Napoleonic Wargame Club (NWC)
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JTS Update
https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=13277
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Author:  Aloysius Kling Sr [ Fri Jun 28, 2013 1:09 pm ]
Post subject:  JTS Update

Campaign Leipzig Update 1.04 Available as of today.

Author:  Tim Cavallin [ Fri Jun 28, 2013 1:56 pm ]
Post subject:  Re: JTS Update

If we update with this patch 1.04 Leipzig, would it adversely impact any currently going games?

I guess you have to make sure that both opponents make the upgrade, in order for existing games not to crash, right?

Thanks

Author:  MCJones1810 [ Fri Jun 28, 2013 5:15 pm ]
Post subject:  Re: JTS Update

I very much doubt that it will have any adverse effect on your existing games. You are correct in the assumption that both players need to be using the same version.

Does anyone know if the path movement was fixed?

Author:  Ernie Sands [ Fri Jun 28, 2013 8:51 pm ]
Post subject:  Re: JTS Update

There might be an update message about changes. :mrgreen:

Author:  MCJones1810 [ Fri Jun 28, 2013 9:26 pm ]
Post subject:  Re: JTS Update

The path movement has indeed been fixed! Way to go Bill Peters!! :mrgreen: :mrgreen: :mrgreen:

Author:  Stephanel [ Sat Jun 29, 2013 12:18 am ]
Post subject:  Re: JTS Update

Here are...

Changes for Campaign Leipzig V1.04
- Scenario updates.
- Added new Ship unit type.

Changes for Campaign Leipzig V1.03
- Change so that Dragoons only get a 10% attack bonus, not 25% as heavy cavalry.
- Fix for PBEM read error.

Changes for Campaign Leipzig V1.02 (Replaces temporary 1.01a update)
- Fix for Activation problem.

Changes for Campaign Leipzig V1.01
- Added reinforcement variable arrival hex feature.
- Removed the confusing Activate AI toolbar button.
- Multiple scenario and documentation fixes.

Changes for Campaign Leipzig V1.0
- Added command ranges for Army, Wing, and Corps commanders.
- Change so that Infantry can melee attack mounted Cavalry in Obstructed
terrain.
- Change so that three rank units that exceed the Extended Line
strength value in one hex have their fire value reduced.
- Change so that Pioneers can deploy entirely into Skirmishers.
- Added Withdrawal feature which results in units being withdrawn at
a specified time with a specified probability.
- Added an Emplaced artillery unit "E" in Order of Battle which cannot
limber but can change facing.
- Added No Bayonnets for certain unit types.
- Added separate bridge movement value for PDT files.
- Added option for Mouse Wheel Zoom.

Good work!

Author:  Jeff Mathes [ Sat Jun 29, 2013 6:38 am ]
Post subject:  Re: JTS Update

The stacking parameter for cavalry per hex appears to have been reduced to 500. Noticed this when moving stacks in the campaign game and squadrons were being left behind after selecting the stack and moving...

Author:  Jeff Mathes [ Sat Jun 29, 2013 9:19 am ]
Post subject:  Re: JTS Update

Bill Peters contacted me and noted that cavalry max stacking is 600 which corresponds with the Jena and Austerlitz titles, and will be the norm for the 1813-1814 titles and any future releases.

Author:  Zaraath [ Sun Jun 30, 2013 8:38 pm ]
Post subject:  Re: JTS Update

How can it be a John Tiller game if the MPs and stacking limits don't change with every release? :roll:

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