Napoleonic Wargame Club (NWC) https://www.wargame.ch/board/nwc/ |
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Undisordering in obstructed terrain https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=8727 |
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Author: | D.S. Walter [ Sun Feb 11, 2007 3:16 am ] |
Post subject: | Undisordering in obstructed terrain |
I have always taken it for granted that in this series units would not undisorder in obstructed terrain. At least I can't say I have ever consciously seen it happen--until now. I was entirely perplexed when a low-quality Austrian battalion undisordered deep in a forest at Eckmuhl. Just to be sure I looked it up in the manual, and in fact there is no mention of such a restriction. So apparantely units do undisorder in a forest. But then why does it happen so rarely, compared to other series like the ACW games? Or is that just my perception too? <center> D.S. "Green Horse" Walter, Maréchal d'Empire Duc des Pyramides, Comte de Normandie Commandant la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3e Division Bavaroise[/url], L'Armée du Rhin Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin Commandant les Grenadiers à Pied de la Vieille Garde, "les Grognards" ![]() |
Author: | Francisco Palomo [ Sun Feb 11, 2007 4:07 am ] |
Post subject: | |
Dirk, The ability to undisorder in covered terrain is a feature added during the development of the Jena engine which has been applied retroactively in the last patch for the older games. NB: Infantry in line formation still cannot recover in covered terrain. The new feature only applies to formed infantry in column and skirmishers. Regards, Paco <i>Maréchal</i> M. Francisco Palomo <i>Prince d'Essling, Grande Duc d'Abrantes et Comte de Marseille Commandant - Division de Cavalerie de la Vieille Garde </i> ![]() |
Author: | D.S. Walter [ Sun Feb 11, 2007 5:05 am ] |
Post subject: | |
By gawd. Thank you, sir! Most enlightening, as always. <center> D.S. "Green Horse" Walter, Maréchal d'Empire Duc des Pyramides, Comte de Normandie Commandant la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3e Division Bavaroise[/url], L'Armée du Rhin Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin Commandant les Grenadiers à Pied de la Vieille Garde, "les Grognards" ![]() |
Author: | Ed Blackburn [ Sun Feb 11, 2007 6:30 am ] |
Post subject: | |
Dang Paco you are a vertitable encyclopedia![:D] Major General Ed Blackburn Commanding Second Div, II Corps, AAA 3rd Bn / 1st Regiment of Foot Guards ![]() |
Author: | Bill Peters [ Sun Feb 11, 2007 7:26 am ] |
Post subject: | |
I only choose the smartest playtesters for my team!! [:D] Hmm, well Paco was an exception! [:p] Ok, so he does have his moments! [:o)] Bill Peters HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come) [url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url] |
Author: | Dejan Zupancic [ Sun Feb 11, 2007 8:35 am ] |
Post subject: | |
Is the chance for regaining good order same in coverd terrain as it is in the open? GdD Dejan Zupancic, Comte de St. Pol Saxon Division de Cavalerie Armee du Rhin |
Author: | Francisco Palomo [ Sun Feb 11, 2007 9:53 am ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Dejan Zupancic</i> <br />Is the chance for regaining good order same in coverd terrain as it is in the open? <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> Dejan, As a non-programmer [B)] I do not know the details of the routine, but my experience has been that it is almost, but not quite, as good as recovering in clear terrain. The key factor is ensuring that the affected units are within the command radii of their leaders. Regards, Paco <i>Maréchal</i> M. Francisco Palomo <i>Prince d'Essling, Grande Duc d'Abrantes et Comte de Marseille Commandant - Division de Cavalerie de la Vieille Garde </i> ![]() |
Author: | Francisco Palomo [ Sun Feb 11, 2007 6:53 pm ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i> <br />I only choose the smartest playtesters for my team!! [:D] Hmm, well Paco was an exception! [:p] Ok, so he does have his moments! [:o)] <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> Bill, As my grandmother used to say, "The devil is wise, not because he is smart, but because he is old"[:D] Regards, Paco <i>Maréchal</i> M. Francisco Palomo <i>Prince d'Essling, Grande Duc d'Abrantes et Comte de Marseille Commandant - Division de Cavalerie de la Vieille Garde </i> ![]() |
Author: | Antony Barlow [ Mon Feb 12, 2007 4:30 am ] |
Post subject: | |
This is a welcome change as far as I'm concerned. However what was the reason for not extending this change to disordered units in line formation as well, given that the game allows units to change formation to line in covered terrain? So why not allow such units to reform in line when they become disordered (especially if you consider disruption a simulation of a shaken morale state as much as a physical disorganisation of a formation)? Units in line would still be penalised with disorder if they moved, which is correct. <center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url] ~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~ ~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~ ![]() |
Author: | pacowork [ Mon Feb 12, 2007 6:54 am ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Antony Barlow</i> ... what was the reason for not extending this change to disordered units in line formation as well, given that the game allows units to change formation to line in covered terrain? <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> Col. Barlow, This is a feature that was originally proposed during the playtesting for <b>Campaign Eckmuhl</b>, lo these many years ago[:(]. Although I could think of several reasons why it should not be extended to units in line formation, the short answer is that I have no idea why Mr. Tiller implemented it in the manner that he did. For my part, I'm just happy that he finally did it. [:D] Regards, Paco <i>Maréchal M. Francisco Palomo Prince d'Essling, Grande Duc d'Abrantes et Comte de Marseille Commandant - Division de Cavalerie de la Vieille Garde </i> AdC - <i>Ieré Corps de Armee</i> |
