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BGW Cav Counter charge https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=8972 |
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Author: | ensign leeke [ Thu May 17, 2007 10:00 pm ] |
Post subject: | BGW Cav Counter charge |
Gentlemen, is it possible for a cavalry counter charge that does not end in a melee? Lt Col Paul Frampton Sympher's 1st Horse KGL Battery Anglo II Corps ![]() |
Author: | Andy Moss [ Thu May 17, 2007 11:57 pm ] |
Post subject: | |
No in a word. Although occasionally because the AI determines the charge route the charging cavalry gets hung up on another enemy zoc. Generaal 2de Brigade 2de Nederlandsche Div I Corps Anglo Allied Army |
Author: | Richard [ Fri May 18, 2007 3:30 am ] |
Post subject: | |
This is one feature I'd particularly like to see carried over into the HPS engine, even if only in the old multiphase mode (preferably along with square-forming too). If ever incorporated into HPS single phase mode, it would need to be assigned in advance by the player (ie. a counter-charge order issued in the <i>previous</i> turn, probably with a particular target selected, and only activated if the target actually charges), rather than automatically by the A/I. Maj. Rich White 4th Cavalry Brigade Cavalry Corps Anglo-Allied Army |
Author: | WillieD13 [ Sat May 19, 2007 3:51 am ] |
Post subject: | |
Although I don't think it is likely to happen, I'd like to see a patch in the BG games, that allows a counter charge into an empty hex ahead of the charging enemy, so you can "cut them off". Ensign William Davis 23rd (Royal Welsh) Fusiliers ![]() |
Author: | Michael Ellwood [ Sat May 19, 2007 11:54 am ] |
Post subject: | |
Yes I to did like that option in TS games. Good idea and one I think has merit. If you could choose a zone or specific hexes and the targeted arm/s (inf/cav/arty)- the engine could identify the hex/s you propose and then be able to charge as soon as a legitimate tgt entered that hex. However you would have to get the engine to be able to identify a path free of en unit ZOC otherwise your charges just get hung up. Then there is the issue of en supporting fire into your path which I assume could be handled as it is now for normal movement/melee atk. Would continueing the melee via AI be an option? Would gamers want to give away such control to the AI (unlikely I think [:)]) Hmmm that pesky issue of orders could rear its head again [8D]. Lt Col Mike Ellwood VII Saxon Corps, ADR |
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