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Ideal MP Games https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=14274 |
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Author: | Christian Rizo [ Sat Apr 26, 2014 3:17 am ] |
Post subject: | Ideal MP Games |
Messieurs I take the liberty of opening a new topic to follow up this one "What are the advantages about the diffent cavelary?" where Clifton Seeney wrote: Quote: I wish there were more MPgames one reason most don't play is the poor back and forth . It takes me ![]() I would talk about a (good) idea: Could we find a system with a game master? Somebody neutral who passes on the communications between partners, so he would apply delay due to the distance and even apply the eventuality of an interception, by means of a random draw. Obviously, before the starting up of the game, the players could discuss together as much as they wish. The ideal thing would be that the fog of war applies so that one player can only see what his own troops can see. But is it possible? Maybe, there is just a couple of lines to be changed in the program. ![]() |
Author: | Ernie Sands [ Sat Apr 26, 2014 10:08 am ] |
Post subject: | Re: Ideal MP Games |
[quote="Christian Rizo"]Messieurs I take the liberty of opening a new topic to follow up this one "What are the advantages about the diffent cavelary?" where Clifton Seeney wrote: [quote] I wish there were more MPgames one reason most don't play is the poor back and forth . It takes me ![]() I would talk about a (good) idea: Could we find a system with a game master? Somebody neutral who passes on the communications between partners, so he would apply delay due to the distance and even apply the eventuality of an interception, by means of a random draw. Obviously, before the starting up of the game, the players could discuss together as much as they wish. The ideal thing would be that the fog of war applies so that one player can [u][b]only[/b][/u] see what his [u][b]own[/b][/u] troops [u][b]can[/b][/u] see. But is it possible? Maybe, there is just a couple of lines to be changed in the program. ![]() This has been done using a system called "Tessier" for Jean Tessier. Check here for some more info, from about 2008ish: search.php?keywords=Jean+Tessier&terms=all&author=&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search |
Author: | Todd Schmidgall [ Sat Apr 26, 2014 1:12 pm ] |
Post subject: | Re: Ideal MP Games |
Salute! That was a very interesting link you provided Ernie - thanks! ![]() I like the overall concept, but from what I could see in the related posts you provided, it seems fairly complicated (as far as the Game Master(s) having to provide separate battle maps with only specific forces per officer provided). However, I have been developing house rules based on the R&H rules system of Vladimir Repnin (along with Roy Purcell) that involve player actions limited to a Command & Control rule system, and a LoS rule system. The basic meaning of these is that officers distribute specific orders for their subordinate officers/formations, and as for LoS, this means that players agree to abide by the rule that no units may respond to actions/events that are occurring out of their LoS. All such intelligence must be brought to their attention as it were, by couriers. I have found this system to reflect a more realistic flavor of the historical epoch of battlefield awareness, minus the so-called god's eye view of the battle map, and telepathic unit communications. Regards, |
Author: | Richard Bradshaw [ Sat Apr 26, 2014 3:24 pm ] |
Post subject: | Re: Ideal MP Games |
That would be a tough one to abide by. From God's eyes to mine I see I am about to be flanked, yet I am not to react until a rider brings the news. I am easily demoralized as it is. Of course one must remember, God is on the allied side so only the French should require couriers. Then there is the slow play of an MP game. I only have experience with two but the turn around time has become very slow. One game started early March and I have done 3 moves. |
Author: | clifton seeney [ Sat Apr 26, 2014 7:00 pm ] |
Post subject: | Re: Ideal MP Games |
In table top a ME (moving element) could only move if ![]() ![]() |
Author: | Sir Muddy [ Sun Apr 27, 2014 2:47 pm ] |
Post subject: | Re: Ideal MP Games |
See the Tessier play system in NWC Newsletter --- beginning in Edition ![]() http://www.wargame.ch/wc/nwc/newsletter ... ml#Tessier |
Author: | pierred [ Tue Apr 29, 2014 2:58 pm ] |
Post subject: | Re: Ideal MP Games |
If anyone is going to setup an MP game, regardless of a Game Master or not, be prepared to require a quick turn around as the norm. Yes sometimes there are delays and that is OK. I think the rule of thumb is a maximum of 24 hours per person. A 3-3 should not take more that 6 days per turns, which is a lot. As Ernie mentioned an MP game requires less time to play since you only have portion of the forces to use. For an MP game regardless of numbers involved, or any other game, a 2 or 3 day turnaround is a must. I actually enjoyed a 5-5 MP game where turns were done within 2 to 3 days. Now that is commitment. Just require it when you want to set one up. I have had little problem with people joining and respecting the request of a quick turnaround. |
Author: | clifton seeney [ Tue Apr 29, 2014 3:28 pm ] |
Post subject: | Re: Ideal MP Games |
Will said the general makes sure his team moves well I have play a few Mpg with him and they are quick turn around. What we need more of is French Commanders with MPT as well as Allied Commanders. ![]() |
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