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How a correct graphic mod has to look like https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=16083 |
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Author: | Christian Hecht [ Wed Sep 26, 2018 2:54 pm ] |
Post subject: | How a correct graphic mod has to look like |
Here an example of the Austerlitz OOB from Campaign Austerlitz: Leader entry: L 6 6 0 Napoleon Infantry/Cavalry entries: U 755 8 G M 0 0 1/Gren. à Pied U 178 8 H S 13 1 1/Gren. à Chev. Foot/Horse artillery entries: U 6 5 B B 25 2 1/1 Regt Foot U 2 5 C F 26 3 4/5 Regt Horse Supply entry: S 300 32 Supply Wagon The yellow marked numbers are pointing to the unit box graphic and unit 3D icon. Changing these will only have local effect and can not be seen as cheating as even if just one sides uses them it will only change the graphics and not the results in game. What also can be changed without trouble is the unit name. Other modifications would change strength, quality, unit type, weapon and will by that effect the results in the game. That means unless the graphic mod wanted to achieve more than just graphical changes and is clearly stating this, it is altering the results in the game. This is cheating if only one sides uses such a "graphic mod" as all the changes will only take effect in that players part of the turn and by that he likely secured himself and undeserved advantage. |
Author: | Gary McClellan [ Wed Sep 26, 2018 3:10 pm ] |
Post subject: | Re: How a correct graphic mod has to look like |
For those interested, in the M&P (REN/SYW so far) engine, the .oob entries are rather more complex but the same thing applies Leader L 4 4 14 32 Graf Daun Infantry/Cavalry U 140 4 H S 189 14 0 0 24 11 0 CR33 5/Ansbach Artillery U 6 4 A A 177 18 0 0 15 20 0 12lbr Supply Austria S 300 397 12 2 Supply Wagon |
Author: | Bill Peters [ Wed Sep 26, 2018 4:39 pm ] |
Post subject: | Re: How a correct graphic mod has to look like |
Mod'sters are always welcome to change the Prussian morale values to 9 anytime they like! ![]() ![]() ![]() Ok ... I didn't say that.. I did NOT say THAT! ![]() ![]() |
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