Napoleonic Wargame Club (NWC)
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MOD to remove 3D casualties
https://www.wargame.ch/board/nwc/viewtopic.php?f=5&t=9868
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Author:  HarryInk [ Tue Jul 08, 2008 4:31 am ]
Post subject:  MOD to remove 3D casualties

Anyone know of a mod to clear up the battlefield yet?

Or, can anyone point me toward the .bmp files that do the casualties. While they're evocative, they mess up the 3D view something shockin'.

Cheers

Harry

Author:  Bill Peters [ Tue Jul 08, 2008 6:04 am ]
Post subject: 

They are pretty easy to remove. I may put something out as I have been wanting to give the game to a few kids and frankly some parents I know object to the 3D graphical stuff in modern games. I dont care much for it myself.

Look for something soon. ....

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

Image

Author:  Bill Peters [ Tue Jul 08, 2008 6:46 am ]
Post subject: 

Guys - the art can be found at:

http://www.fireandmelee.net/nap_art/nap ... ap-dir.zip

The files go in your Map directory of ANY of the Napoleonic games.

Overwrite as needed or you could attach a prefix of OLD_ to the filename before you overwrite.

I tested the files out and they work fine. No more casualty artwork.

Note that this only applies to the 3D view. The 2D view does not have casualty artwork.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

Image

Author:  HarryInk [ Tue Jul 08, 2008 3:29 pm ]
Post subject: 

Jeez Bill, thanks very much. :D

I just like looking at the 3D as a newbie and find the later stages of my disasters confusing to look at!

Since I'm on a roll, can I ask you if there is any hotkey or menu way to move through the OB? My model comes from Combat Mission where you can use the + and - keys to move along from the CO of A Company, to the Lt of A Platoon, then through each of the three squads and (automatically) on to the Lt of B Platoon and their 3 squads and so on...and on..

I find this a big help in keeping my units organised and in command (a good feature there are togglable command lines from COs to units, red when in command and black when beyond). Understandably my first Eckmuhl battles have been a mess of interweaving regiments etc. etc. It became a bit of needle in haystack work in my last battle and I really missed this feature from CM. Am I missing any useful features here?

Author:  Bill Peters [ Tue Jul 08, 2008 7:20 pm ]
Post subject: 

Sorry but to my knowledge there is no way to cycle through all of the units under your command (that I know of anyway).

You can always use the Next Unit button on the toolbar to go through each one that is available to move but of course they are not in OB order.

Highlighting your org is an option that I use alot! I would be dead without it. My command usually falls apart after 3 turns and I have to try and regroup to get them all back in command control.

It happens alot when you are chasing down the Allies!
[:D][:p][;)]

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

Image

Author:  HarryInk [ Thu Jul 10, 2008 2:17 am ]
Post subject: 

Ahha! I've just discovered the 'highlight organisation' button. That WILL be useful!

Thanks again for the MOD. :)

Author:  D.S. Walter [ Thu Jul 10, 2008 2:47 am ]
Post subject: 

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by HarryInk</i>
<br />Ahha! I've just discovered the 'highlight organisation' button. That WILL be useful!
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Also very helpful together with "k" (show command range) to keep units organized. Select the (lowest level) leader and all units that highlight need to be in the non-shaded area. With higher level leaders, quite the same, only you look for highlighted leaders, not units. [:)]

<center>
[url="http://home.arcor.de/dierk_walter/NWC/2nd_Dragoons.htm"]Image[/url]
Maj. Gen. D.S. "Green Horse" Walter
~ 2nd Dragoons (Royal Scots Greys) ~
2nd (Union) Brigade, Anglo-Allied Cavalry Corps
----------
~ 3rd (Prince of Wales's) Dragoon Guards ~
[url="http://www.geocities.com/militaireacademie/"]Image[/url]
</center>

Author:  HarryInk [ Thu Jul 10, 2008 2:51 am ]
Post subject: 

Ta D.S. :)

As a newbie, I understand that command is important but haven't yet truly perceived the difference it makes. I'll have to run a game where I push two brigades forward, one with leadership and one where the leadership has been withdrawn to a far off wine cellar!

Author:  Bill Peters [ Thu Jul 10, 2008 4:17 am ]
Post subject: 

You dont need to do that. Command is important for Disorder recovery. Basically every turn there is a Command test and its starts at the top. Thus its important to not get your top commanders into a melee situation or where they could be captured as their replacement will not have as good of a rating.

Disorder recovery is a basic "1" value. The Command Test will determine if a "1" is passed down the chain. For each level that passes their test they pass it down the chain. Thus if the CinC passes his test then he hands down a "1" to all of the leaders in the next level. Usually Corps but for Allies it could be Wing or another Army.

