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 Forum: Mason Dixon Tavern   Topic: Still looking for a couple of Southern gentlemen

Posted: Thu Nov 06, 2014 3:34 pm 

Replies: 3
Views: 6192


Thanks to all who have expressed interest. Player roster filled.

If you just wish to see the scenario, send me an email and I will be glad to forward to you.

 Forum: Mason Dixon Tavern   Topic: Still looking for a couple of Southern gentlemen

Posted: Tue Nov 04, 2014 4:37 pm 

Replies: 3
Views: 6192


This has been posted at Opponent Wanted with only one CSA officer (BG Burns) on board. Need 2 more players (3 per side). The Confederate side in this scenario will have the same option -- up to a point -- Lee did in his Northern campaign: disengage from any battle which he felt was not going his way...

 Forum: Wargame Design Studio (WDS) and John Tiller Software (JTS) Campaign Games   Topic: Need 4 Adventurous REBELS

 Post subject: Need 4 Adventurous REBELS
Posted: Sun Oct 26, 2014 12:20 pm 

Replies: 1
Views: 4176


Army CO - Lee and 3 corps commanders. New multi-player GB scenario fought on Pipe Creek map. It is unrelated to any of the other Pipe Creek scenarios included as part of Campaign Gettysburg. There is as much historical as hypothetical in the scenario. Lee plans a coordinated move to threaten Baltimo...

 Forum: Mason Dixon Tavern   Topic: Springfields & Enfields vs. Canister!

Posted: Mon Aug 18, 2014 8:22 pm 

Replies: 4
Views: 7068


Joe, Since you did not pose a question here, I assume you are throwing this out for discussion. As such, I would say the statement concerning the rifle vs. artillery crews is correct. If one accepts that a unit , not individual rifleman, had an effective range of 300-400 yards (various authors), and...

 Forum: Mason Dixon Tavern   Topic: my health status

 Post subject: Re: my health status
Posted: Sat Aug 16, 2014 6:36 pm 

Replies: 15
Views: 22665


Randy,

Allow me to extend my wishes for a speedy recovery!

 Forum: Mason Dixon Tavern   Topic: Fatigue

 Post subject: Re: Fatigue
Posted: Sun Apr 06, 2014 4:46 pm 

Replies: 19
Views: 25774


John F., thanks for your recent post. The strangest thing I have ever experienced in playing these games occurred in a Turn-based Gettysburg battle a number of years ago against Kennon. It was the night of July 1st and Wadsworth and Reynolds were stacked together behind the Union lines. They had sur...

 Forum: Mason Dixon Tavern   Topic: Norris-Frost PDT question

Posted: Fri Apr 04, 2014 2:51 pm 

Replies: 3
Views: 5014


The maximum number of men who could occupy a given hex has been a point of discussion at the MDT for years. The max indicated in a particular PDT is only the author's view of what he feels the maximum should be. It must be at least as great as the size of the largest unit in the game. Most PDTs use ...

 Forum: Mason Dixon Tavern   Topic: Fatigue

 Post subject: Re: Fatigue
Posted: Wed Apr 02, 2014 6:02 pm 

Replies: 19
Views: 25774


John/Kennon/Gentlemen, Allow me to add some fuel to the fire. There are bugs in fatigue handling , let's say, in Turn-based play. I have seen and documented it -- at least for myself. I can't speak for Phase-based since I was not testing anything in that realm. Over the past year I have been testing...

 Forum: Mason Dixon Tavern   Topic: Gamey tactics

 Post subject: Re: Gamey tactics
Posted: Tue Oct 29, 2013 5:14 pm 

Replies: 62
Views: 79241


This is not about gamey tactics, but a question for those who may have an opinion on the matter -- no short supply at the MDT. :) Not having checked every PDT of every game, I note that Field hexes have a Height value of 0. How, then, does this make them any different than Clear terrain? And, if so,...

 Forum: Mason Dixon Tavern   Topic: NEW Between the Lines Club Magazine - July

Posted: Wed Jul 03, 2013 2:01 pm 

Replies: 15
Views: 17983


Excellent job!

 Forum: Mason Dixon Tavern   Topic: AotC Change-of-Command Ceremony

Posted: Wed Jul 03, 2013 1:48 pm 

Replies: 10
Views: 11901


Congratulations to both fine officers!

 Forum: Mason Dixon Tavern   Topic: The Norris Mods for BG

 Post subject: Re: The Norris Mods for BG
Posted: Tue Jun 25, 2013 10:24 pm 

Replies: 4
Views: 8422


Dave, I did almost all the work on those modules. It was an attempt to use the Battleground maps with the Corinth (HPS) game system. It worked well enough until HPS locked the OOBs and installed other checks to disable this process. For example, one was able to play the battle of Gettysburg using th...

 Forum: Mason Dixon Tavern   Topic: HPS Fatigue Calculations

Posted: Mon Jun 10, 2013 10:07 pm 

Replies: 25
Views: 26034


The "7 hits" refers to 7 total casualties from one artillery fire. Given the randomness of fatigue calculations, a unit taking 7 casualties from one hit will likely produce a different accumulated fatigue from a unit which takes seven casualties from multiple hits. The total, in either cas...

 Forum: Mason Dixon Tavern   Topic: HPS Fatigue Calculations

Posted: Sun Jun 09, 2013 5:41 pm 

Replies: 25
Views: 26034


Joe, Excellent post! Although you are quoting from HPS' own documentation (often ambiguous, sometimes incorrect), my own recorded observations suggest that the "problem" is somewhat greater that it appears. By "problem" and "greater" I mean that fatigue accumulation as ...

 Forum: Mason Dixon Tavern   Topic: The Blakely Rifled Gun

 Post subject: Re: The Blakely Rifled Gun
Posted: Mon Jan 21, 2013 1:20 am 

Replies: 15
Views: 19551


Well, yes and no. At 1 and 2 hexes offensive fire would be less than that in an unmodified PDT (20, 14). At 3 hexes (11, 9) expected hits would average 8.25 and 6.75 for a difference of 1.5. At 4 hexes the difference is 4.5 hits (8.25 and 3.75). Since Civil War artillery were primarily defensive wea...
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