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War of 1812 Scenario Downloads


Click on the scenario name, on the left to download a file.
You can also contact the author if you have any questions about the scenario.

Early American War's

To go to a specific game click on one of these links:
French & Indian War -- Campaign 1776

War of 1812

War of 1812 Expansion Pack #1 - By Al Amos & Rich Hamilton.

SDC201 - Horsin Around - 1812 - Albert Amos -- A large cavalry action. Well, large by North American standards, two regiments of 800 men each with a battery of six guns. The units are hypothetical as are the leaders.

SDC202 - Flames Across the Border - 1812 - Jon Rochon -- A grand campaign that covers the Detroit and Niagara campaign battles from 1812-1814.

SDC203 - Battle of Cooks Mill - 1812 - Sean Coffey -- General Bissel was in command of the American brigade consisting of detachments of the 5th, 14th, 15th and 16th U.S. infantries. Commanding the British force was Colonel Christopher Myers. His men consisted of detachments of the 82nd, 100th and Glengary regiments. The British lost 19 men killed or wounded and the American losses were acknowledge to be 67 men, apart from the fact that 200 bushes of wheat and flour were destroyed by the American brigade nothing else resulted from this sharp skirmish as very soon circumstances compelled the Americans to exchange their advance for a somewhat inglorious retreat.

SDC204 - Amos Wars - 1812 - Albert Amos -- This is the first scenario of the hypothetical Amos Wars. A full campaign will be generated over time. A special pdt and oob file has been created for the AW Series. The pdt file is based on the 1812 alternate.pdt file with visibility changed to 42 hexes (1 mile), 10 units allowed to stack in one hex, and maximum of 150 men per hex.

With a ground scale of 125 feet per hex at 22" you can get 68 files across a hex. With two-rank troops this would be 136 man companies. The Army of Amos (AA) has a Napoleonic French Infantry organization with 136 men per company. The Really Bad Guys Army (RBG) has a Napoleonic British Infantry organization with 68 man companies. (I only counted rank and file for fighting strengths.) The additional 14 man stacking limitation allows senior officers and their staff to stack with the troops.

All field artillery batteries are a combination of guns and howitzers with 6 pieces present.

Cavalry has four squadrons, each of two troops 136 men strong.

Various auxiliaries round out the armies. They can be viewed in their totality in the AW_Reveiw.scn.

Now to the 1st scenario ... Invasion!

96 Turns. 1st Player: British. [Mackinac; AW.oob; AW.pdt] Hypothetical invasion of an Amos Island by some Really Bad Guys. Visibility of one mile (42 hexes). Stacking limits 150 per hex. Fire values based on 1812 alternate.pdt file. Amos army has Napoleonic infantry battalion structure. RBG Army has Napoleonic British infantry structure.

SDC205 - Available

SDC206 and 207 - Indian Wars - 1812 - Albert Amos -- Mohawks cross the Niagara River to raid Lewiston, NY. These two scenarios pit Indian forces from either side against each other in small-medium size battles.

SDC208 - Battle of Niagara - What if - 1812 - Bill Peters -- April 1, 1813 - the Falls can be heard in the background. Can you keep the Americans from taking the concession stands on the Canadian side of Niagara? This scenario features all Victory Point locations distributed so that the players can gain partial credit for holding vital ground.

SDC209 - Wading Out The British - 1812 - Bill Peters -- Aug 16, 1814 - the British are due for a quick dip in the river when the Americans appear! Chaoes reigns as the men gather up their clothes and run for their weapons! Can the Americans make it to the camp and make off with the British army payroll (supply wagon)? The objective will be to get it on the American (right bank) side of the river.

SDC210 - Pursuit of the 1st - 1812 - Dave Frey -- *What if* The British 1st Brigade was dispatched to retrieve supplies and loot before re-joining the rest of the British forces in New Orleans. With American forces hot on their heels the British move as quickly as they can towards the rendevous. Finding the ford that he had planned to cross occupied, MGeneral Lambert decides to head for the next crossing, hoping that it is unguarded. The Americans on the other hand have no intentions of letting the British escape and are converging on the force from all directions. Can the British turn the tables of the apparent trap, or will they meet an early demise.

SDC211 - SDC213 - Amos Wars v.4 - 1812 - Albert Amos -- AMOS WARS 4 (AW4) Featuring new map and new oob. The Really Bad Guys have invaded the Amosian home island, 5 Mile Island. Will you help the dastardly General Henderson lead his horde of tea drinking, hagus munching scoundrels overwhelm the peaceful inhabitants of Amosia, or will you pick up the cause and assist General Amos defend his homeland?

