Napoleonic Wargame Club (NWC) https://www.wargame.ch/board/nwc/ |
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The Emotional Roller-Coaster: A Battle of Morale https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=17234 |
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Author: | Ed Blackburn [ Sun Jul 16, 2023 5:20 pm ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Very enjoyable commentary. I can really relate. ![]() |
Author: | Sergio Porres [ Wed Jul 19, 2023 10:56 pm ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Well said! Hear, hear! The mental game is the most "realistic" aspect of these games (which can sometimes get a little whacky). The necessity in the face of uncertainty gives an inkling of how challenging it must have been to make military decisions. Any fantasies I might have to be a real commander evaporate when I see the casualty lists and think of the burden of being responsible for so many lives in real life. Games with multiple players further accentuate this and are very exciting. I just wrapped up a game of the Battle of 2nd Stockach from Republican Bayonets on the Rhine which captured this concept well. I was barely holding on and I could see masses of fresh enemy troops approaching, and the turns leading up to the game was a scramble to throw units into the fray to try keep the line intact and some light cavalry charges to try and stem the tide. But it didn't seem like enough and I awaited my doom. ![]() I sent my last turn to my foe and gritted my teeth and was surprised to receive a reply that they conceded because they didn't think they could go on. I was surprised since they outnumbered me everywhere, my troops were ragged, and his artillery had gotten into devastating positions. I suppose the cavalry charges had a greater effect on his morale than on his troops! ![]() In the games where I "await my doom" and things don't end as happily it can be tough to even watch the replay of my opponents actions. But, if a game is lost, I figure I might as well do what I can to be as effective as possible with what I have available and learn from the experience anyway. |
Author: | Alexey Tartyshev [ Thu Jul 20, 2023 9:56 am ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Sergio Porres wrote: I suppose the cavalry charges had a greater effect on his morale than on his troops! ![]() ![]() Sergio Porres wrote: it can be tough to even watch the replay of my opponents actions i know the feeling. you almost dont want to see that ![]() |
Author: | Jim Pfleck [ Fri Jul 28, 2023 3:09 pm ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Very well said! |
Author: | SLudwig [ Sat Jul 29, 2023 10:24 am ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
![]() Very true indeed and well said! I for one am always surprised when I win or a turn goes better than expected! ![]() Great follow up comments Sergio! |
Author: | Christian Hecht [ Thu Aug 10, 2023 8:41 am ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
I think Bill once said "It's a game of moral.", and the above postings make clear that this counts on screen and off screen, the later even more. |
Author: | Mike Davies [ Fri Aug 11, 2023 10:14 am ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
What a great post and great followup comments. There's a couple of thoughts that got stirred for me on this thread. First was, why play these games at all if its not to win, right? If we're honest everyone like to win a game and after all, we're playing simulated battles where success and failure is measured by victory and defeat. History does it across the ages, the resulting politics of the day were determined by victory and defeat. The game engine itself is designed to generate a definitive result winning either way or a draw. But, if all you want to do is win at a computer game there are countless to chose from which are easier to access and win (I deleted Candy Crush many moons ago, way too much time wasted). So while winning is a factor it must be for something more than just that. So what is the driving force behind joining a club like NWC to play WDS games? Is it the desire to play multiplayer games? Well again alternatives do exist. I've played a couple of online multiplayer games also in my time. And even though there were lots of other people online playing I definitely didn't feel any connection at all. So I think its that, connecting with people with similar interests and at least similar frame of mind. And that, for me at least can soften the blow of defeat, getting on with your opponent and sharing sentiment around the game helps, at least a little. Win or lose, either way, long may the NWC endure! |
Author: | Ernie Sands [ Fri Aug 11, 2023 5:04 pm ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Mike Davies wrote: What a great post and great followup comments. There's a couple of thoughts that got stirred for me on this thread. First was, why play these games at all if its not to win, right? If we're honest everyone like to win a game and after all, we're playing simulated battles where success and failure is measured by victory and defeat. History does it across the ages, the resulting politics of the day were determined by victory and defeat. The game engine itself is designed to generate a definitive result winning either way or a draw. But, if all you want to do is win at a computer game there are countless to chose from which are easier to access and win (I deleted Candy Crush many moons ago, way too much time wasted). So while winning is a factor it must be for something more than just that. So what is the driving force behind joining a club like NWC to play WDS games? Is it the desire to play multiplayer games? Well again alternatives do exist. I've played a couple of online multiplayer games also in my time. And even though there were lots of other people online playing I definitely didn't feel any connection at all. So I think its that, connecting with people with similar interests and at least similar frame of mind. And that, for me at least can soften the blow of defeat, getting on with your opponent and sharing sentiment around the game helps, at least a little. Win or lose, either way, long may the NWC endure! Insightful comments. |
Author: | Alexey Tartyshev [ Sat Aug 12, 2023 6:07 am ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Mike Davies wrote: So what is the driving force behind joining a club like NWC to play WDS games? Is it the desire to play multiplayer games? Well again alternatives do exist. I've played a couple of online multiplayer games also in my time. And even though there were lots of other people online playing I definitely didn't feel any connection at all. So I think its that, connecting with people with similar interests and at least similar frame of mind. And that, for me at least can soften the blow of defeat, getting on with your opponent and sharing sentiment around the game helps, at least a little. Win or lose, either way, long may the NWC endure! So true. Indeed, it’s a lot more than just online wargaming. Beyond the pixels and the strategies, it's the sense of community and, it’s a shared passions with a distinct group based on similar interest which is also a niche and makes it a lot more valuable when come across a person with a similar but rare interest |
Author: | Don Lazov [ Tue Dec 26, 2023 5:02 am ] |
Post subject: | Re: The Emotional Roller-Coaster: A Battle of Morale |
Way late to the party, but excellent post by Alexey. This brings me personally to why I play the WDS games, they (their engines for each series) remind me a lot of my old board wargaming days and with the companies, SPI, GDW, COA, and Marshal Enterprises specifically to the NB series. It also harkens to my tenure as an ASL player (1985-2014), and the tenants Alexey mentioned hold true (or were first brought to my attention) in board wargames. Why? Back in the 1970s (and I suppose even before with the early days of Avalon Hill in the early 1960s) and into the mid to late 1980s, the only way to really play wargames was either go to a local club (usually a hobby store, remember those? They used to sell plastic models, trains, woodend airplane kits, fantasy games and low and behold wargames). Back then there was no computers or PBEM, so we had to play face to face (there were a few systems by AH and the General to play by snail mail and the stock exchange to get die rolls). But the experience was to try to win, but when playing face to face with a great wargaming system (whatever it was) that was the true experience. I would have never been exposed to miniatures if this was not played at my local hobby game store. I have always been a board wargamer, but when I got introduced to miniatures it opened ope another aspect of wargaming. Anyway, my first love was always board wargames, and to me the WDS series of games (virtually all of them) take me back in a way to yesteryear to my board wargaming experience. Today with just email I have countless access to 'new' friends and have more wargaming experiences to enjoy (even when getting trashed, lol). |
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