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Forum: Mason Dixon Tavern Topic: How far could a corps march in one day in game & history? |
Robert Frost |
Posted: Fri Mar 03, 2023 11:06 am
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Replies: 19 Views: 5292
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Ashdoll, I don't have any idea what would be causing the replay problem. The only thing I could possibly imagine is a change in visibility range? For example, visibility is 20 hexes. The 2nd player who moves in the turn (CSA) is visible within that range as seen by the Union in the replay. The turn ... |
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Forum: Mason Dixon Tavern Topic: How far could a corps march in one day in game & history? |
Robert Frost |
Posted: Thu Mar 02, 2023 7:36 pm
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Replies: 19 Views: 5292
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I should correct a previous statement. The ACW Engineering site is technically a developer site, but it hasn't been utilized as such for some time. Any further efforts in this regard would depend upon Ken Miller's involvement at his discretion. |
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Forum: Mason Dixon Tavern Topic: How far could a corps march in one day in game & history? |
Robert Frost |
Posted: Thu Mar 02, 2023 7:20 pm
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Replies: 19 Views: 5292
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My post is to affirm Ashdoll's contention concerning marching speed. I have nothing to offer in terms of density, nor did I intend. The way the game system is structured, one would need to reduce unit size to whatever one felt to be the maximum size to occupy an individual road hex. Realistically, i... |
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Forum: Mason Dixon Tavern Topic: How far could a corps march in one day in game & history? |
Robert Frost |
Posted: Thu Mar 02, 2023 11:31 am
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Replies: 19 Views: 5292
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Ashdoll, your observations are correct. I did a similar study some 10 years ago. There is a document posted at the ACW Engineering site. I came to a similar conclusion. The average marching speed was 1.7 - 1.8 mph. Given that averages always include extremes, the movement factors in the game align w... |
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Forum: Mason Dixon Tavern Topic: The Battle of Aldie After Action Videos |
Robert Frost |
Posted: Tue Feb 28, 2023 4:29 pm
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Replies: 9 Views: 3417
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Another excellent job, Blake! Keep 'em coming. |
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Forum: Mason Dixon Tavern Topic: Final Episodes now Online! Video AAR |
Robert Frost |
Posted: Tue Feb 21, 2023 5:40 pm
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Replies: 54 Views: 18947
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I am putting the question directly to Rich Hamilton at the WDS forum (for some reason I can't currently post). Although this situation can easily be handled with a house rule, it would be better otherwise. Maybe it was rectified, but never documented. At the same time, although this might be better ... |
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Forum: Mason Dixon Tavern Topic: Final Episodes now Online! Video AAR |
Robert Frost |
Posted: Sun Feb 19, 2023 8:06 pm
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Replies: 54 Views: 18947
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Act offensively: Fire or Melee. Any action which might cause morale checks for the defending player. Players can define what parameters they want to establish. |
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Forum: Mason Dixon Tavern Topic: Final Episodes now Online! Video AAR |
Robert Frost |
Posted: Sun Feb 19, 2023 7:57 pm
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Replies: 54 Views: 18947
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First Night Turn Player 1 goes to have their turn but, before they can do anything, the game engine conducts morale checks where necessary. As it is now night, Player 1 has their morale checks conducted with '2' subtracted from the dice rolls. Player 1 is disadvantaged by this, not Player 2 . Corre... |
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Forum: Mason Dixon Tavern Topic: Final Episodes now Online! Video AAR |
Robert Frost |
Posted: Sun Feb 19, 2023 3:32 pm
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Replies: 54 Views: 18947
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The bug I described has been around since the HPS days at least. Whether it has been fixed, there is an intention to fix, or will never be fixed, I can't say. I have never seen any note to this effect in any updates to the Campaign series. If anyone has knowledge that this is no longer a problem, pl... |
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Forum: Mason Dixon Tavern Topic: Final Episodes now Online! Video AAR |
Robert Frost |
Posted: Sat Feb 18, 2023 5:41 pm
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Replies: 54 Views: 18947
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Since I was the one who suggested it, I guess I should be the one to reply. Routing is determined at the beginning of a side/player's move, not at the end of the previous turn where it logically should be. Don't know why this is, but that would need to be addressed by WDS. It has been this way for y... |
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Forum: Mason Dixon Tavern Topic: Yankee or Rebel: Choose Your Side |
Robert Frost |
Posted: Sun Jan 22, 2023 6:04 pm
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Replies: 13 Views: 4175
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I don't have a preference. It's all fun. Have played both sides in any number of different scenarios, but certainly Union primarily. |
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Forum: Mason Dixon Tavern Topic: Civil War Books: Hardcover vs. Paperback vs. Kindle |
Robert Frost |
Posted: Tue Jan 17, 2023 6:41 pm
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Replies: 14 Views: 3853
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I prefer hard or paper back for reading purposes. For games, PDF is fine. Is this considered reading? |
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Forum: Mason Dixon Tavern Topic: Thanks Robert Frost! |
Robert Frost |
Posted: Tue Jan 17, 2023 6:25 pm
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Replies: 3 Views: 1630
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Blake,
It was a small thing, but I learned something from it as well. It was good for both of us.
Although unnecessary, thanks for the recognition. |
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Forum: Mason Dixon Tavern Topic: Final Episodes now Online! Video AAR |
Robert Frost |
Posted: Sun Jan 15, 2023 6:20 pm
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Replies: 54 Views: 18947
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Inquiring minds want to know: Why did Reynolds not scout forward to the river? Mistake, perhaps, but he stated that he had no intention of crossing the river. There was no indication at the time that he was confronted by two CSA corps as you can read from Union discussions. There did not appear to b... |
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Forum: Mason Dixon Tavern Topic: A Note from your Outgoing President |
Robert Frost |
Posted: Thu Dec 22, 2022 6:41 pm
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Replies: 9 Views: 3022
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Walt,
Many things could be said, but simply "Thanks for your service." |
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