Detailed map has farms, villages, towns, forests, fortresses, lakes, rivers for a variety of scenarios. Detailed Order of Battle allows designers to have homesteaders defend their farms, natives fight alongside their 'white brothers', fleets battle on the open waters, or field armies try to out-march, out-wit and out-fight each other. Each army totals approximately 10,000 plus auxiliaries.

Included scenarios are:

AW4_001.scn - Practice Scenario to get used to the new oob and pdt files. 3rd Brigade of the Really Bad Guy Army was tasked with landing on the NE side of the island and driving across the heights to take Fort Plymouth from the East. In their way is the Amosian 1st Infantry Regiment.

AW4_002.scn - General Henderson lands his Really Bad Guy army along the Northwest coast of 5 Mile Island during the pre-dawn hours. He hopes to dine in the capital of Amosia tonight.

AW4_003.scn - Encountering no opposition during his landing, General Henderson directs his army to take Fort Plymouth. Finding that unoccupied he warily leads his troops across the island to take the capital wondering where resistance will be found.

SDC214 - SDC222 - Creekwar - 1812 - Scott Reed -- 9 new 1812 scenarios for you from the Creek Indian War. Expect to see these, and others, in campaign format in the near future. (Includes SDC 215 - Burnt Corn)

SDC215 - Battle of Burnt Corn - 1812 - Scott Reed -- The Battle of Burnt Corn, July 27th, 1813- Peter Mcqueen, under letter from the British government, had successfully obtained arms for his Upper Creek-Muscogee war party from the Spanish governor in Pensacola.He planned to deliver this bounty to the Upper Creek war parties that were forming up and down the Alabama River basin. The Americans in the Mississippi Territory were alarmed of this development and planned to intercept McQueen, which they did. The Americans surprised the Creeks at their encampment at Burnt Corn Creek and drove them into the hardwoods along the Creek. However, the militia stopped to loot the Muscogees supply wagons and became disorganized. The Creeks saw that the Americans were in disarray and counter-attacked out of the woods. Most of the American Frontier militia was driven from the field, which gave the Upper Creeks confidence that the Americans could be beaten.

SDC223 Villere Plantation - \1812 - William Rodes -- While peace negotiations to end the War of 1812 were taking place at Ghent in late 1814, the British decided to continue an operation that had been planned earlier. This was to be a raid upon the Gulf Coast to capture New Orleans and possibly separate Louisiana from the United States. The Americans, having received early word of the British intentions, placed their southern defenses under the command of Major General Andrew Jackson. Jackson arrived at New Orleans on 2 December and began making preparations to meet the British expedition.

The British force, under Major General Keane, made good progress. Arriving at the mouth of Lake Borgne on 10 December, they met and captured the American gunboat flotilla on that lake four days later. After that they conducted an undetected reconnaissance to within six miles of New Orleans.

News of the gunboat's capture caused consternation. Jackson placed the city under martial law and concentrated his scattered troop detachments nearby. General Coffee with his mounted riflemen arrived on 19 December, and Tennessee and Mississippi volunteers, under General Carroll, arrived a few days later. In and around the city itself Jackson had two regular regiments, the 7th and 44th; a thousand state militia; a battalion of three hundred city volunteers; a rifle company of about sixty; a battalion of free blacks, mostly refugees from Santo Domingo; and twenty-eight Choctaw Indians. It was fortunate that Jackson's men had concentrated quickly, for at noon on 23 December the British advance force, a light brigade of about nineteen hundred men under Lieutenant Colonel Thornton, appeared on the banks of the Mississippi at the Villere plantation about nine miles from New Orleans, where they were to camp for the night. Jackson was told of the British arrival and decided to attack that evening. The main body of about thirteen hundred led by him would make a frontal attack, and Coffee with approximately seven hundred would hit from the flank while the armed schooner Carolina in the river would sweep the British with its guns. The action began well. The Carolina commenced her bombardment at 7:00 pm and soon after, Jackson and Coffee engaged the surprised British. But the early winter night had fallen and with night came fog. Men became separated from their units and soon the action became a melee with squads and individuals meeting, often fighting hand-to-hand with little overall control. At first the Americans were successful, but the British steadied with the arrival of reinforcements. After about an hour and a half of this confusion. Jackson broke off the action and withdrew his troops. He was followed by Coffee an hour later. The Americans lost 213 killed and wounded. British casualties totaled 267.