Author: | Bill Peters [ Mon Feb 12, 2007 7:43 am ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Antony Barlow</i> <br />This is a welcome change as far as I'm concerned. However what was the reason for not extending this change to disordered units in line formation as well, given that the game allows units to change formation to line in covered terrain? So why not allow such units to reform in line when they become disordered (especially if you consider disruption a simulation of a shaken morale state as much as a physical disorganisation of a formation)? Units in line would still be penalised with disorder if they moved, which is correct. <center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url] ~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~ ~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~ ![]() <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> Several sets of miniature rules I have played had differences on wooded terrain. Basically you had dense woods, those that were not maintained, and then you had those that were "kept" by the local folks. A woodlot for lack of a better term. When troops moved into the former they were put into a GENERAL order and basically there was NO formation. When they came out of the woods they would take one turn to reorder. They were vulnerable to charges and melees for that one turn. For the latter type of terrain the unit could remain in its own formation but at a reduced movement rate and possible disorder/loss of formation when it moved through such terrain. Since the HPS series only has ONE type of woods (with orchard SORT of covering the woodlots) they are considered as per the former type. That said since John DOES allow for different formations in the woods AND he is allowing for reorder of Columns this is BETTER than making the troops go into some formation which upon leaving the woods would leave them vulnerable for a turn to a charge. While this may not be the answer you want its how I rationalize the entire situation. Here is how I would like woods and towns to be handled: Woods (not orchard): This represents unmanicured forests. Still has undergrowth and is mainly for skirmishers to move through. Infantry that enters the woods is put in a General order. They fight at 1/2 strength. Skirmishers in woods fight at 1x strength against ANY unit including GENERAL order. Cavalry would NOT be allowed in forests. They would NOT rout into them either. Towns: Similar to Woods except that if you enter a Town via a road you remain in Column formation. You could change into General formation to utilize the cover OR Line formation if you wanted to use your firepower (but you dont get the cover bonus). Or you could remain in Column. Orchards: Utilizing the PDT Height line you can increase the height of this terrain to be say 15-20 meters. This would be similar to the woods terrain in height. Infantry in orchards could be in any formation they want but if they move their disorder. A note on disorder: I would prefer two units states: their Command status and their Formation status. Formation status would be changed when they cross over a wall, stream, woods, etc. to Disrupted. Command status would be disordered based on a failed command test (toss out the status called Detached which would be for Commanders only. Units that are Disordered would have 1/2 MPs but would still fight at normal rate. Formation status would be recovered based on morale (and I would prefer a training grade for each unit as well for this test). You would get one test each turn which you would invoke for the unit AFTER you crossed the terrain which caused you to be Disrupted. I would like to see three unit states as well: Shaken Blown (for lack of a better phrase) Routed Each would require a turn to recover from. Thus Disorder would ONLY have to do with the Command test. Light cavalry would be exempt from Disorder as they were used for Scouting. Skirmishers would need to remain within 6 hexes of their parent unit in order to remain undisordered. Add in the training grades: Levies Drilled Elite (for lack of a better phrase) Levies would add an additional +1 to their test to reorder from movement which causes them to Disrupt. Drilled would add nothing to their roll. Elite would deduct 1 from their roll. Anyway, we all differ probably on how we would like to see the entire issue handled but what we have is far better than what we had. Bill Peters HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come) [url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url] |
Author: | Antony Barlow [ Mon Feb 12, 2007 8:06 am ] |
Post subject: | |
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i> <br />Anyway, we all differ probably on how we would like to see the entire issue handled but what we have is far better than what we had.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">I agree with you there and I'm very grateful that improvements are still being made to this game engine and applied to the older games. <center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url] ~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~ ~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~ ![]() |
Author: | Michael Ellwood [ Mon Feb 12, 2007 1:25 pm ] |
Post subject: | |
Hi guys, Bill I think the levels of command control, order and moral states revolving around training and experience would be a good step forward if they can be incorporated. To take it a step further could/would it be possible to have different quality/experience units move and formation change at different rates/costs so you get the better trained/experienced/quality troops being able to 'do more' in a turn than lesser units(eg differing distances a line could be able to move and its percentage chance of formation disruption based on the factors above)? While I'm on it are both infantry and cavalry that are in rout going to keep full movement allowances? It seems logical, even more logical to give them a wee bit extra (I know if I was routing I'd be doing extra[:0]!!) So I like the ideas as I have also played these types of rules on the tabletop and they do add to the games flavour. Keep up the long hard work as the game tweaking and engine leaps make the games so much more enjoyable and interesting [:)] Lt Col Mike Ellwood Konig Regt VII (Saxon)Corps, ADR |
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