If down the chain one of the leaders fails then that particular branch will not get the bonuses that were already passed down. And finally the Brigade leader is the last one to test. If the Division commander failed but the Brigade leader passed (as an example) then the bonus from the Corps and Army level dont get passed down but a "1" from the brigade leader will pass down to the unit who will have a "2" value for recovery (on a 1-6 roll).

The best situation is where you have the Army CO, Corps, Division and Brigade all pass their test. That is a "4" they pass down to the unit which already has "1" as their base value. Thus they need a 5 or less to recover from Disorder. And remember if the Army CO fails his test but the rest of the leaders pass its only 1 less for the unit's bonus from the Command Test.

So obviously its BEST to keep your leaders in command control of each other and your units should remain in command range - especially those that are disordered.

Note: sometimes if its a unit that is beat up and pretty much at max fatigue and disordered I dont spend the time to keep it in command control. At that point its hors de combat and not worth my time.

Leadership rating: This is used purely for Rallying units. If the rating is higher than the unit being rallied then that value becomes the rally number. Thus is a D rated unit (3) is routed and a leader with a B Leadership rating stacks with him then the rating for rally will be B (or 5).

Usually I locate my best Leadership rated guys and have them stack with routed units. They are usually Corps leaders which have a infinite command range.

Hope that helps. I HIGHLY recommend that you read the manual. It will clear up alot of questions you will get while you play, help you to understand the system better and in the end make a better gamer out of you. Really the User.hlp manual is the best. The other manuals can be read as you go along. npb.hlp is mainly for getting to know the interface and functions in the game. Its useful and the Hot Keys section is very helpful for those of us that ... well like Hot Keys! [8D]

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

Image

Author:  HarryInk [ Thu Jul 10, 2008 4:30 am ]
Post subject: 

Thanks again, Bill. I finished the manual the other day but must admit I baulked at the leadership section - being very focussed on moving and firing units. So the cascade of additions I read about didn't quite hit home. Your explanation below is ace and finally makes it clear.

In CO2 Approach to Abensburg I have just pursued my Bavarian opponent over the ridge in the northern part of the battlefield and successfully rammed a brigade through a gap in his formation. However, I quickly learnt lessons about mixing columns and lines and disordered all of my front line! My attack collapsed in to a half-value mob of milling white-coated peasants blasting away at the resting and counter-attacking Bavarians! So, now I can cause damage and have some sense of a battle flow, I need to learn how to manage the management. [;)] [:D]

Author:  HarryInk [ Thu Jul 10, 2008 6:49 am ]
Post subject: 

And while I'm flinging questions:

1. does a unit have to stand still to have a chance to re-order itself? I can't find it in the User Manual.

2. I was reading the info on Fire & Melee about setting up battles using sub-maps from the big Bavarian one. I like the idea cos it opens up the opportunity to campaign a little - though I admit I haven't had time yet to see what the Campaign Eckmuhl engine offers in that way already. Anyway, how can I view the big Bavaria map in its entirity?

Author:  clifton seeney [ Sat Jul 12, 2008 2:02 pm ]
Post subject: 

Monsieur this is strange to me, the dead bodies are disturbing but surrounding the enemy and killing all isn’t. I’m with Monsieur White, captured Prisoners should be in the game an if they brake free are exchange would give this killing field some humanity! Also captured leaders could be exchanged as well. I was reading a book the other day The Prisoners of Cabrera it was real horror.This is only ma view bonjou!

Col de Art 6/3 II Corps AN Marbot CS

Author:  Bill Peters [ Sat Jul 12, 2008 3:20 pm ]
Post subject: 

Harry:

1. No, a unit does not have to stay in place in order to recover from Disorder. But staying out of fire range/LOS helps! You dont have to test morale with the Disorder penalty! This is not part of the Recover process. Just a pointer. Moving or being fired on has no bearing on the Recovery process.

2. There are several scenarios in the game that use the large map. Open up this one:

13h_eckmuhl.scn 13H. Its called "Five Days in April"

Its the largest scenario in the game. Several of us in the club have played it out to over 200 turns.

Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

Image

Author:  HarryInk [ Sat Jul 12, 2008 8:47 pm ]
Post subject: 

Once again, I thank you. It is kind of you to take the time.

In the meantime, I have found the Napoleonic Archive http://nap.phxsim.com/downloads/ site with the EXCELLENT articles, including lots of basic training and battle templates. Very useful stuff, of course, though it's all old hat to you. :) I suspect my rate of questions will drop quickly as I soak up and test out information from here.

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