SDC224 - 225 Mobile and Cussetta - \1812 - William Rodes -- Mobile- Hypothetical 1812 - The British campaign in the south had four areas of concentration. The Apalachicola region could be used as a base of support to threaten Georgia and the Mississippi Territory by assisting the Creek and Seminole tribes. Pensacola was Spanish controlled, but would be a nice prize for the British and its control would restrict the Americans ability to project power into the Gulf of Mexico. New Orleans was the richest city in the American South Coastal region, it controlled the Mississippi and was an ideal "Prize" city for the British to attack. One way to get to New Orleans would be through the fourth area or Mobile. This port city had been taken from the Spanish by the Americans, it controlled river access to the interior of the Mississippi Territory, and most importantly, it would be an excellent base of operations to support an overland attack of New Orleans. This battle assumes that the British were successful in their attack of Fort Bowyer, which guarded Mobile Bay. The British have landed southwest of the City and face an assortment of Regulars, Tennessee Volunteers and Mississippi Territory militia.

Cussetta- Hypothetical 1812 - This action assumes that the British have been successful in their attack on Ft. Bowyer and were successful in their assault on Mobile. In this scenario, Andrew Jackson is moving forces northward from New Orleans to meet the British Army which is advancing overland from Mobile.

SDC226 1814 Showdown - \1812 - Charlie Cutshall -- Showdown - July 1, 1814 - Approximately 27,000 British/Canadian troops face 27,000 American. This is a hypothetical battle that places a number of forces on the field more in keeping in terms of size with the Napoleonic battle occuring in Europe. How will the ragtag American army fare in the largest scale battle they have participated in the young country's history against one of Europe's best armies? The scenario uses a modified table that increases the hitting power of artillery by about 30%.

SDC227 Battle of Crossed Purposes - 1812 - Jack Hipkins -- Each side seeks to move a supply train across the map and exit as many wagons as possible while trying to prevent the other side from exiting its wagons. A ridge line separates the armies and makes for a neat little tactical problem. Regulars escort the supplies while local militia start on map with orders to clear the way.

SDC228 High and Dry - 1812 - Jack Hipkins -- This is a smallish affair, based on an incident that happened to Jubal Early's Brigade in the ACW. An American force has marched upstream around the right flank of the British army and crossed the water in an attempt to get in the Brit's rear. However, after the American light battalions crossed the water level rose, stranding the advanced troops on the nether bank. The supporting American brigade now anxiously awaits a drop in water level so they can come to the aid of their beleaguered comrades, who are under attack from a British response force.This scenario uses the Brandywine map from 1776 (included in the zip file) and the 1814 oob and pdt from 1812.

SDC229 Ridgeway - 1812 - Rich White -- The Battle of Ridgeway, June 2nd, 1866 - The Feinian Brotherhood, many members of which were Civil War veterans, was an Irish American organization dedicated to liberating Ireland from British rule. They believed that if they could capture Canadian territory they would be able to use it as a bargaining tool for ending British rule over Ireland. On June 1st, 1866, the Fenians invaded Canada with some 1500 men, crossing the Niagara River just north of Fort Erie and encountered a force of Canadians the following morning at Ridgeway.

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Winter Trees - \1812\Map\Snow - Neil Henderson -- An alternative "winter trees" file set for the game. Make sure you install to the correct path!

Rorke's Drift - 1812 - Albert Amos -- A set of 6 scenarios covering this action. Here's the description of one: January 22nd, 1879 - A heroic defence by the gallant men defending the mission station at Rorke's Drift. A long scenario only for historical purposes. Scale is 25ft per hex and 2 minute turns. Forest hexes are actually just a clump of one or two trees. Orchard hexes are shrubs. Have fun, watch the movie and then play! Victory conditions are calculated on British casualties, only. Every 25% of the command lost will drop a level of victory. ***OPTIONAL RULES RECOMMENDATION*** I suggest that you not use Victory Points for Leaders or Line Disruption or Rifles Special Affects.

Note: No special unit.bmp or icon.bmp files are necessary for this packet.

1776/1812/FIW Graphics - \1812 - Atle Jenssen -- Updated 03/16/03 -- Extract these files to your main game directory, being sure to choose the "Use folder names" option. They will then go into the proper sub-folders.

2D Marble Icons - 1812\Map - Thomas Wulfes -- A modified 2D symbol set for 11812 which gives you marble looking icons. Can be used with 1776 as well.

Units.bmp + - 1812\Info - Neil Henderson -- A new unit.bmp for 1812 along with textured flags in a new leaderbox and unitbox to display them with. Every figure has been thoroughly cleaned up, many resized to fit together better with one another, many uniforms repainted from scratch and all the faces repainted by hand (there are no scans from books at all) I've tried to remain faithful to the general "feel" of the original bmp, while making the artwork into something which enhances play.

This page updated on 15 Oct 2005.

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