive music mod for Leipzig and 1814. I'm still not sure how much bandwidth I'm burning up just getting the series out, so for the time being the treatment that I gave to Campaign Jena will have to remain a bit of an anomaly. I will admit though, that I put together a pretty good music mod for Campaign Waterloo about five years ago, and when everything else is done, if I haven't annhilated The Big Red One's bandwidth allocation, I'll add music to Waterloo. And if that isn't too taxing, I'll think about what I can do for these two games. I should say, though, that I find the background sounds less distracting than the music, and it finesses the problem of not being able to find enough period music for the Russians and (especially) the Austrians. This is not an issue in Waterloo (no Russians or Austrians), but that late nineteenth century oompah music in the Archduke Charles games is totally and hopelessly wrong. The other issue is that the old Talonsoft had better programming for music than the HPS/JTS games: French music only played during the French turn, et cetera. I've said this before, but I'll mention it again. Always download my mods into a safe, separate place, and examine them carefully before you do anything with them. And above all, always read the README file and make a backup copy of your original before you copy and paste and start overwriting anything you won't want to lose. |
Author: | Raymond Bursch [ Sun Dec 09, 2012 12:02 am ] |
Post subject: | Re: New Mod for Campaign 1814 |
Again thank you vey much, also for the explanation on how to handle music. In fact I agree with you about that background sounds alone (without music). Now another question. Have you made a mod for the HPS Waterloo, Jena, etc. which can be downloaded, and if yes where can they be achieved? Of course with all your permission and credits to you. thank you Sir! |
Author: | Philippe Divine [ Sun Dec 09, 2012 9:32 am ] |
Post subject: | Re: New Mod for Campaign 1814 |
At this point I have modded all of the Napoleonic games that have been released (and one that hasn't), though the Wagram and Eckmuhl mods are out of date since the last patch. I'm currently revising the Wagram mod, and since most of the changes for Wagram will carry over to Eckmuhl, Eckmuhl will come out shortly after that. When I've finished with Eckmuhl the plan is that I will put together an post with links to all of the mods in one single place, and Marc will link it to the NWC downloads section. I think I've posted about each of the mods individually in this forum already, but there are so many posts here those threads are often hard to find. The best place to go to find threads with links and pictures of my mods is probably the Wargamer forum. If you look at the threads there you'll get a bit of a sense of the evolution of my mods because you'll usually see screenshots of earlier as well as more recent versions. Here are a few links to threads about mods that are pretty much complete at this point: The Waterloo mod thread: http://www.wargamer.com/forums/posts.asp?t=583764 The Jena mod thread: http://www.wargamer.com/forums/posts.asp?t=584765 The Austerlitz mod thread: http://www.wargamer.com/forums/posts.asp?t=584902 The Napoleon's Russian Campaign mod thread: http://www.wargamer.com/forums/posts.asp?t=583850 The Leipzig mod thread: http://www.wargamer.com/forums/posts.asp?t=582191 I haven't mentioned Wagram or Eckmuhl because I'm in the middle of revising them. The links for downloading these mods can usually be found just after the last set of screenshots in each post. |
Author: | SLudwig [ Sun Dec 09, 2012 10:07 am ] |
Post subject: | Re: New Mod for Campaign 1814 |
Splendid as usual... ![]() |
Author: | Ed Blackburn [ Sun Dec 09, 2012 12:39 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
Thank you so much Philippe. I love your work. ![]() |
Author: | nelmsm [ Sun Dec 09, 2012 4:32 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
Is it possible to just install the 3D views and leave the 2D as is? |
Author: | Philippe Divine [ Tue Feb 05, 2013 5:54 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
My Campaign 1814 mod has just been updated to version 2.1. The update was provoked by the Campaign Bautzen mod, which turned up some missing unit images as well as missing 3D images. The other main feature of this update is an overhaul of the leader images who are now much more colorful and nestled inside of portrait ovals. Here are a few screenshots of the current state of the mod: ![]() ![]() ![]() ![]() Version 2.1 of the 1814 mod can be downloaded from here: https://www.box.com/s/fw7g6fs552u88jzbe2o8 |
Author: | SLudwig [ Wed Feb 06, 2013 6:32 am ] |
Post subject: | Re: New Mod for Campaign 1814 |
Very nice work as usual Philippe! ![]() |
Author: | Philippe Divine [ Tue Feb 12, 2013 3:18 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
The Campaign 1814 mod has been updated to version 2.2. The update was needed to correct problems with how infantry units in column rested on their bases. This isn't strictly part of the mod, but I've also included a small gallery of paintings of battles from the Campagne de France to give the mod a bit more context. The Campaign 1814 mod can be downloaded here: https://www.box.com/s/fw7g6fs552u88jzbe2o8 |
Author: | Ernie Sands [ Tue Feb 12, 2013 6:54 pm ] |
Post subject: | Re: New Mod for Campaign 1814 |
Nice additions. |
Author: | Philippe Divine [ Fri Jan 24, 2014 11:36 am ] |
Post subject: | Re: New Mod for Campaign 1814 |
The Campaign 1814 mod has been updated to version 3.0. The update incorporates many of the features from the latest version of my Leipzig mod. The mod is now harmonized with the latest official patch. The missing Italian unit from the official patch now appears in the infantry units and skirmishers .bmp files, the 2D trees are less dense, and there have been some adjustments to the marsh and snow graphics. The big changes to Leipzig had already been experimented with in the 1814 mod, so the change to the new look won't be as striking. I'm holding off on screenshots until more of the mods have been updated (and then I'll probably just make changes to the "Complete list of Links" thread. The Campaign 1814 mod can be downloaded here: viewtopic.php?f=5&t=13017 |
Author: | Philippe Divine [ Tue Jan 28, 2014 8:26 am ] |
Post subject: | Re: New Mod for Campaign 1814 |
The mod has been updated to 3.0a to correct a glitch in one of the unit zoom out files. It only effected one unit type, but it was a fairly common one (Italian regular line infantry). Please let me know whenever you see anything like this, because with so many units little mistakes are bound to creep in. At least this one was easy to fix. |
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